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Comment History  (0 - 30 of 55)
linglin
linglin - - 55 comments @ Which type of maps do you prefer?

1.map based on real location.
2.port some famous map from other C&C games and other
3.random city map or something else

Good karma+2 votes
linglin
linglin - - 55 comments @ Tiberian Revenge: Kane's Root Canal Mod Base

I suggest using a player unbuildable building as Prerequisite for workarounds:
You could add a new Techlevel=-1 building(power plant,barracks or something else)that AI could built,then set all AI only buildables using normal Techlevel setting with the needs of this unbuildable building as Prerequisite.
This could reslove the AI build them all whatever the Multiplayer Techlevel settings is.
Edit:And make sure this new building cannot be captured by the player.

Good karma+1 vote
linglin
linglin - - 55 comments @ IS Base

复制中心有点出戏,以后会换皮吗?

Good karma+1 vote
linglin
linglin - - 55 comments @ Mission patch for June 11th snapshot

I haven't tested Soviet 3 yet and didn't notice any difference in other missions.

Good karma+1 vote
linglin
linglin - - 55 comments @ Mission patch for June 11th snapshot

Allied 4 crashed on the loading screen

Good karma+1 vote
linglin
linglin - - 55 comments @ Scorched Earth - June 11th snapshot

Destory the Sentry Gun on the top left of the map in Allied 8 cause the game to crash

Good karma+1 vote
linglin
linglin - - 55 comments @ Scorched Earth - June 11th snapshot

Oh I forgot to tell you some Allied mission the newly added Tech Buildings are not captureable

Good karma+1 vote
linglin
linglin - - 55 comments @ Scorched Earth - June 11th snapshot

Allied 4:Destoryer cannot attack the target on the cliff,cannot build shipyard anymore
Soviet 2:Cannot build shipyard anymore

Good karma+1 vote
linglin
linglin - - 55 comments @ Scorched Earth - June 11th snapshot

no more details,I don't know why the Allied battle lab was not being sold,at least I have recorded on that time
New issue
Allied 6:Get overrun in the beginning

Good karma+1 vote
linglin
linglin - - 55 comments @ Scorched Earth - June 11th snapshot

Found two singleplayer-mission bugs
Soviet 3:mission failed due to the Allied battle lab not being sold causing AI don't have any space to build a physic beacon
Soviet 4:Cannot complete the mission at all,probably the airfield was the issue when they have been sold causing GIs appeared outside the map.Also the civ building was missing on the top of left corner of the map.

Good karma+1 vote
linglin
linglin - - 55 comments @ PreRA2

Ppmforums.com
The Mod is dead.
Ppmforums.com

Good karma+1 vote
linglin
linglin - - 55 comments @ AR2 5.0 CnCNet/Ares Port is out now!

bug report:gensis refinery unloading animation is not fixed.

Good karma+1 vote
linglin
linglin - - 55 comments @ Tiberium Crisis

according to the author's early said,there's tech tree issue and build icon issue to it.And he cannot to change it now,and yuri prime cannot mind control any buildings in c.3 now.

Good karma+2 votes
linglin
linglin - - 55 comments @ Tiberium Crisis

It is intend that engineers are not allowed to capture enemy buildings.

Good karma0 votes
linglin
linglin - - 55 comments @ TΘVΣΣNΛ

wanted to see a map that flat enough for ai's basebuilding

Good karma+1 vote
linglin
linglin - - 55 comments @ Mental Omega News Bulletin #10

Why not having a Tech MCV and a Tech Conyard for Civilan?

Good karma+2 votes
linglin
linglin - - 55 comments @ Russian Stalin's Fist

This building looks like beta RA2 style soviet war factory...

Good karma+2 votes
linglin
linglin - - 55 comments @ Contra 008 changelog (part 13)

I only remember the clear the icon is "Fair" with a round yellow button background,the effect is let emeny attack themselves.

Good karma+1 vote
linglin
linglin - - 55 comments @ Contra 008 changelog (part 13)

I suggest not every supplies are full in the map,while Tournament Desert's a bug anyway...but truly is interesting when playing this map online.
General Power "Fair"(maybe this name)will cause a mismatch when you use the second time,does it fixed?

Good karma+1 vote
linglin
linglin - - 55 comments @ C&C: Mashup

My meaning is only GDIPOWRUP and GDIPOWRUP2 is enough,let both upgrade building exists in PowerPlants= .
Anyway GDIPOWRUP3~GDIPOWRUP6 is useless.

Good karma+3 votes
linglin
linglin - - 55 comments @ C&C: Mashup

About the GDI's AI's Base building,I hope you disable GDIPOWRUP3~GDIPOWRUP6,and put GDIPOWRUP2 to PowerPlants= ,that will make GDI's AI build two upgrade correctly by using NP's power plant select system feature.

Good karma+3 votes
linglin
linglin - - 55 comments @ Voice-over Showcase #1

(joke)If Udo Kier joins will be the greatest for Epslion Army.

Good karma+2 votes
linglin
linglin - - 55 comments @ Chinese Qilin Tank

I think it's Generals' BattleMaster Style...

Good karma+2 votes
linglin
linglin - - 55 comments @ King of the Hill: Before & After

In the past I made a map for EASB Alpha.
the map was changed by Tanya's Trainning Ground,expand it to a 8 player team game mode map.
In the middle of the map,a gap generator called radar provides 127 gap radius and cost 10000 power(have 4 pill-box guraded),also a 500 power production tech power plant can be captured,the map also have some turrets can be captured.
but only different is all things on the map can be destoried or captured

Good karma+1 vote
linglin
linglin - - 55 comments @ King of the Hill: Before & After

I hope AI can capture the weapon and defend it(map AI trigger with waypoint.maybe buggy)

Good karma+1 vote
linglin
linglin - - 55 comments @ Force Shield?

......

Good karma+1 vote
linglin
linglin - - 55 comments @ Some infantry stuff,perhaps.

看到后面两个单词不知为何感觉有点Chinglish……

Good karma+1 vote
linglin
linglin - - 55 comments @ [GTNK]

这个的注册名貌似是MTNK来着……

Good karma+1 vote
linglin
linglin - - 55 comments @ D-day

The mod is released,check out the Official site

Good karma+4 votes