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OmeG
OmeG - - 816 comments

Sent these to your mod while back, hope you'll reply, Happy New Year!

OmeG Nov 19 2021

Overall this is a good mod, I'm wondering if you could tone down the damage gap between elite "hero" and elite common units as I was able to wipe out 6 entire bases with only 4 range and 4 melee elite hero units.

Also please allow only siege weapons to do actual damage to buildings (fire/explosive/massive weapons mainly the wolf clans hammer and ball melee units look like they would damage buildings more than the other clans melee units.

Also depending on building type bricks/stone is resistant to fire damage and would take a lot longer to destroy versus a peasant hut.

If we could have some realism with range weapons, I couldn't see the leafs blade throwers match the range of bow/arrow from dragon or those match the range of rifles from serpent. This could be balanced by leafs short throwing range being faster at throwing and medium fast running speed. Where dragon bows are medium speed at shooting and medium and medium slow at running. While rifles are slow to reload, longest range next to cannoneers and Arah range unless they have scope add-ons than they have they farthest range in game.
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OmeG
OmeG Nov 19 2021

A lot of these tweaks would require us to need the basic units still instead of first to elite and hero units win. Or no need for siege weapons because hero units are strongest vs everything.

2nd tier units are usually skipped over for elite because any elite will take out a basic and second tier unit without much effort. So if you had 2nd tier units specialize in taking out certain elite units or hero units, than they would have purpose to be included in the attack or defense strategies depending on the clan and unit types logically.

I was also wondering if you're able to add new special abilities to the heroes instead of just a model/skin change or is that already in the works?

Anyhow great mod, hope to see more improvements to it!

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Light_Haize Creator
Light_Haize - - 5 comments

Hey bro, thanks for supporting me. And sorry it took me years to make a new patch for Battle Realms: The New Arrival. I also make a new patches for the Battle Realms: The New Arrival mod, with some balances, adjustments and changes to keep the mod in balance and playable. Go check it out! Thank you

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