yes... i just wanted to finish the damn Hunter model, and now with that out of the way i can update the monster pack
yes... i just wanted to finish the damn Hunter model, and now with that out of the way i can update the monster pack
they disappear because of how GZDoom renders 3D models, so the frames drop so bad in most Wads/maps like map 30 on classic doom or any icon of sin map became almost unplayable because of the frame drop
they are from GMod Source uses ragdols wich GZDoom is not compatible with those, so they froze on the last few frames and thats why i have to make them dissapear, also 3D corpses put a lot of weigth on GZDom and the frames drop in so many maps/wad
as for the soldier, i don't want to remove hitscanners so i made them hitscan because they replace the shotgun guy so to not break the classic gameloop i have to make them histcanners
the rest of the versions are only for archive purposes i like to keep a track on all the versions i released
my bad i put it as a patch on accident
this is the full version it only has a few changes to make certain slaughter maps a bit less hard
you're right once i'm done with the update i will make an article with all the info
and the mod its simple it is compatible with anything as long as the other mod doesn't have sprites with the same name or acs with the same number
i recommend using ZDL to load all the mods and loading GFL ET first
and it is some sort of compatible with BD if you load first GFL ET you lose the ability to roll left or right i don't remember well but out of that it works pretty good i mean it is still playable
and to use this mod is easy the moment you start the game yo will see AK12 icon above the Ammo count you just have to bind the activate item key and the next and previous item on the control menu on GZDoom/LZdoom/Zandronum just Scroll with the next/previous item and select the doll using the activate item key
try LZDoom its like a more lite version of gzdoom and if a Phone can run it i think your pc can as well
use the inventory keys on gzdoom and zandronum use activate item to spawn a tdoll use next and previus item to scroll betwen the tdolls
Drag the pk3 file and drop it in the Zandronum exe or use ZDL
Thats because a clash betwen the native Zscript from newer versions of Gzdoom and LZdoom and the medal system for multiplayer it just took the player back to the menu every time it dies but like i say it works fine with Zandro
Yep the scripts errors only happen on GZdoom or LZdoom on Zandronum works fine you get some warnings but the game runs fine
Thanks i will try to keep updated
The current versiĆ³n had only a few monsters i'm trying to make the rest of the cast to work this edit is mainly intended for EOA but ir works with any weapon mod
Hello You see i make a monsters only edit of this mod sadly only a few monsters work properly without the mod but almost all vanilla monsters are replaced sadly the Spidermastermind and Cyberdemon dosen't get a replacement because every boss monster refused to work
Well i just wanted to ask permission before posting it here
Well i'm in the midle of making a monsters only but i want to ask permission before posting it here
Thats not true
It realy works good like the Resident Evil mercenaries mod and code name hunk
Because You need the specific forward backward left and right movement keys and
Can only be played with a Bluetooth gamepad
Well this guy is the creator of Doom hand
And no
This plays more like ninja gaiden hunk plays like Resident Evil Gun survivor and Black Warrior is more like devil may cry
I recovered my account You can kick that one if You want
I had some issues with Discord
That account is temporary my main account got deleted i don't know why
And thats why a don't announced myself i don't know how long it will last
I'm in love with this mod i made a little animations comparison vs Doom 2016 to show how amazing it is this mod realy deserve all the love it could get
The effort and work put on this mod it's just wonderful for me it's the Best Doom 2016 mod for classic Doom keep up the great work Krakken
About that i been working on a monsters only it's pretty much finished so i'm probably going to upload it this Week
I love this mod
It's just so well done i like how it works with all the monsters mods i have and it run very well in Delta Touch (GZdoom Zandronum and LZdoom Android port) very well you deserve mod of the year
Did You know that the napalm and artillery works outside the maps
I mean i tested both in map 10 and 3 of biowar wad and it worked perfectly
Thanks for the feedback
I Will try maybe something like the Wolfenstein like mod (Doomincarnate) that dual feature it's realy awesome
And for the frames i don't have the proper tools everything i used in this mod was a recopilation from varius other mods
I'm trying to find people who wants yo help me
(Sorry for my bad English
I'm not very used to write un English)
Well everything it's from Ramon i only made a weapons only for the sake of playing some custom wads and Monster mods
I invite you yo check my work a good halo mod for Doom 2 and a couple of random monsters replace mods
I just wanted a good looking weapons only mod from Duke there are many mods but they use monsters as well
And you can ask the creator if they want i delet this mod
So chill out my bro
Why is this here
This is a Duke mod forums your mod belongs into a serius Sam forum like this Moddb.com
Also i found this mod very similar to the one by bazooka
This mod don't have a mapset is only a weapons and enemies mods with new gameplay is for playing with megawads and wads
Hey can i use the code for a companion mod
I give you credits
The Flood uses 3D models and the weapons
I planed to do an add-on with 3D enemies
Tes but you lose the spellcard Spawner and the special weapons
Leoyagami96
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