Used to work as a Technical Games Artist, left the industry and now I sculpt & mod for a hobby, No pressure!!!
Chap check the answer to the question in the chain gun post. You can patron Scary Monstas Projects at any time and download them right now. You can set what you like as a patronage it does not have to be monthly amount. And yes I will release a weapons alone mod or rather when they are ready you will be able to download weapons, monsters or NPCs one or all as you like.
My Friend You can Download the weapons in there current state if you Patron Scary Monsta Projects, Click the link you can Set what ever you like for a one off patreonage.
Well it a lot slower than I'd like, I'm not able to work on it all time like I could in lock down. I haven't been able to focus lately (possibly covid related typically) quite a bit of the old Brain Fog along with streaming allergies like never before. Its not that I haven't been working on it but more I can't seem to produce anything I like. Forgetting tool functions and hot keys. Argh
We're pretty sure we had it (Covid) while back with me very mildly, but my wife in bed for around 3 days any way my point is I just cannot concentrate on things. Its incredibly frustrating. Like the worse artist block I have ever had. Not my usual pace at all. Hence our suspicion. Anyway no excuses, I'm on it again. Slump or no slump I'm sure it will pass.
Im still working on it I just have had to take some time to get back into normal work life after returning out of lockdown. Dont panic guys its still in developement.
In theory the models should work though performance would be hampered, normal maps don't look right, due to incorrect tangent space, Doom 3 uses it own tangent space calculated on first install and run, not miktspace so things look off. I think that's why most Doom 3 mods have seam and normal issues. Performance limitations mean things might get choppy too but I think in most cases the models should be ok. Textures would need to be optimised all steps that will be done after initial release.
You know, there are a lot of mods out there for textures, I don't really like em. I can tell you for a fact there are much better PBR texture mods in the pipeline, not from me (I have my work cut out for a while) but I'm sure they will drop soon. RB Doom 3 BFG (the updated binaries making all this cool stuff possible) is well on the way to have a full PBR set of mods along with a whole slew of modern improvements. A rock solid VR implementation is also in development. I will be working with the authors of to ensure full compatibility.
Ha it doesn't work on script alerted enemies anymore. Enemies that you chance upon, who aren't triggered are fine and they don't attack, but event alerted enimaies will still attack. Thanks though
i like that idea
his UV seams need to be done properly I just had to test him hes taken me all weekend to retopologise.
On contrary thank you AidenDemon I'll take it as a compliment but modern ID are all cartoonish in proportions now I don't think they would take a more horror approach anymore, its not 'Present' ID
Sorry guys/gals it's just me working on this. One guys against hoards of monsters.
A UK Lockdown Project ;)
Back feet inspired
Does look a little bit serious Sam (I'm guessing) but thats mainly the weirdo stance the original models T pose is in.
Still WIP not finished texture
Much obliged chap, I will study and use for inspiration.
On to retopology
I'm sure that's in there somewhere in my pile of reference material.
I watched Ghostbuster OG the other day with my son. "Someone brought a bear into the building" 😉
I think ammo was never a concern in the vanilla d3 ammo crates for chain gun were big but there was no thought in original model as to how the bullets actually got into the chamber? Wtf
Nope not happy with this yet. Texture is too small on gun too much difference in specular and metalness. I have a new version of this model in tomorrow
Actually the hand I just a holding flesh material with no texture try and ignore it for now I will re texture this later.
As long as normals are baked properly with NO smoothing on mesh otherwise it can believe me cause lots and lots on trial and error.
I will at some stage when I have more time release tutorials on subject.
It will only be one line that changes, I'm a steam user so I will be careful to make sure original files are not altered
Comprehensive instructions will be posted here when the mod is ready for release.
Guys it's fine I've got thick skin you don't need to jump in. Listen, you can't please everybody, and I'll do what 'I' want regardless it just guys on the internet. I might have been all upset if I was like 12, but like I said let him have his opinion, it's my vote that counts.
Weapon position in Doom 3 means it looks very different from 2016, ha and as to speed of chain it's a bit ridiculous I can tell you why it slow in the original it's to do with the frame rate anything over the speed it was looks rubbish cos you can't read that the chain is moving we'll have it working properly don't worry.
Yes, but lots to doo