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Used to work as a Technical Games Artist, left the industry and now I sculpt & mod for a hobby, No pressure!!!

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Scary_M
Scary_M @ Scary Monsters DOOM 3 Re-done

Chap check the answer to the question in the chain gun post. You can patron Scary Monstas Projects at any time and download them right now. You can set what you like as a patronage it does not have to be monthly amount. And yes I will release a weapons alone mod or rather when they are ready you will be able to download weapons, monsters or NPCs one or all as you like.
-Scary

Good karma+3 votes
Scary_M
Scary_M @ Chaingun

My Friend You can Download the weapons in there current state if you Patron Scary Monsta Projects, Click the link you can Set what ever you like for a one off patreonage.

Good karma+1 vote
Scary_M
Scary_M @ Screenshot 2021 05 20 225417

Well it a lot slower than I'd like, I'm not able to work on it all time like I could in lock down. I haven't been able to focus lately (possibly covid related typically) quite a bit of the old Brain Fog along with streaming allergies like never before. Its not that I haven't been working on it but more I can't seem to produce anything I like. Forgetting tool functions and hot keys. Argh
We're pretty sure we had it (Covid) while back with me very mildly, but my wife in bed for around 3 days any way my point is I just cannot concentrate on things. Its incredibly frustrating. Like the worse artist block I have ever had. Not my usual pace at all. Hence our suspicion. Anyway no excuses, I'm on it again. Slump or no slump I'm sure it will pass.

Good karma+7 votes
Scary_M
Scary_M @ Scary Monsters DOOM 3 Re-done

Im still working on it I just have had to take some time to get back into normal work life after returning out of lockdown. Dont panic guys its still in developement.

Good karma+5 votes
Scary_M
Scary_M @ Scary Monsters DOOM 3 Re-done

In theory the models should work though performance would be hampered, normal maps don't look right, due to incorrect tangent space, Doom 3 uses it own tangent space calculated on first install and run, not miktspace so things look off. I think that's why most Doom 3 mods have seam and normal issues. Performance limitations mean things might get choppy too but I think in most cases the models should be ok. Textures would need to be optimised all steps that will be done after initial release.

Good karma+2 votes
Scary_M
Scary_M @ Scary Monsters DOOM 3 Re-done

You know, there are a lot of mods out there for textures, I don't really like em. I can tell you for a fact there are much better PBR texture mods in the pipeline, not from me (I have my work cut out for a while) but I'm sure they will drop soon. RB Doom 3 BFG (the updated binaries making all this cool stuff possible) is well on the way to have a full PBR set of mods along with a whole slew of modern improvements. A rock solid VR implementation is also in development. I will be working with the authors of to ensure full compatibility.

Good karma+5 votes
Scary_M
Scary_M @ Chain Gun Base Texture Test

Ha it doesn't work on script alerted enemies anymore. Enemies that you chance upon, who aren't triggered are fine and they don't attack, but event alerted enimaies will still attack. Thanks though

Good karma+1 vote
Scary_M
Scary_M @ Scary Monsters DOOM 3 Re-done

i like that idea

Good karma+2 votes
Scary_M
Scary_M @ Sawter Test 01

Nasty

Good karma+1 vote
Scary_M
Scary_M @ Base Profile Screenshot 2021 04 11 21 02 12 96

his UV seams need to be done properly I just had to test him hes taken me all weekend to retopologise.

Good karma+6 votes
Scary_M
Scary_M @ Screenshot 2021 03 31 003702

On contrary thank you AidenDemon I'll take it as a compliment but modern ID are all cartoonish in proportions now I don't think they would take a more horror approach anymore, its not 'Present' ID

Good karma+3 votes
Scary_M
Scary_M @ Scary Monsters DOOM 3 Re-done

Sorry guys/gals it's just me working on this. One guys against hoards of monsters.

Good karma+5 votes
Scary_M
Scary_M @ Scary Monsters DOOM 3 Re-done

A UK Lockdown Project ;)

Good karma+3 votes
Scary_M
Scary_M @ Screenshot 2021 03 31 003702

Back feet inspired

Good karma+1 vote
Scary_M
Scary_M @ Screenshot 2021 03 31 003702

Does look a little bit serious Sam (I'm guessing) but thats mainly the weirdo stance the original models T pose is in.

Good karma+1 vote
Scary_M
Scary_M @ Screenshot 2021 03 31 003702

Still WIP not finished texture

Good karma+1 vote
Scary_M
Scary_M @ Scary Monsters DOOM 3 Re-done

Much obliged chap, I will study and use for inspiration.

Good karma+3 votes
Scary_M
Scary_M @ Screenshot 2021 03 26 210323

On to retopology

Good karma+1 vote
Scary_M
Scary_M @ Screenshot 2021 03 26 210323

I'm sure that's in there somewhere in my pile of reference material.

Good karma+1 vote
Scary_M
Scary_M @ Screenshot 2021 03 26 210513

I watched Ghostbuster OG the other day with my son. "Someone brought a bear into the building" 😉

Good karma+5 votes
Scary_M
Scary_M @ Chaingun

I think ammo was never a concern in the vanilla d3 ammo crates for chain gun were big but there was no thought in original model as to how the bullets actually got into the chamber? Wtf

Good karma+1 vote
Scary_M
Scary_M @ Base Profile Screenshot 2021 03 19 01 07 59 87

Nope not happy with this yet. Texture is too small on gun too much difference in specular and metalness. I have a new version of this model in tomorrow

Good karma+1 vote
Scary_M
Scary_M @ Base Profile Screenshot 2021 03 19 01 07 59 87

Actually the hand I just a holding flesh material with no texture try and ignore it for now I will re texture this later.

Good karma+1 vote
Scary_M
Scary_M @ Screenshot 2021 03 14 234353

As long as normals are baked properly with NO smoothing on mesh otherwise it can believe me cause lots and lots on trial and error.

Good karma+1 vote
Scary_M
Scary_M @ Screenshot 2021 02 28 161211

I will at some stage when I have more time release tutorials on subject.

Good karma+1 vote
Scary_M
Scary_M @ Screenshot 2021 03 14 234353

Definitely

Good karma+1 vote
Scary_M
Scary_M @ Scary Monsters DOOM 3 Re-done

It will only be one line that changes, I'm a steam user so I will be careful to make sure original files are not altered

Good karma+1 vote
Scary_M
Scary_M @ Scary Monsters DOOM 3 Re-done

Comprehensive instructions will be posted here when the mod is ready for release.

Good karma+2 votes
Scary_M
Scary_M @ CHAINSAW

Guys it's fine I've got thick skin you don't need to jump in. Listen, you can't please everybody, and I'll do what 'I' want regardless it just guys on the internet. I might have been all upset if I was like 12, but like I said let him have his opinion, it's my vote that counts.

Weapon position in Doom 3 means it looks very different from 2016, ha and as to speed of chain it's a bit ridiculous I can tell you why it slow in the original it's to do with the frame rate anything over the speed it was looks rubbish cos you can't read that the chain is moving we'll have it working properly don't worry.

Good karma+2 votes
Scary_M
Scary_M @ Scary Monsters DOOM 3 Re-done

Yes, but lots to doo

Good karma+3 votes
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