Glad everyone likes the destruction test model, hopefully I'll start to make some more integrated ones for things like the tunnel collapses and stuff. Also happy that people understand my love for subtle sunrays, overdone like in games such as Crysis looks terrible. More shaders will be coming up, including parallax mapping and chromatic aberration. I also plan on making a new shader for the flowing water on the tunnels map, with refraction and alpha masking.
Legend286
Samuel joined
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