Geez calm down mate
I think I've figured this out. You have to go to spawn_bandits in scripts.txt
In the code every standalone number 16 is the number of bandit parties of a bandit type, the following standalone number 25 is the spawn radius of said type.
for example:
16 2135 2 1224979098644774913 1 2105 2 1224979098644774913 648518346341351653 1103 1 25
The 16 at the beginning is the amount of parties, the 25 at the end is the radius, the numbers in the middle don't matter.
The order of the bandit types is (in native):
1. mountain bandits
2. forest bandits
3. sea raiders
4. steppe bandits
5. taiga bandits
6. desert bandits
7. looters have 42 parties and 25 radius
8. deserters have 15 parties and 4 radius
You just have to search for every 16 and the following 25 (in the case of looters 42 and 25; deserters 15 and 4) to edit them.
If you want to change the terrain the bandit lairs spawn in, you will have to look for the party templates of the bandits.
They are in this order:
1. 576460752303423501 pt_sea_raiders
2. 576460752303423500 pt_mountain_bandits
3. 576460752303423498 pt_desert_bandits
4. 576460752303423496 pt_steppe_bandits
5. 576460752303423497 pt_taiga_bandits
6. 576460752303423499 pt_forest_bandits
Look for 576460752303423501 31 2 1224979098644774931 3
the standalone number after 1224979098644774931 is the new_camp_terrain, in this case 3 means plain, then search for the mountain bandits and the rest. Steppe bandits have three terrain options 2, 10 and another 10.
the terrain types are:
mountain = 1
steppe = 2
plain = 3
snow = 4
desert = 5
bridge = 7
river = 8
mountain_forest = 9
steppe_forest = 10
forest = 11
snow_forest = 12
desert_forest = 13
Hope this could help,
Sorry for any mistakes.
Calradia violence basketball
LDN75
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