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Hi. my name is Owe-Andre "Dr.iCe" Spjell, and i am a fairly experienced Level Designer and Studying Environment Art (3DSMax), Concept Art, Character Sculpting (Zbrush), Texture Art (Photoshop).

Comment History  (0 - 30 of 100)
Kryptonight92
Kryptonight92 - - 100 comments @ Conquerors trailer

2nd

Good karma0 votes
Kryptonight92
Kryptonight92 - - 100 comments @ Contingency Release Screenshots

I see you did some edits to it :) I hope I can be able to do work again soon, then I'll do a massive overhaul on it making it a lot more detailed and improve the light etc

Good karma+2 votes
Kryptonight92
Kryptonight92 - - 100 comments @ Menu Concept

looks awesome

Good karma+2 votes
Kryptonight92
Kryptonight92 - - 100 comments @ Motion Drive

just figured I'd tell you TM is for non-registered Trademarks

Good karma0 votes
Kryptonight92
Kryptonight92 - - 100 comments @ Introducing Project Bossanova, a Linux exclusive game

I am actually starting to work on a 3D RTS Indie which is Aimed towards Linux.. but yeah the exclusive part is tricky, as for atleast my game I am planning on Windows releases a week or so after the linux releases favoring linux.

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ The Green Hornet

why not do this on UDK?

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ Game Over.

what negative parts? there are none

Good karma-1 votes
Kryptonight92
Kryptonight92 - - 100 comments @ Inventory

do like jjawinte said and put a weight limit on it.. as this mod is very realistic in itself IMO that should be the right thing to do

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ Blue Portals

Steamworks is the name, if the developers send an Email they might (and as VALVe has said they will be more Mod friendly on Steam) accept it ;)

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ AArcade: Redux

your site is down.

I thought you "configured" your own lobby with the games you have etc. but I can't wrap my head on how the MP will be then.

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ Traffic Cone

looks too smooth in my opinion. should use lower poly + they will drive so they won't see the quality on it either.

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ Pokémon: Online

I am going to be at my grandma for a week, leaving tomorrow.. BUT I will be online which means I actually can get this back on track :D

Good karma+2 votes
Kryptonight92
Kryptonight92 - - 100 comments @ Crossroads Mall

I don't play L4D that much but I HAVE to check this map out :D

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ At Death's Door

NuclearDB UDK Level Designing is "easy" to learn if you already have knowlegde in Hammer but you got to use 3rd Party Tools like 3DSMax a lot for assets. UDK is like most (if not all) "next-gen" engines more model based then brush based. basically because brushes is old and should be dead! I love working with brushes in hammer myself but it limits the whole thing so much.

Good karma+2 votes
Kryptonight92
Kryptonight92 - - 100 comments @ Full Body Awareness

awesome ;D

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ Sims-Life²

I already decided for a system pretty much exactly like you mentioned ;)

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ Portal: Project-Beta

last 3 months

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ Leader Away for 5 Weeks

irony much?

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ Sims-Life²

didn't you check the latest news? (right above your post).. there you can see we have 2 Programmers/Coders.

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ Aperture Systems Main admin controll panel.

what i was going to say :P

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ ApertureScience.com

quite old but hey its helpful for people that did'nt know about it :P

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ CSPromod

ofc it does, it uses Props and Models located in the CSS .gcf

Good karma+2 votes
Kryptonight92
Kryptonight92 - - 100 comments @ migration => source engine to cry engine 2 (maybe)

The Level Desiging in source is WAAY Better then CryEngine2
Source is codewise pretty limited.

but for this project Source OB is the smartest choice, a experience mapper with experience in optimization and graphics can make a VERY good looking Source map. its not that hard really.

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ Unnamed CSMod

huh, whatcha mean?

Good karma+2 votes
Kryptonight92
Kryptonight92 - - 100 comments @ Pokémon: Online

ofc but they will be VERY hard to get

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ Pokémon: Online

wont say i havent though about it, but as i see this millions of other online pokemon games (2D) i think they wont :P

they should be glad, lets say our game will become a huuge success then nintendo can see what we did and make a game of their own and earn more money ;)

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ Kryptonight92

first post xD

Good karma+3 votes
Kryptonight92
Kryptonight92 - - 100 comments @ Portal: Still Alive

and more bugged, more errors, more ****** up brushwork and texture mistakes.
lets face it, decompiling sucks (HARD), it ***** up almost every aspect of the maps.

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ Blue Portals

tracking, looks very good :DD

Good karma+1 vote
Kryptonight92
Kryptonight92 - - 100 comments @ Features of PKMN:O

didnt quite get the message either :S

Good karma+1 vote