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First got into modding through Generals. Wanted to be part of a mod team and thus learned modelling. First mod ever worked for was Rise of the Reds. Later departed due to conflict within the mod team. Currently working on a project not yet completely revealed to public. ... Likes animes and pocky.

Comment History  (0 - 30 of 156)
Krit
Krit @ new scren's

I can assure you that not all Americans are like that, so I don't think its really fair to lump this guy with the rest (Granted, alot of Americans does have issues...)

Good karma+1 vote
Krit
Krit @ new scren's

^^ This guy just lost his nuts...

Good karma+2 votes
Krit
Krit @ new scren's

GAH, Cobra I mean.

(Comment fail)

Good karma+2 votes
Krit
Krit @ new scren's

It's using the Comanche skin because I made it using a Comanche skin. Not to mention it fits better with the rest of the stuffs in the game... Sorta...

(Maker of the Comanche model that is avialable at Sleipnir's)

Good karma+2 votes
Krit
Krit @ GLA Kirov airship

Model is a modified version of the Kirov Airship model made by SharpShark ( Moddb.com ). It is specified as a public model (Allowed for download and use provided with credit) and can be obtained at Sleipnirstuff.com

Good karma+1 vote
Krit
Krit @ palain-nuigdara tank turret 2 3

"Guardian"
Basically the Red Alert 3 Guardian Tank...
And followed by my usual question of "why?"

Good karma+1 vote
Krit
Krit @ Grass Mod *UPDATED!!!!

Uhh... Is it only me or are they glowing?

Good karma+1 vote
Krit
Krit @ Command and Conquer Zero Hour At World's End

Teasers are supposed to show things from the real thing to spark curiosity in the audiance, not showing random mildly-related materials. As much as I know they're not making it into the actual finished product, but they don't belong here if you're already positive that it's not making it...

Good karma+1 vote
Krit
Krit @ RVF22

Okay... So why? The difference it so minute its really hard to notice any difference at all...

Good karma+1 vote
Krit
Krit @ RVF22

Uhh... What's the difference?

Good karma+1 vote
Krit
Krit @ Are you prepared to take command?

It's been on a near dead status for quite a while now. No clue on possible revival.

Good karma+1 vote
Krit
Krit @ BRITISH AIRFIELD

Uhh... Jester, read ColonelWog's post below yours, lol.

Good karma+1 vote
Krit
Krit @ tank sherman

Turret definately needs fixing...

Good karma+1 vote
Krit
Krit @ BRITISH AIRFIELD

On second thought, you could just alpha map the runway and dirt marks and leave the grass out of the model altogether. That way the same model can used in both desert maps and temperate maps without looking odd out.

Good karma+1 vote
Krit
Krit @ BRITISH AIRFIELD

Hmm... I'm not sure what that truck is supposed to be, but IMO a truck carrying aircraft fuel may be a little more fitting, along with a tent where the electronics are placed in, if that's what the truck is there for. Also, increase the alpha blending more so you get a smooth transition instead; what you have here is better than the ealier ones but there's still room for improvement.

Good karma+1 vote
Krit
Krit @ a new model of airfield

Firstly, what that large blank space next to the runways and hangers for? Second, you might want to alpha blend the borders so that they blend into the ground instead of standing out dead solid.

Good karma+1 vote
Krit
Krit @ Command and Conquer Zero Hour At World's End

"Good concept on the overall mod idea, but rather bad in bringing it to reality" it seems.

Good karma+3 votes
Krit
Krit @ Blue October?

Cartoon textures works too so that argument isn't really a valid one.

Good karma+1 vote
Krit
Krit @ Releasing the Goblins

No exact date, it's pretty hard to tell since a team member has been too busy in real life to work on the mod and my capilities are fairly limited in his field.

Good karma+1 vote
Krit
Krit @ Krit

Why thank you for the compliment.

Good karma+1 vote
Krit
Krit @ Krit

I won't call myself great; plenty of people way better than I am in this field.

Good karma+1 vote
Krit
Krit @ Krit

Things in real life.

Good karma+1 vote
Krit
Krit @ Krit

I wouldn't say fine, but it's getting along.

Good karma+1 vote
Krit
Krit @ Krit

And hi to you too.

Good karma+1 vote
Krit
Krit @ Okay im gonna be blunt on this.

Sleipnir's is barely alive though, only a hand full of people still visits there every now and then.

Good karma+1 vote
Krit
Krit @ Releasing the Goblins

Umm... This particular one is not part of any mod, it's a one off model.

Good karma+1 vote
Krit
Krit @ Nuclear Artillery General Heavy Anti Armor Defense

Well, unless you have a limit on the firing arc or have the barrels elevate during firing, the right turret is going to clip into the left turret if a target is on the left of building and vica-versa when the target is on the right.

Good karma+1 vote
Krit
Krit @ Nuclear Artillery General Heavy Anti Armor Defense

Well, I can't say I like it. My opinion would be to avoid mix-matching pre-existing items, but seeing as you're putting new textures on it and is probably not going retain any of the original sides in this modification, it might just work. Although some design issues still needs to be addressed; as 5anfor pointed out below, there will be problems when the turrets are rotated towards certain directions.

Good karma+1 vote
Krit
Krit @ Nuclear Artillery General Heavy Anti Armor Defense

Not a very nice tone to reply to someone who's just making an observation is it?

Oh, and just because you asked:
Img44.imageshack.us
40 minutes, not completely finished.

Good karma+1 vote
Krit
Krit @ Nuclear Artillery General Heavy Anti Armor Defense

Three civilian bunkers and two US battleship turrets... With a little bit of added props.

Good karma+1 vote
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