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im Killshot, to explain myself simply, im a rookie modder with high hopes

Comment History  (0 - 30 of 181)
Killshot666
Killshot666 - - 181 comments @ Empire at War Expanded: Thrawn's Revenge

Is this compatible with standard gold disk, or is this steam only?

Good karma+1 vote
Killshot666
Killshot666 - - 181 comments @ Empire at War Expanded: Fall of the Republic

I've only got one question my friend.
Will you be keeping your proton torpedo coding for TR?
I rather enjoy that you guys have always kept the ICW true to the lore.
In the sense of torpedoes not passing through shields.
I'm just curious if that will be the same in this?

Good karma+1 vote
Killshot666
Killshot666 - - 181 comments @ Empire at War Expanded: Thrawn's Revenge

Now I know the Mandalorians were not a huge faction, but maybe they could be one of the optional play as groups.

They are completely unique, and carry an entirely different style of play.

Just a thought at least.
I know you guys where trying to figure unique factions.
I'm just not sure if they had a big enough grouping to be considered for such a thing at the time.

Good karma+1 vote
Killshot666
Killshot666 - - 181 comments @ Republic at War

Thank you for the reply.

I'm curious as to the Omega Squad idea?

And no, Cody is just by himself.
Not sure if just a few individual soldiers or a squad would be more effective for him. But, I'm pretty sure you could easily find a good Balance.

On a side note, I went in and made it where after the fall of Jedi, the ISDS could be built in Mass...
Which was fun and all as the republic, but had...
Some issues with it as the CIS... They spammed me till I had nothing left... Bad call on my part.

But balancing lesson aside, love the mod, keep up the Great work.

Good karma+1 vote
Killshot666
Killshot666 - - 181 comments @ Republic at War

It doesn't land unless picking up troops or dropping them off

Good karma+2 votes
Killshot666
Killshot666 - - 181 comments @ Republic at War

I've honestly been left with a desire to have more Republic hereos and more space units.
Reason for the more Republic hereos mention, it gives better aspect to how large the war is.
Not to mention, everyone loves seeing their favorite characters.
On a side note to that, I get why there are only a select amount.
The more hereos, the more coding, etc. But surely there would be a way for the team to make a majority of them Minor Heroes rather then Major Hereos.
Small time Clones and Jedi knights that gained attention during the war.

And as a personal request, Using Delta Squad is epic and all.
But I'm a huge RC fan. And it kinda leaves me hoping to see Omega. Just a thought.

Now to the more space ships for the republic line of thought.
They heavily lack.. and that's the best way to put it.
Nothing besides the ISD and the Mandator has the put down necessary to compete with the CIS line up.
Maybe some heavier frigates?
Once again, just a thought.

Also, has anyone thought of adding Shock Troopers to Cody's ground company loadout?

Good karma+1 vote
Killshot666
Killshot666 - - 181 comments @ Covenant at War

Some of the smaller frigate/Corvette size ships with MAC cannons would charge up (i would be playing as the covenant) then the would become unable to be targeted by me or any of my ships. After they discharge the shot they become targets again.

Good karma+1 vote
Killshot666
Killshot666 - - 181 comments @ Rise of the Mandalorians

So glad see that this Mod is still going strong! keep up the Awesome work!

Good karma+2 votes
Killshot666
Killshot666 - - 181 comments @ ISD...Dark Lord of the Sith

Bro, your mods are like them ten minute add-ons that leave you wanting more.... then it just never happens. your good at modeling i give you that, but other then that you whine and moan to much. and Bro, if its so bad and he stole so much as you say, then why is the mod up? why is that we have an actual game that we can play longer then twenty minutes and not be repeating the same process from the day before? you spend to much time in your computer bro, get out live a little instead of whining and bitching about **** you don't like, its life, its full of let downs princess.

Good karma-3 votes
Killshot666
Killshot666 - - 181 comments @ Covenant at War

In NO REALITY does it take over a hundred missles to take ONE hardpoint. No offense but the balancing is shot to ****, it took 4 Orions to take out 1 Destroyer, where as 1 Orion should easily take out two or three Destroyers.

Good karma+1 vote
Killshot666
Killshot666 - - 181 comments @ Covenant at War

The biggest issue I have is certain UNSC ships become non targetable when their MACs charge up. After firing the problem ceases.

Good karma+1 vote
Killshot666
Killshot666 - - 181 comments @ ISD...Dark Lord of the Sith

Coding is half the work, and it can very time consuming. so please excuse the work of ONE guy, trying to make a mod that many others wouldn't try with a team....people these days

Good karma+3 votes
Killshot666
Killshot666 - - 181 comments @ ISD...Dark Lord of the Sith

its funny how his mod still gets fans and people who enjoy and love it, despite your constant banter saying otherwise. When are yours actually going to be finished? and I mean completely? With actual GCs and not skirmishes? Get back to me when you have otherwise it just seems like your whining that this mods back up despite your protests.

Good karma+2 votes
Killshot666
Killshot666 - - 181 comments @ Clash of the Titans...

Judging by others comments we may be the only few besides G who think so.

Good karma+3 votes
Killshot666
Killshot666 - - 181 comments @ Clash of the Titans...

I Agree, the Allegiance would win. Even if the Galactic class hit it from afar, the Allegiance would close the distance and use its impressive array of weaponry to bombard until destruction occurs. The only Way I see the Galactic winning is if it used flanking patterns that would keep it at a distance, while still being able to fire some of the side guns.

Good karma+2 votes
Killshot666
Killshot666 - - 181 comments @ New turrets for the Victory, and shadows

So is this the Victory MK1, or the MK2? Absolutely superb look.

Good karma+3 votes
Killshot666
Killshot666 - - 181 comments @ Ranger - Class Gunship

Well if I remember correctly, Vanilla FOC had some guard towers on the Dathomir mission that would reveal your stealth heroes (like Zahn, and Urai)

Good karma+2 votes
Killshot666
Killshot666 - - 181 comments @ Environment Textures 1

Perfection!

Good karma+9 votes
Killshot666
Killshot666 - - 181 comments @ Rejuvenator - Class Star Destroyer

In all honesty I agree with yoda. But G does have a really good point.

Good karma+2 votes
Killshot666
Killshot666 - - 181 comments @ Rejuvenator - Class Star Destroyer

Ive been noticing that myself, But they have provided detailed descriptions usually stating where their weapons will be most useful. I guess that for each ship, they are all top of the line against one thing or another. Instead of having a bunch of OP everything killers. " ranging from 0 to 2 KM in size seems to be a huge powerhouse that's able to take on ships many times larger, any larger ships than 2KM seem to be rather pointless to build because they'll get melted instantly" I highly doubt one nebula or one of anything under 2KM can take on a SSD by there selves.

Good karma+1 vote
Killshot666
Killshot666 - - 181 comments @ Splash screen/icon work

Actually yes you did.

Good karma+6 votes
Killshot666
Killshot666 - - 181 comments @ Vengeance "frigate"

Well it is a very nice idea, mass driver gatlings with an increased range for artillery support gives it a whole new role compared to the old vengeance class. But While i never cared for the way the vengeance was in the old FOC, im not sure what to think of this. Its served a decent role as a heavy frigate and was pretty decent at eliminating enemy frigates with ease. So im kinda wondering what made you do the change up on it?

Good karma+1 vote
Killshot666
Killshot666 - - 181 comments @ Keldabe Battleship so far

Im thinking some kind of "pulse blast".

Good karma+1 vote
Killshot666
Killshot666 - - 181 comments @ Keldabe Battleship so far

My only argument towards the Keldabe Battleship would be that while it is cheaper and smaller than an ISD it is still a product of Mandal motors. And we all know that Mando ships tend to be pretty damn tough and have a nasty bite. Just ask the Vong.

Good karma+7 votes
Killshot666
Killshot666 - - 181 comments @ Keldabe Battleship so far

The main question on my mind is, will it actually be able to best a star destroyer? or is it just an even match up? Great work on the model!! Looking forward to seeing it in action. Keep up the awesome work!

Good karma+8 votes
Killshot666
Killshot666 - - 181 comments @ The Anvale Bunker

I got into the bunker just fine but i cannot seem to find anything to get the blast door open, i read that i needed to find a pressure switch but i have yet to find it. Help please lol

Good karma+1 vote
Killshot666
Killshot666 - - 181 comments @ Knokos

Is there any other place you can upload your mod?

Good karma+2 votes
Killshot666
Killshot666 - - 181 comments @ Knokos

Knokos blew these guys out of the water. They didn't like it so they wined about it. Every single mod out there has more balancing issues then the Reckoning had. It is an awesome mod. brilliant story lining, Impressive ships, impressive ground vehicles, impressive heroes, it had the works. Regardless of what other idiots say that mod was completely awesome, and worth playing for hours.

Good karma+2 votes
Killshot666
Killshot666 - - 181 comments @ Covenant at War

If i remember correctly it didn't take well over a hundred rockets to take out one hard point on a Covenant cruiser, so to me they need a little bit of a boost of firepower. And also does you and your team plan on making hard points on the human vessels? And is their a plan to be able to upgrade UNSC ships like you can with the Covenant?

Good karma+1 vote
Killshot666
Killshot666 - - 181 comments @ Covenant at War

So can we expect Human ships to have a little more punch in the next update?

Good karma+1 vote