Seems cool, a demo already available at the start ( a good one with that) and a original design is great. I like this quake2-like atmosphere. Keep up the good work.
Seems cool, a demo already available at the start ( a good one with that) and a original design is great. I like this quake2-like atmosphere. Keep up the good work.
Releasing a demo as soon as the project is published is cool and promising for the full release. I like that ennemies dont stand still when shooting the player, and the level design is kinda cool.
Hi, so for a review of the full game, I must admit that I have been really amazed for a fps creator game.
Most of the times the games from this engine are really bad, but here I see that some hard work has been put in it.
The design and the textures of the levels, especially the bunker type level, like the shadows, details in rooms, decorations etc looks really neat.
I have encoutered some bugs and crash, but thanks to the save feature I didn't have to do all over again. But I think that you should maybe start to look for another engine for your games (look at Unity and UDK, they have a free version), because most of the bugs are typical bugs that I have meet in fps creator games, and the facts of ennemies popping right in front of me sometimes even in mid-air, or hitting trough walls kinda ruins the thing for me.
For the gameplay, I think the medpack thing is good, even if there is maybe too much of these things, especially if you have a save feature with it. The weapons do all have a use, but the fact that the game is very short didn't let me really appreciate the rifle. There is just a thing that I didn't like : the keys, there is too much of them, and some of them are pretty nasty to find, the idea is good, but a little overused.
The atmoshpere is great too, maybe some monsters like the "long arm" one and the big one seem a little out of place, but the ambiance sounds put me right in the game.
For a conclusion, I can say that I have been surprised from the good side, if you keep on like this, you could really become a good developper ^^ .
Great, so there will be big and luminous levels to alternate with the bunker ones :)
This green light ambiance is neat, does this level have some water part (swimming) ?
Is this a surface level (in building) ? I see the light level is higher than the first level even if there is no windows.
Nice art on the mp40 again ^^
The design is ok, make me thing of imperial shock trooper except for the german helmet. But I think the body itself needs some work.
Looks great, I'm amazed by the details on the mp40. Hope I'll be able to find enough ammo when I'll get my hands on this one :D
I forgot one thing, are the monster with a sword instead of a arm really needed or can you change them with nazis zombies or test subjects for example ? Because these monsters seem out of place in my opinion.
Thanks to let us how it looks from inside :)
So far I get to the end of the level 2, but after something like 6 or 7 trials, mainly because :
-ennemies are really hard to hit with the hammer without being hurted, but after some fights I get used to it
-there is not in my opinion enough ammo for the pistol, even without using it for the level 1 and finding clips in level 2, there is too much monster for it, and some of these hit hard and fast.
-finding the first key in the lab is tricky, maybe put it on the table next to it.
Once these problems out, I think the game looks and play great, I really like all the details and the atmosphere of it.
Just one complaint, each time I died I need to completely quit the game before restarting, because a very annoying motion blur effect appears and do not disappear.
P.S.: for the final release, maybe add one clip and remove one medpack, that would be fine for me
Keep up the good work :D
:O
THIS is a main menu :)
You did it yourself or have you take it somewhere ?
I like it, the curtain for the bar seems good from here too.
Nice room, I just think the glasses and the bottles would be better looking on the small table.
Maybe just add a vest or a hat on the wood thing on the left.
Will the jukebox or radio will emit music ? That would be awesome :)
Is there a door for this room ? It seems like a private office for a high rank officer.
Very cool, a second chair in front of the desk and it would be perfect.
I'm pretty sure a dark eldar would be very pleased of all of this tense and stress going on ...
Yeah, I'm looking forward to this demo :)
What will be the full length of the game anyway ?
That's some very cool science tubes :D
I just hope the things inside will not move too much :P
Nice, already some variety with monsters and weapons :D
You should maybe change the "Hit sound" from the first zombie, it doesn't sound well when you hit him with the hammer.
EDIT: nevermind, that sound was the attack sound of the monster.
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