• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 56)
KickingJoub
KickingJoub - - 56 comments @ Rome At War

We've been trying to work on female clothing for years, but keep getting stuck on the "research" phase of things ;) Honestly never been a priority either, as many people start skipping the town scenes after a while.

Good karma+2 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

Maybe, maybe not. Hard to say with such a small team that only has limited free time (and motivation) to work on it. Better not to comment such things though, however funny, as they can only have negative effects on the modders themselves.

Good karma+4 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

I'd rather have every possible error reported than risk missing any, so no harm done. Don't worry about it.

Good karma+5 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

I just tried downloading every file we have on ModDB, and everything we've got linked on the forum, and didn't run into any issues, so I'm unable to reproduce your error.
Are you entirely sure it's not your download folder that is full? "file completely full", isn't an error I have been able to track down, but if you could provide the exact wording of the error, I might be able to get somewhere. Thank you.

Good karma+5 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

Our file being full what? Thank you.

Good karma+7 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

I'm aware, the tone however was questionable. The suggestion he gave is what we're already doing for the next update,implied on the Taleworlds forum. Simplified, I could say the following: Multiplayer requires roughly the same models as Singleplayer, but with a lot less effort, maps, characters etc., so now that Multiplayer works quite well, we can focus on Singleplayer with far more effort. We're also a hopelessly small team, just to explain the time things take.

Good karma+2 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

Take a look here Forums.taleworlds.com as it's likely to contain everything you need.

Good karma+4 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

Mod developers don't like being told what to do. Remember, THEY DON'T. Now if you have something useful to say, give it a try.

Good karma+5 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

Yes, this mod is still being developed, but due to slight pc issues and this being exam season, progress has been very slow, but we do plan on getting things into full swing.

Good karma+9 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

Interested to hear if you can extrapolate your experience more. Could be helpful!

Good karma+4 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

The fact that it's historical fiction and the author acknowledges the changes of certain historical facts at the end of every book are at least two things that spring to mind. To answer the original question: Read the first 8 words of the Introduction section at the top of the page.

Good karma+4 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

Thanks and do let us know if you have any thoughts, ideas or suggestions!

Good karma+3 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

That sadly wouldn't be accurate for the time period as the legions were simply numbered and gathered when needed by the republic rather than the standing armies colored forces would imply.

Good karma+4 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

As it currently stands the nobles of a faction are already there and have family connections. Trying to force it into and build upon it a RTW-style divide isn't really necessary and might cause quite a few issues too.

Good karma+3 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

The shield radius doesn't affect melee blocking though, not that banner carriers should be in melee anyway ;)

Good karma+2 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

Uh, thanks I guess, but I'd rather avoid further blowing ups of computers. Had a few too many in the team ;)

Good karma+3 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

We've been working on replacing and fixing siege battles, along with other scenes, for some time now. Any additional details (such as: name of place) you can provide would be helpful.

On a personal note: Siege battles and pathfinding in them are very difficult to pull off well, due to limitations of Warband itself. If your computer can handle it, you could increase the battle size with TweakMB, not that I can promise it'll work perfectly.

Good karma+4 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

Not an official one at least and won't be endorsing unofficial ones.

Good karma+2 votes
KickingJoub
KickingJoub - - 56 comments @ RaW-Hellenic UI Mod V1.0

What the user interface looks like. Basically all the 2d objects drawn "on top" of the gameplay.

Good karma+1 vote
KickingJoub
KickingJoub - - 56 comments @ Rome At War

We are doing our best. A smaller patch is in the works, and should be coming out soon after Seek.n.Destroy gets his computer back, him being our coder. There may be other hitches as well, but 2.6 will take longer anyway. It being a massive amount of work, basically most of the singleplayer is being redone for it.

Good karma+5 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

Do you have any idea how much technological advancement it took to get to space? Tone that down a bit and... yeah, still pretty damn high.

Good karma+6 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

Release date is unknown because there's a hella lot of work being done. Whether or not a harddrive melts before release or not, we'll have to see ;)

Good karma+5 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

There's an aussie server? Damn kangaroos! Unfortunately I don't know anyone who knows the host.

Good karma+3 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done.

Good karma+3 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

A bit more detail please: Singplayer or multiplayer? Between bots or not between bots? And yes, the animations are being looked at. What is lacking is detailed well thought-out feedback.

Good karma+4 votes
KickingJoub
KickingJoub - - 56 comments @ RaW-Hellenic UI Mod V1.0

If you'd like the mod in a different color (the orange-black bits) post a comment here! If 2 people want the same colors I'll make it happen.

Like and favorite this comment... wait what?

Good karma+9 votes
KickingJoub
KickingJoub - - 56 comments @ RaW-Hellenic UI Mod V1.0

Hope you like it! I specifically kept that one feature intact :D

Good karma+5 votes
KickingJoub
KickingJoub - - 56 comments @ Awakening of the Rebellion 2.8

Just got a minor complaint. It's pretty much impossible to defend in space when half my fleet spawns in an asteroid fleet and explodes. This is at least on intersection 9 and others.

Good karma+1 vote
KickingJoub
KickingJoub - - 56 comments @ Rome At War

You do realise that you're wrong, right? As in, objectively wrong.

Good karma+2 votes
KickingJoub
KickingJoub - - 56 comments @ Rome At War

It's quite hard to say and we don't like to give promises. If there are no gamebreaking bugs we tend to take our time.

Good karma+4 votes