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Comment History  (0 - 30 of 99)
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Guard Duty Flashlight Early WIP Demo

Looks amazing, especially the animation work!

Good karma+6 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Basic of importing and exporting Stalker ogf files using Blender

I'm glad to see this is a thing, made my life soo much easier not having to pretty much reverse engineer the game and find tools manually. +1

Good karma+1 vote
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ TAZ 2.0 BETA QUICKFIX 1.09

I think the developers of Anomaly stated that they are taking a look at porting it over, you'll just have to go off what I say though since I can't remember where I saw them say that, best guess is on their mod page in the comments somewhere.

Good karma+1 vote
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ WASTELAND: WIP Level Design

This just looks better and better with every screenshot

Good karma+2 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Operation Black Mesa: Updated weapons

Looking great, first Half Life 2 mod I have been super excited to play and watch grow.

Good karma+3 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Half-Life 2 MMod : AR2 Remaster (WiP)

Looking good, I can't image how many hours it took to animate this.

Good karma+6 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Bloodsucker

Can't wait to **** myself when I find one... Looking great especially the one on the right

Good karma0 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Dead Air

The way I fixed this was by navigating to the options menu while it was in Russian, finding the game options and setting rus to eng

Good karma+1 vote
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ I now work for Void Interactive.

Holy ****! Noice! Congratulations man!

Good karma+1 vote
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ TRX: Fixes 'n' Tweaks (7.1) [LD 1.3 +Patch]

Any idea what the original numbers for the movement factors in the actor.ltx was? I prefer the slower movement speed of vanilla Last Day, it keeps you from outrunning everything chasing you. I've seen you say to just delete the actor.ltx file but will that affect any other changes you have implemented?

Good karma+1 vote
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ v7: New Equipment

Do you know if it is possible to re-animate the weapon animations? If so I would be happy to re-animate a lot of the weapons in the mod to make this mod kick even more *** :P

Good karma+2 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Krebs AK

Oh yeah XD my bad, I always get these guns mixed up.

Good karma+1 vote
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Krebs AK

I think I have seen a small variant of the Krebs rifle that is chambered in 9x19mm is this the same model or will it be chambered in 7.62x39 or 5.45x39?

Good karma+1 vote
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Beretta Mx4 Storm SMG

Sounds like a lot of work for just one gun as I imagine you would have to create a duplicate type of the same caliber that would only work with the revolver just like the shotgun shells in the game. Other than that for now I am working on modelling a few weapons designed by some deviantart artists but I will probably get around to modelling this revolver anyway and maybe even animating it but I will need to find a rig for stalker that works with Blender or I will take 1000 years trying to animate with 3DS Max :P I also don't know how to export them to the X-ray engine so theres that :). Thank you for the reply!

Good karma+2 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Beretta Mx4 Storm SMG

If I was to model and texture a Phillips and Rodgers Medusa M47 Multi-caliber Revolver would you import into the game? I don't know how the X-ray engine works with it's ammo types and if it is even possible to program a weapon to use multiple calibers with it.

Good karma+2 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Ash-12

Do you think we could get an RSh-12 to go with the Ash-12?

I have found two models that can be used:

Turbosquid.com
(unfortunately costs money)

Nexusmods.com?
(which uses a custom model referenced off the one above)

Good karma+2 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Original Guns Reanimated

Hello! I was wondering if you would be able to point out where you found the vanilla files to re-animate as I would like to test re-animating a few of the weapons myself in 3DS Max or Blender

Good karma+1 vote
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ September update

Can't wait! This all looks sooooo amazing, great job!

Good karma+5 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Daveland

Lookin good! :P

Good karma+3 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Bethesda Announces Paid Mods Again With Creation Club

Here we go again but this time is going to be forced into our games wether we like it or not. I thought Bethesda learnt how we feel about this sort of ****. Guess we will have to shove it down their throats again...

Good karma+33 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ BuildGDX - a Blood Sourceport Released

Good to see more of these classics get their own source ports. Great job!

Good karma+6 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Default v5 theme should be

White on red with black fonts, mirrors edge style imo would look nice

Good karma+1 vote
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ v5: SAS Weapons, revamped New Equipment Menu

Hahahah that's great! Just a week ago I was showing my friend the different SWAT 4 mods there are because we have been playing alot of SEF and I showed him the SAS mod and I was saying how cool it would be to have the guns from the SAS mod in SEF.

Good karma+3 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ v5: Permadeath!

that sounds really cool

Good karma+1 vote
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Beretta 92fs

Lookin good! With the amount of firearms in this arsenal, I am sure I and many others are going to have a blast finding and collecting them all :P

Good karma+4 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ SW659

I am going to kiss you all! <3

Good karma+1 vote
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Clear Sky "Rookie"

This is all looking so great! Keep it up!

Good karma+4 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Ruger MKIII

ooooooooooo yay

Good karma+1 vote
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ Sergio - the gunsmith

I really can't wait for this!

Good karma+2 votes
KentuckyFriedSpy
KentuckyFriedSpy - - 99 comments @ More AK Series

How many guns are there right now? Probably waaaaay tooo many to count XD

Good karma+1 vote