Looks amazing, especially the animation work!
Looks amazing, especially the animation work!
I'm glad to see this is a thing, made my life soo much easier not having to pretty much reverse engineer the game and find tools manually. +1
I think the developers of Anomaly stated that they are taking a look at porting it over, you'll just have to go off what I say though since I can't remember where I saw them say that, best guess is on their mod page in the comments somewhere.
This just looks better and better with every screenshot
Looking great, first Half Life 2 mod I have been super excited to play and watch grow.
Looking good, I can't image how many hours it took to animate this.
Can't wait to **** myself when I find one... Looking great especially the one on the right
The way I fixed this was by navigating to the options menu while it was in Russian, finding the game options and setting rus to eng
Holy ****! Noice! Congratulations man!
Any idea what the original numbers for the movement factors in the actor.ltx was? I prefer the slower movement speed of vanilla Last Day, it keeps you from outrunning everything chasing you. I've seen you say to just delete the actor.ltx file but will that affect any other changes you have implemented?
Do you know if it is possible to re-animate the weapon animations? If so I would be happy to re-animate a lot of the weapons in the mod to make this mod kick even more *** :P
Oh yeah XD my bad, I always get these guns mixed up.
I think I have seen a small variant of the Krebs rifle that is chambered in 9x19mm is this the same model or will it be chambered in 7.62x39 or 5.45x39?
Sounds like a lot of work for just one gun as I imagine you would have to create a duplicate type of the same caliber that would only work with the revolver just like the shotgun shells in the game. Other than that for now I am working on modelling a few weapons designed by some deviantart artists but I will probably get around to modelling this revolver anyway and maybe even animating it but I will need to find a rig for stalker that works with Blender or I will take 1000 years trying to animate with 3DS Max :P I also don't know how to export them to the X-ray engine so theres that :). Thank you for the reply!
If I was to model and texture a Phillips and Rodgers Medusa M47 Multi-caliber Revolver would you import into the game? I don't know how the X-ray engine works with it's ammo types and if it is even possible to program a weapon to use multiple calibers with it.
Do you think we could get an RSh-12 to go with the Ash-12?
I have found two models that can be used:
Turbosquid.com
(unfortunately costs money)
Nexusmods.com?
(which uses a custom model referenced off the one above)
Hello! I was wondering if you would be able to point out where you found the vanilla files to re-animate as I would like to test re-animating a few of the weapons myself in 3DS Max or Blender
Can't wait! This all looks sooooo amazing, great job!
Here we go again but this time is going to be forced into our games wether we like it or not. I thought Bethesda learnt how we feel about this sort of ****. Guess we will have to shove it down their throats again...
Good to see more of these classics get their own source ports. Great job!
White on red with black fonts, mirrors edge style imo would look nice
Hahahah that's great! Just a week ago I was showing my friend the different SWAT 4 mods there are because we have been playing alot of SEF and I showed him the SAS mod and I was saying how cool it would be to have the guns from the SAS mod in SEF.
Lookin good! With the amount of firearms in this arsenal, I am sure I and many others are going to have a blast finding and collecting them all :P
This is all looking so great! Keep it up!
I really can't wait for this!
How many guns are there right now? Probably waaaaay tooo many to count XD
KentuckyFriedSpy
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