NP, Anakin :D
If you are on the Republic at War Discord server, there are messages I pinned to one of the chats that could help with this.
I am fairly certain this doesn't fix the problem (solved for you, at least) the MasterTextFile changes brought up.
As for the problem with the Steam in-game mod menu, it seems if you start a skirmish and back out to main menu, mods should launch fine, after.
Make sure you haven't installed AI from other mods into your base game.
So if you have an older version of the mod installed alongside 1.2, this appears.
Hope you have a good Holiday season, Barlex!
I was the NR in this fight, BTW...
There is a difference between 10 unit types and 10 pop cap.
There will be a few ways...
You will be pleasantly surprised...
Pay no attention to the man behind the curtain...
Maybe if you want your community to be nicer to you, Nomada, you shouldn't shun them when they can't get your mod working. Maybe people making a working version of your mod is a sign that there are people who do support you, and you just run them into the ground because you "don't approve" of them making it so others can play. People want to play your mod, but can't and you're sitting there telling them they're the problem when they can't get it working. Be nice to the community, and we'll be nice back.
Blisters covering guns are Mon Cal designs, or in the case of the Dreadnaught, Mandalorian. The Lancer-class is Imperial designed.
Is Patch 1.01 a patch, or does it also include the game, because when I installed just 1.01 from the link above, there were errors everywhere.
Pretty extensive for a work in progress.
If we try to guess what it is, will you tell us if we're right or wrong?
Not to mention the B-wing's difficulty to fly.
like what happened to Company of Heroes with the Blitzkrieg-Mod.
I am also having this problem. Is there anywhere that describes how Throne Room works?
No Shields, still?
Good to hear something, it has been a while...
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