Bug: When throwing a grenade with the pipe bomb the BFG appears.
Bug: When throwing a grenade with the pipe bomb the BFG appears.
Maybe you can add dual wielding Max Payne style.
I have had this happen to. Seems to mostly happen with Super Shotgun guy.
I don't get it either why it was removed.
The riot shield is not included in this addon.
Suggestions:
1. Make the cleaners use the MP1 mercenaries pain and death sounds.
2. NYPD officers in MP1 style.
Very good Thorir. If you want to do another weapon at some point my suggestion is the Browning Auto-5 shotgun.
Are you sure you are using the patch to be loaded first before the main monster file and spawner file?
I use GZDOOM and I see all of the rifle zombie, minigun commando and mancubus variants.
Agreed. This really needs to fixed.
You need to load the monster spawner after the main monster file.
LOAD ORDER
brutalv21.pk3
bd21.0.3Patch
bd21_xvme1.3.1_TPR_(21.0.3 patch)
bd21_xvme1.3.1_respawner_TPR_(21.0.3 patch)
Bug: Can't throw grenades when having the silencer on the pistol.
Can you make so the Compact MG can randomly replace Minigun pickups? Since the Z-specops don't drop them because of a bug in GZDOOM.
The MG42 has a bug where the sprites become a MP40 when throwing grenades.
Can you make the Revolver reload a little faster?
Bug: When you shoot the arm off a black zombie scientist and goes to critical mode the arm is a black Imp arm.
The brown Imp variant that was added has a bug where it does the leaping attack and the sprites turn to a regular Imp during it. You should disable the shared leaping attack code for the brown imp variant so the bug does not happen. Or if you want the brown imp variant to do a leaping attack with the correct appearance you should create sprites for it.
Are you still gonna make the FG42 with scope?
That's fine.
About the sprites they are fine but if the tomtefars silenced pistol sprites are be kept then the normal reload sprites should also be changed so it matches.
You said you could add the silencer to the standard pistol sprites so do what you think is best.
Maybe the silencer can be equipped by pressing the reload key when having a full magazine.
Can you maybe add a silencer upgrade to the pistol? The Combat MG already has a silencer that can be attached but what I said is just an idea.
I like the new updates but I don't like how the rocket launcher is sequential reloaded so I changed it back to the magazine reload.
For some reason im not getting the dry reload animation on the Compact MG.
Can you add the frag rounds for the assault shotgun from Enhanced Weapons Mutator v2.1?
Moddb.com
The flicker still covers all the walls and floors in a large room even if i'm a fair distance from a specific area in the room it will still flicker.
It lights up entire rooms and thus does not look right. It should only be a flickering light close to the player when using the flamethrower.
Having the Flamethrower equipped will cause the screen to start flashing.
The Compact MG uses the normal BD pistol shell casing and not the new ones from the addon.
kaviarmackan
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