Hey, no worries. Food for thought if you ever decide to make another SRPG game. Good luck with your current project.
Hey, no worries. Food for thought if you ever decide to make another SRPG game. Good luck with your current project.
I see its been over a month since you were on. Just found your games on Steam and as a big Fire Emblem fan I am likely to pick them up. Not sure how much extra coding it would take but would you ever consider for a future game having options (different paths) for certain missions? Such as launching an assault on the castle in the night with a Strike team, but possibly facing more reinforcements if you go passed x turn. Or Assaulting the castle head on the next day and getting to more units or have Allied forces.
Just some thoughts based off of what I considered the lack-luster "choices" in Fire Emblem: Fates.
karnlight
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