Oh sorry mate, can't help you there. Maybe try to launch it directly from the EA app after you rename the files instead of using the launcher that Shockwave provided.
Oh sorry mate, can't help you there. Maybe try to launch it directly from the EA app after you rename the files instead of using the launcher that Shockwave provided.
Replace all the ".GIB" on the Shockwave files with ".BIG", also rename the "Install_Final.bmp" if you want the splash screen to work as well. Take note that it won't allow you to play the original game until you revert the changes to the files.
Replace all the ".GIB" on the Shockwave files with ".BIG", also rename the "Install_Final.bmp" if you want the splash screen to work as well. Take note that it won't allow you to play the original game until you revert the changes to the files.
Mate if you haven't manage to run it just always make sure that your GZDooM is up to date.
Love slicing and dicing some demons. Make sure to play this with a relatively open map, like Bloodline. Can't wait for the MGR version of the mod (and the Pepsiman edition too).
Doesn't work on the latest gzdoom version. Script error, "woc_v3.1.4.pk3:doommons.txt" line 118: Invalid parameter 'a_viletarget24'
Yeah there ain't a level.release_action function in there. I don't know if there's an equivalent callback there so it isn't possible on COC.
What's your laptop's specifications? And also, can you send your ltx file?
That's the problem though, I haven't even gotten to the main menu. Is the mod's system requirements higher than CoC?
Crash at start. Here's the log;
[error]Expression : fatal error
[error]Function : mem_usage_impl
[error]File : E:\stalker\sources\trunk\xrCore\memory_usage.cpp
[error]Line : 156
[error]Description : <no expression>
[error]Arguments : bad node in heap
Are there any updates? Not trying to be disruptive of course.
Ah, that sucks. When I try to use that program the gui always hangs because my pc is shite.
What program did you use? I wanna try compressing the textures in my own personal modpack that I'm working on and I can't find any compression tools available.
Thanks mate! Even just the bare bones, continous fire from hip to ads is greatly appreciated.
Is there any chance that this can be recreated/ported to COC 1.4.22? The Hip fire to ADS fire transition to be specific.
Huh, nevermind then. I thought they were 4k or something like that.
This actually enables my laptop run the game. I can't ask for more, but I will anyway. Can you do something about the actors? They still look HD, and it would help if they do not. For example, the medic in dead city. MF looks so good that I can see the bumpmaps, even on potato mode. Edit: Oh, if you do decide on doing that to the actors, can you also upload it separately? Downloading the whole file just for the actors seems a bit overkill for me.
Huh, I might actually play this. Thanks for the review.
Don't worry mate. I'll just download it bit by bit. Does it play better than vanilla dead air? Both performance and gameplay.
Can you post the mod only (without dead air)? It's quite the big file and I already have dead air anyway.
Please, if you're gonna use a launcher, add a way to play the game without going thru the launcher. The reason why I can't play PR is because the launcher is just black. (Using Wine by the way.)
16gb? This is even bigger than Project reality or forgotten hope 2!
Here's some more addons that might interest you.
Crossfire - enables you to shoot the monsters projectile in the air.
Forum.zdoom.org
Damnums - Damage numbers.
Forum.zdoom.org
Autoautosave - Automates your autosave.
Forum.zdoom.org
Dammit. The first level is playable but the second one tanked my potato so much. I'll just play this in the future I guess.
Oh okay. That clears it up then. I'll just wait for the release. Thanks!
Giving the marines the stick mag version for the pacific maps is actually a good idea. I hope that the issue gets fixed soon.
That's a beautiful Sten! It was a pleasant surprise to see it be the main weapon for the anti tank rather than the medic like what Secret Weapons did. All of you did an amazing work and I'll be anticipating the release. Good luck!
That's nice. I hope that the Sten SMG is also included in the mod. Cheers!
Karl515
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