Just someone with too much free time.
AoAII would be a great mod on Bannerlord. This is easily one of my top favorites modules to play for Warband.
"Dance for me, code monkey! Dance! Muhahaha!"
Jokes aside, I would have to disagree with the desert eagle request. It would overshadow the revolver's role as the low-ammo power house for the side arm slot. I get a feeling that the mod author wants to keep bloat and redundancy minimal, and to stay true to the "light" part of the title, going by his mentions of wanting to focus on balance and streamlining the original weapon mods.
If it's not too much hassle, is there any chance you could release the realistic reloading behavior as it's own separate PK3, or if you prefer a PK3 to disable that new feature? It's a pain having to untrain myself to reload after I only needed one super shotgun barrel. I never really played modded DOOM for the realism, but rather to go full Terminator 2 with a minigun against the hordes of hell, if you don't mind me saying so.
Loving your work overall. Keep it up. :)
The iron sights on the Autoshotgun is a bit difficult to get to stay up. It likes to toggle aiming on and off when I try. Is this something you'd be able to fix? I ended up just hipfiring instead of fighting with it lol.
Kinda useless comment when this is meant for people who don't wanna go to 3 or 4 different sites to play DOOM, AKA people who aren't you.
But hey, you do you if you wanna waste effort typing. :^)
Nice! I think I'll hold out for a non-Beta release, but I'm very glad to see not all Warband mods were abandoned in the shadow of Bannerlord. Keep up the great work. :)
This may seem a little silly coming from Mr. Mirror Man (derogatory term for myself), but I whole heartedly agree with the idea. While I do have 3 separate mirrors over on Nexus now, and been accused of content theft at least 4 times this past day alone, I ONLY mirror things when the license allows and while following licenses as thoroughly as possible. It's important to respect the author's wishes, so we don't potently drive off people only trying to share something good with the community.
A mod creator should have the right to decide on the redistribution of his content. Even when if it's merely a modification/addition to a game's single file, not a lot of people have the drive to make something to make a game more enjoyable. We should be grateful for those handful of modders who do. Not everyone has the patience. Most I've ever done is setting up links, modding site pages, and the odd LE>SE Skyrim port. So I certainly don't have that kind of patience, myself.
Great to hear. Thanks for the transparency btw, hard to come by among modding communities.
"The mod, at its current state, is filled with bugs and incompleted features"
After reading that line, seeing the only other description we get is very much like you're trying to sell the mod instead of describe it's features, and your team's track record on half finished mods combined, you can imagine how this mod is a bit worrysome at a glance. No offense intended of course. I know your mindset is more so portfolio-building focused rather than into modding for the longrun, which I can respect.
Could you flesh out a feature list for what you have finished, and maybe put it under Early Access instead of Released if you can? Most people won't bother with a mod unless we know what we're getting before downloading. You'd get more bug testing done with a more in-depth description.
Then go play that instead of discouraging Chaz. He's doing his best, and with all due respect to the team behind 1417, not all mods have a dedicated team at their backs. He's one person, with a real life rightfully being put as a priority, and doing this mod for us for free. Remember there's a person behind every mod.
Be sure to take your time, but I'd suggest a pre-Bannerlord release if you can manage it. Warband modding community will be quite a bit quieter after launch day.
Either way, a lot of us are still here and waiting. No harm if you're busy with real life stuff. Don't let the negative get you down. :)
That's more of an idea you'd pitch to other modders, than something you'd gather your own team for. Typically a team lead would be an experienced modder themself, as it'd give them an idea of what is possible and if their team would be reasonably capable of doing it. Something as ambitious as basing a mod on an unwritten novela isn't really something you'd cobble together on a whim.
I'd suggest publishing and finding a following for the book, recruiting a team using your new found fame to prove yourself as a potential world builder+quest writer. Or maybe even using your notes to "write" a mod directly instead. You might end up making the next Perisno. Also, it would be interesting to see the honor of having the first successful book based on a video game mod going to Warband's engine as a base.
Please don't put this under "Released." There's a "Coming Soon" status for a reason.
Might be memory related. This mod adds a lot of items.
1. Turn on "Load Textures on Demand" in the launcher.
2. Open your rlg_config.txt (located in Documents\Mount&Blade; Warband). Set the line "render_buffer_size = 15" to be 100 instead.
Thank you thank you thank! Too many modders keep unfinished delayed mods under lock and key, causing the following and hype to die down, then losing interest themselves. This kind of transparency with a simple "our coder is busy" goes a long way.
Keep up the hard work, and thanks for being up-front with us. I'm sure it'll be far easier to track down these bugs with community testers on top of your own testing. :)
Knowing you're still trying is good enough for me. Do what you can and when it releases everyone will come around. No worries.
If it works on DS, it'll work on 3DS.
They considered it a while back, but decided against it. It'd be a lot of work to implement and take a lot of time to play test for bugs. That time would be better spent making unique content, and expanding on and polishing up what they already have. It's already a pretty feature rich mod.
IIRC (though I'm not 100% sure), they also wanted to encourage players to make their own story, rather than getting easy levels+loot off of joining with a lord. Freelancer does tend to take a lot of the difficulty out of building up your character.
Someone could message the dev team, and ask for permission to try implementing it and releasing it as a submod, though.
Some have far more dedication and time put into this "labor of love" community than others, that goes without saying, but we need to remember that the intentions were completely pure. Sharing our creations and mod compilations with one another to enjoy is what drives ANY modding community's existence.
It's wrong to upload without permission, I agree, but equating it to the run-of-the-mill asset thief claiming work as entirely their own? That's plain silly. We all make mistakes when new to the modding scene. You shouldn't be so harsh as to call him a thief when he gave credit where credit was do, and encouraged everyone to go download+rate the original mods.
In the end, all that matters is he did the right thing and took down the mod. He's learned his lesson more than enough times over after being flamed in the comments, I'm sure.
Now since I'm a gargantuan wimp, Latin demon summoning ASMR on death kind of gets under my skin. I tried getting rid of it myself by unpacking the mod with 7zip, replacing the death noise, and repacking, but had some hiccups. Ultra compression did freezing between menu and level transitions, and Fastest compression gave me about 1 frame every 2 seconds.
Not saying the mod creator should bother, I'm sure he's busy with other things. But if anyone can make an addon replacing that death whispering, I'd appreciate it. Great mod btw, really enjoyed what I've played.
You should change the description to be in Spanish as well, since there's no English version of the mod.
Been waiting for the next big bit of polish. Now's my excuse to give a test version a go. Nice job.
Looks amazing as per usual. Keep it up! :)
Speaking of senate, will the player be able to join the military, and retire with an acre land?
Hmm... Seems legit.
A shame it's not save compatible, given I've sunk a dozen or so hours easy into this mod. Honestly, with all these great new features I don't even mind. Thanks for the update, and good luck with your next project. Can't wait to see it. :)
I've never played the Quake games, only ever played Ultimate Doom and Freedoom. Should I still give the mod a try? And should I consider waiting for v3.1?
Any chance you could add Freelancer to this mod? It's my favorite way to start off a new game and earn experience.
EDIT: Never mind. Found the suggestion forum on TaleWorlds and apparently it's been shot down a few times before.
What Perisno does to help speed along large fights is add to the mod settings in the camp to have "Reinforcement Waves" and "Reinforcement Threshold" settings. Could you do something similar, where there are more reinforcements coming in per battle than only one or two waves?
I have a slower PC, so I can't really raise Battle Size any at all past the minimum without getting major frame rate stuttering. Sorry if I seem entitled or offend at all. I really do love this mod, and think it's one of the best Warband mods I've played.