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Just someone with too much free time. Sometimes makes mods. Typically most active on Nexus Mods.

Comment History  (0 - 30 of 94)
KaptainCnucklz
KaptainCnucklz - - 94 comments @ GTA IV UBE version 2.0 Coming Soon!

Don't list your mod in the Released category if it's not even out. I trust it'll probably be done eventually, given you've released plenty of mods before, but it's pretty annoying to be frank with you.

Good karma+1 vote
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Unofficial DarNified UI Update FNV

There's a good handful of people who don't like to use Nexus. The uploader might've been one of them.

Good karma+3 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Unofficial DarNified UI Update FNV

You don't have to make INI edits directly even for the old official version of Darn UI, if anyone doesn't want to.

1. Go into the folder your DarNifiedUINV.esp is in (whether the data folder, Vortex's staging folder, or MO2's mod folder)
2. Make a new txt file
3. Rename it to "DarNifiedUINV.ini"
4. Open the new INI you made and paste in the [Font] changes

ESPs will load any INIs that are identically named.

I don't understand why Darn never did it himself. People have been using the ESP INI loader trick for for years, at least on Oblivion and Skyrim, with certain mods that require INI edits. There's no need to mess around with INIs directly if you've already got an ESP in most cases.

Good karma+2 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ GTA IV Vanilla Fixes - Ultimate Bugfix Megamod for Complete Edition

It's not the download, it's your internet. Was fine for me.

Good karma+3 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Age of Arthur

Wow I didn't expect this to keep getting updates. Easily my fav mod for Warband. Great work, and best of luck with the Bannerlord release. :)

Good karma+1 vote
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Vanilla UI Plus

Wow, Enhanced Clear User Interface Project compliments this better than I expected. Didn't think 1080p would have such a big difference. The two paired together looks great. Finally feels modernized without looking like a different game. :)

Good karma+2 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Brutal FreeDoom for Time Lackers (BFFTL)

Yeah, loading new mods on existing saves doesn't work on DOOM mods, to my knowledge. You can stop the game from loading with the unofficial patch though. Should load fine after that.

If you wanna keep your saves, try to see if this works:
1. Go to the "Engine and WADs" folder.
2. Open in Notepad whichever BAT file you were playing with.
3. Delete "-file bd21.0.4.pk3" from the BAT.

Good karma+1 vote
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Realistic Mod: Remastered

You did it. You actually beat Bannerlord. You absolute madman.

Good karma+3 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Age of Arthur 4.2

AoAII would be a great mod on Bannerlord. This is easily one of my top favorites modules to play for Warband.

Good karma+6 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

"Dance for me, code monkey! Dance! Muhahaha!"

Jokes aside, I would have to disagree with the desert eagle request. It would overshadow the revolver's role as the low-ammo power house for the side arm slot. I get a feeling that the mod author wants to keep bloat and redundancy minimal, and to stay true to the "light" part of the title, going by his mentions of wanting to focus on balance and streamlining the original weapon mods.

Good karma+2 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

If it's not too much hassle, is there any chance you could release the realistic reloading behavior as it's own separate PK3, or if you prefer a PK3 to disable that new feature? It's a pain having to untrain myself to reload after I only needed one super shotgun barrel. I never really played modded DOOM for the realism, but rather to go full Terminator 2 with a minigun against the hordes of hell, if you don't mind me saying so.

Loving your work overall. Keep it up. :)

Good karma+1 vote
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Prof.Existentials Tomtefars+EWM+ManofHell V 4.2 //UPDATE 80 - 19/08/2022

The iron sights on the Autoshotgun is a bit difficult to get to stay up. It likes to toggle aiming on and off when I try. Is this something you'd be able to fix? I ended up just hipfiring instead of fighting with it lol.

Good karma+3 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ RaW 2.6 Beta

Nice! I think I'll hold out for a non-Beta release, but I'm very glad to see not all Warband mods were abandoned in the shadow of Bannerlord. Keep up the great work. :)

Good karma+2 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Automated mod installers vs mod author rights

This may seem a little silly coming from Mr. Mirror Man (derogatory term for myself), but I whole heartedly agree with the idea. While I do have 3 separate mirrors over on Nexus now, and been accused of content theft at least 4 times this past day alone, I ONLY mirror things when the license allows and while following licenses as thoroughly as possible. It's important to respect the author's wishes, so we don't potently drive off people only trying to share something good with the community.

A mod creator should have the right to decide on the redistribution of his content. Even when if it's merely a modification/addition to a game's single file, not a lot of people have the drive to make something to make a game more enjoyable. We should be grateful for those handful of modders who do. Not everyone has the patience. Most I've ever done is setting up links, modding site pages, and the odd LE>SE Skyrim port. So I certainly don't have that kind of patience, myself.

Good karma+3 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Realistic Mod: Remastered

Then go play that instead of discouraging Chaz. He's doing his best, and with all due respect to the team behind 1417, not all mods have a dedicated team at their backs. He's one person, with a real life rightfully being put as a priority, and doing this mod for us for free. Remember there's a person behind every mod.

Good karma+3 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Realistic Mod: Remastered

Be sure to take your time, but I'd suggest a pre-Bannerlord release if you can manage it. Warband modding community will be quite a bit quieter after launch day.

Either way, a lot of us are still here and waiting. No harm if you're busy with real life stuff. Don't let the negative get you down. :)

Good karma+10 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Age of Arthur

That's more of an idea you'd pitch to other modders, than something you'd gather your own team for. Typically a team lead would be an experienced modder themself, as it'd give them an idea of what is possible and if their team would be reasonably capable of doing it. Something as ambitious as basing a mod on an unwritten novela isn't really something you'd cobble together on a whim.

I'd suggest publishing and finding a following for the book, recruiting a team using your new found fame to prove yourself as a potential world builder+quest writer. Or maybe even using your notes to "write" a mod directly instead. You might end up making the next Perisno. Also, it would be interesting to see the honor of having the first successful book based on a video game mod going to Warband's engine as a base.

Good karma+2 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Land of Steel and Smoke

Please don't put this under "Released." There's a "Coming Soon" status for a reason.

Good karma+4 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ The Sword and the Axe 5.2

Might be memory related. This mod adds a lot of items.

1. Turn on "Load Textures on Demand" in the launcher.

2. Open your rlg_config.txt (located in Documents\Mount&Blade; Warband). Set the line "render_buffer_size = 15" to be 100 instead.

Good karma+1 vote
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Bellum Imperii 1.5 Alpha (Full New Version)

Thank you thank you thank! Too many modders keep unfinished delayed mods under lock and key, causing the following and hype to die down, then losing interest themselves. This kind of transparency with a simple "our coder is busy" goes a long way.

Keep up the hard work, and thanks for being up-front with us. I'm sure it'll be far easier to track down these bugs with community testers on top of your own testing. :)

Good karma+4 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Realistic Mod: Remastered

Knowing you're still trying is good enough for me. Do what you can and when it releases everyone will come around. No worries.

Good karma+6 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ DS Doom

If it works on DS, it'll work on 3DS.

Good karma+1 vote
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Prophesy of Pendor

They considered it a while back, but decided against it. It'd be a lot of work to implement and take a lot of time to play test for bugs. That time would be better spent making unique content, and expanding on and polishing up what they already have. It's already a pretty feature rich mod.

IIRC (though I'm not 100% sure), they also wanted to encourage players to make their own story, rather than getting easy levels+loot off of joining with a lord. Freelancer does tend to take a lot of the difficulty out of building up your character.

Someone could message the dev team, and ask for permission to try implementing it and releasing it as a submod, though.

Good karma+1 vote
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Hear Me Roar! unofficial ACOK submod

Some have far more dedication and time put into this "labor of love" community than others, that goes without saying, but we need to remember that the intentions were completely pure. Sharing our creations and mod compilations with one another to enjoy is what drives ANY modding community's existence.

It's wrong to upload without permission, I agree, but equating it to the run-of-the-mill asset thief claiming work as entirely their own? That's plain silly. We all make mistakes when new to the modding scene. You shouldn't be so harsh as to call him a thief when he gave credit where credit was do, and encouraged everyone to go download+rate the original mods.

In the end, all that matters is he did the right thing and took down the mod. He's learned his lesson more than enough times over after being flamed in the comments, I'm sure.

Good karma+1 vote
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Brutal Doom: Black Edition v3.38

Now since I'm a gargantuan wimp, Latin demon summoning ASMR on death kind of gets under my skin. I tried getting rid of it myself by unpacking the mod with 7zip, replacing the death noise, and repacking, but had some hiccups. Ultra compression did freezing between menu and level transitions, and Fastest compression gave me about 1 frame every 2 seconds.

Not saying the mod creator should bother, I'm sure he's busy with other things. But if anyone can make an addon replacing that death whispering, I'd appreciate it. Great mod btw, really enjoyed what I've played.

Good karma+2 votes
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Warband: Total War

You should change the description to be in Spanish as well, since there's no English version of the mod.

Good karma+1 vote
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Turmoil Across the Stars 0.42 Advanced Alpha Release

Been waiting for the next big bit of polish. Now's my excuse to give a test version a go. Nice job.

Good karma+1 vote
KaptainCnucklz
KaptainCnucklz - - 94 comments @ hello folks, im uploading some of my work on Sketchfab now, heres first one

Looks amazing as per usual. Keep it up! :)

Good karma+1 vote
KaptainCnucklz
KaptainCnucklz - - 94 comments @ Senate

Speaking of senate, will the player be able to join the military, and retire with an acre land?

Good karma+1 vote