Looks neat! Would it be possible for you to port this to vanilla CoP eventually? I would love to use it there.
Looks neat! Would it be possible for you to port this to vanilla CoP eventually? I would love to use it there.
Thank you very much for your work!
Two questions:
- Would you be willing to release a 2048x2048 resolution version? My iGPU expectedly doesn't like 4k textures.
- Do you know by any chance what texture mod is used for the vegetation/ground in the last scrreenshot (with the trains)?
Don't kill the servants (the zombies). The watery tunnel is the right direction! If you can't get past "the master", feel free to hit me up in DMs so I can give some pointers :)
Hardcrash after completing bloodsucker hunt with doctor. Trying to exit the compound hard crashes the game. Savegame + error logs here:
Oshi.at
Use the google drive link from the article "True stalker is out" here on moddb. Then, download and install all patches (in order!).
Fantastic work eulampius, this is the best HD models pack I've seen to-date. I've made a private adaption of your pack for original Call Of Pripyat, and couldn't find Tremor (stalker_neutral_1_face_3) nor pretty much anything from stalker_hero.
Would it be possible for you to release a version for the original Call of Pripyat? I would really love it!
Spotted the discord user hahaha. If you don't care much for the UI changes (the stalker images, etc) you can just delete the gamedata/textures/ui/ of this pack beforehand.
@_NightRider_ looks fantastic! I assume there is some compatability issues with STCoP however since they use engine modifications for weapon functionality.
Can you add support for these functions? As far as I can remember when doing work on XRAY myself, the only thing you'll need to do is adding 2 functions provided by GAZ1K. XrOxygen should have these modifications too. They don't change the original behaviour of the game.
Will all vanilla weapons (excluding special variants) be adapted?
Not related to this mod, only changes starting gear for the player and nothing else
It doesn't change your starting weapon. Are you running other mods besides AF3 and AN4?
As for the starting location, I made a mod to revert the change: Indiedb.com
You can use something like diffchecker dot com or winmerge to see which parts are added and copy them over to ui_custom_mgs.xml.
While my knowledge on LUA is serverely lacking, I do have a good deal of knowledge in C, and C#. Sadly I'm already actively working on another project (JustEmuTarkov), I do have time to discuss and review code.
I would love to see and adaption of 3.1 for 1.4.22. There are enough players who still sue the 1.4.22 version ;)
For those wanting to begin at the original start location:
Indiedb.com
Alright, after some experimentation I think I got the old spawn location to work:
Indiedb.com
haha, the choice is indeed obvious then. Would've done the same.
@CommCruac only thing I could really think of is for new players who are not fammiliar with the map. Meeting those NPC's at the beginning helps them alot. Zombies sadly can't tell you where to find shadovsk.
Personally I don't mind the change. There is nothing wrong with it, it's just different... and it was a nice surprise when I fired up my game.
[edit] removed this part [/edit]
Got myself ACDC and compiled AN3's all.spawn and AN4's all.spawn. I assume that the starting position of the player is in way_zaton or way__level_unknown. For which property do I need to look for?
zat_b101_actor_visual_stalker_walk
zat_b101_actor_visual_stalker_look
zat_b28_actor_visual_stalker_look
zat_b28_actor_visual_stalker_walk
seem to match. actor_visual_stalker refers to the player if I remember correctly. What am I missing / overlooking?
Maxwell_Valentine looks great! Does this also work with CoC 1.4.22?
Brutal. Looks fantastic paranoiia8!
Looks really awesome, and many thanks for making this!
I'm not really sure how to apply it through. Do I need Stalker-2k for this or anything else? Or do I only need to install this?
Holy **** that looks awesome! I'm sure I'll **** my pants if I encounter that bloodsucker!
It looks fantastic and a lot more detailed, but for some reason the pimples covering it's body feel out of place. To me, they don't look natural enough, making them stick out. Maybe giving it a more red-ish color that human flesh has would make it feel more appropiate. Even so, great work as always!
Hey Balathruin, a programmer here. My skills are limited (can basic and more advanced C++). I tried messing with X-Ray earlier, but it's quite intimidating. With some help, I'm willing to give it a shot and help out where I can.
I'm sorry to hear that. Your decision is understandable and a very logical one. Hopefully you'll find something to be passionate about after your (temporary) retirement.
What are your plans for now (unrelated to stalker)?
As for usage of the Stalker 2K, I assume the license remains the same? (contacting you when using the texture pack).
Thank you for your hard work and the great content you've released over the years.
Good luck out there, and my best wishes to you.
I guess I missed something? What did he do?
This is a well-known bug, idk if this is fixed in 1.5
which weapon mod and other mods are you using with 1.5?
Congratz to the honorable mentions to the STALKER CoC and Anomaly being 9th place, but also congratz to all other mods!
Kahvana
Merijn joined
printf("Studying Game Development (C/C++ & OpenGL), S.T.A.L.K.E.R. CoP/CoC modder/fan, Interest in modern Japanese culture\n");