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Comment History  (0 - 30 of 38)
Kaffikopp
Kaffikopp - - 38 comments @ Some good news, some bad news...

Congratulations! Eagerly awaiting this. Itching to get back into some classic HL action.

Good karma+1 vote
Kaffikopp
Kaffikopp - - 38 comments @ New Year Update

Looks interesting. Hope to see this released one day.

Good karma+2 votes
Kaffikopp
Kaffikopp - - 38 comments @ 0 01a0004

I like what you're going for here with the low-def but efficient design, there's just something about this Goldsource aesthetic that creates a great atmosphere. Good use of lighting and shadows here certainly contributes to this as well.

Good karma+2 votes
Kaffikopp
Kaffikopp - - 38 comments @ Image 8

Batter to death them!

Good karma+2 votes
Kaffikopp
Kaffikopp - - 38 comments @ Image 8

The general space can always succeed to succeed. He is very deceitful.

Good karma+3 votes
Kaffikopp
Kaffikopp - - 38 comments @ Half-Life: R

Nice. Animations look professional grade, models are pretty slick as well.

Good karma+5 votes
Kaffikopp
Kaffikopp - - 38 comments @ Hazardous-Course 2

I'd love to see some more Half-Life stuff from you, but I totally get what you mean with priorities - I've been meaning to finish and release something myself but can never get around to it, and that's even with a lot of spare time on my hands. Makes it even more impressive that people are able to push out things like this mod while having work and other everyday obligations on their minds. Really inspiring!

Good karma+1 vote
Kaffikopp
Kaffikopp - - 38 comments @ Delta train

Nice take on the classic Half-Life tram. Very clean and stylish.

Good karma+2 votes
Kaffikopp
Kaffikopp - - 38 comments @ Hazardous-Course 2

I've written a rather lengthy review of this mod, if anyone's interested: Pastebin.com

Good karma+2 votes
Kaffikopp
Kaffikopp - - 38 comments @ Hazardous-Course 2

I had the same problem. They would also sometimes get stuck at the bottom and I wouldn't be able to move them at all. Ended up just noclipping past this part.

Good karma+1 vote
Kaffikopp
Kaffikopp - - 38 comments @ Lost Alpha

I haven't played it myself yet but from what I've seen and heard so far I have to agree, Lost Alpha seems like a major disappointment. Even if they eventually fix the most glaring issues like bugs, the empty world, and unbalanced gameplay, we're probably still going to be stuck with the horribly out of place cutscenes and silly storyline, completely ruining what was one of Shadow of Chernobyl's strongest points, the atmosphere and arguably, story. Such a shame, I was looking forward to the mod as well.

Bring on 0693!

Good karma+3 votes
Kaffikopp
Kaffikopp - - 38 comments @ Old Good STALKER Evolution

Alright, thanks.

Good karma+1 vote
Kaffikopp
Kaffikopp - - 38 comments @ Old Good STALKER Evolution

Looking forward to the new release. 0692 was the best mod I've yet to play for Shadow of Chernobyl for sure.

I've asked this before and got an answer that it was possible and to google it, but I didn't manage to find any solution and am such a novice to Stalker modding that I'm not able to figure out how to do it myself. That is, will you add an option for re-enabling the ambient music from the original game? I felt like that really was the only thing missing from the last release. I understand if you prefer to have it off by default as a design choice, but if people want to play with it on I can't see how it would hurt to have it as an option (like the "action" music in Clear Sky being toggleable). Or maybe just point me to somewhere that explains how to re-enable the music in mods.

Good karma+1 vote
Kaffikopp
Kaffikopp - - 38 comments @ Half-Life : Echoes

Indeed, and slap on some 45 degree angles or a curved corner here and there for maximum profit ;p

Good karma+1 vote
Kaffikopp
Kaffikopp - - 38 comments @ Half-Life : Echoes

Whew, looking real good, this! Certainly can't tell from the screenshots that you hadn't mapped for some time.

Good karma+2 votes
Kaffikopp
Kaffikopp - - 38 comments @ Old Good STALKER Evolution

For the next version, will you add an option to enable the in-game music again? It's one of the things I really missed on my last playthrough of this mod, the soundtrack did so much for the atmosphere in the original game.

Good karma+1 vote
Kaffikopp
Kaffikopp - - 38 comments @ S.T.A.L.K.E.R. - Lost Alpha

Only mod for any game I'm looking forward to right now...

Long live STALKER!

Good karma+9 votes
Kaffikopp
Kaffikopp - - 38 comments @ TheCyberSoldier

No problem, glad people find it useful.

Good karma+2 votes
Kaffikopp
Kaffikopp - - 38 comments @ Jamie's Mod

an accurate representation of me.

Good karma+2 votes
Kaffikopp
Kaffikopp - - 38 comments @ Brutal Half-Life

Best mod all year, every year

Good karma+3 votes
Kaffikopp
Kaffikopp - - 38 comments @ Emergency lights

Niice! Man, I'm loving this rendering engine, amazing stuff. Mapping looks really good as well!

Good karma+1 vote
Kaffikopp
Kaffikopp - - 38 comments @ Abyss is looking for help !

I think the media we've seen of the mod so far speaks for itself, and says more about the team's abilities than words alone ever could.

Good luck again to everyone involved, really looking forward to playing!

Good karma+5 votes
Kaffikopp
Kaffikopp - - 38 comments @ Some more Eyecandy ;)

Very nice! The texturing on those ventilation ducts is looking slightly off, but other than that, excellent. You've got the mapping skills! Gotta love those shadows/lighting too.

Good karma+1 vote
Kaffikopp
Kaffikopp - - 38 comments @ Abyss 048

Just noticed you mentioned this in a previous news post - bummer.

Good karma+3 votes
Kaffikopp
Kaffikopp - - 38 comments @ Black Mesa

One of the best mods I've ever had the pleasure of playing, Source or otherwise. Amazing job team.

A bug report though - I have a fairly strong rig and rarely, if ever dipped under 100fps during my playthrough and was mostly in the 200-300fps+ range (with all settings on max), but at the very last section (the teleport to Xen) I would get insane fps drops if looking at the teleport ball, like in the <10-20fps range.

Good karma+1 vote
Kaffikopp
Kaffikopp - - 38 comments @ Abyss 048

This is one of the most promising Goldsource mods currently in progress and certainly one of the best-looking mods ever, released or not. The mapping reminds me of the almost decade old mod Nightwatch, which had some of the most impressive mapping I've ever seen, and the Trinity engine also seems to be used to great effect, very atmospheric shots. Great to see it used well for something other than Half-Life "HD mods".

By the way, do you (Trempler or anyone else) know if the recent-ish update broke the old versions of Trinity? I've had the last version (v3.08f) sitting on my pc since it was still open source, but unfortunately haven't been able to use it much until now due to stuff, and was looking forward to finally giving it a proper go (assuming the author is even okay with other people still using it?), only to find out that shadow maps don't work at all anymore. I doubt it's my pc as I have a pretty powerful rig.

Good karma+5 votes
Kaffikopp
Kaffikopp - - 38 comments @ Typical Disaster

Turns out my review wasn't censored after all and simply ended up filtered as spam or something. Thanks to Phillip for clarifying.

Good karma+1 vote
Kaffikopp
Kaffikopp - - 38 comments @ Typical Disaster

I played this a year or so ago, and all I can remember are the ridiculous jumps in the Xen parts as well as an instant death trap near the beginning that came completely without warning, and as such was unavoidable unless you happened to know about it beforehand.

As it was a wholly frustrating and rather bland experience, I wrote a negative review on Planetphillip, but it was never approved - probably due to a combination of me disagreeing with everyone else there as well as some rather mild cursing. Gotta love censorship.

Don't get too discouraged though, if you had gotten some more people to playtest this thing it could have actually been a decent little map. Something to keep in mind for future maps.

Good karma+2 votes
Kaffikopp
Kaffikopp - - 38 comments @ Fight For Life 2

Whoa, impressive mapping! Great use of lighting too, very atmospheric. Guess I gotta check out Fight for Life 1 as well now!

Good karma+7 votes
Kaffikopp
Kaffikopp - - 38 comments @ Welcome to Earth

This reminds me of Deus Ex for some reason...

Good karma+2 votes