Are there future plans to add the Shivering Isles? Soldiers of Madness, Jyggalag, Saints & Seducers, Sheogorath antics?
Are there future plans to add the Shivering Isles? Soldiers of Madness, Jyggalag, Saints & Seducers, Sheogorath antics?
I can't believe how nice this looks, ******* awesome. Paradox truly has one of the best mod communities!
BUG: When I play as Reformed Valyrian faith, and "Cure Ailments" on an NPC that is not of the faith it says, "If successful they will be converted to R'hllor..." rather than say "Valyrian".
"Our men will fight harder than sellswords ever could!"
I did a trial by combat and got a penalty of -20 relations around the realm because I was labelled "Kinslayer" even though it was a trial-by-*******-combat. And also the guy wasn't even related to me, I'm a Targaryen btw, he was just some noble from a small insignificant house.
How is the campaign tool development going?
Do you plan on adding the Targaryen's in the future?
Don't get me wrong, I love the mod! I just would really appreciate some balancing in regards to Black Marsh.
Yeah I meant the molecrab helm, I just thought it was weird that in the base TESTW only Dagoth Ur has Molecrab helm units while Telvanni doesn't, even though they have lots of molecrab helm guards in Morrowind. Heck even the Telvanni commanders have molecrab helmets. I just thought having a molecrab unit would add variety to the completely cephalopod Telvanni army. Thanks for replying so quickly btw.
Can't wait for the next update!
Are you planning on adding a Molecrab clad Telvanni infantry unit to give the roster some flavor? Also Great House Sadras doesn't appear in the custom battle menu.
Also add a faction to compete with Argonia in the 4E campaign. Having them start with Black Marsh completely under their control makes Morrowind campaigns incredibly unfun because you end up having to go to war with them and they will throw DOZENS of full stacks at the non-stop because of their ridiculous amount of high populous cities. Also I played a campaign where they took over the Cyrodillic Empire by turn ~100 with a war starting at turn ~70, it's such ********.
Hey love the mod and am really enjoying it, but I do have some questions.
1. Where did you get the design for the House Sadras units? I like the aesthetic a lot, combining the Hlaalu modernism with a Redoran style makes them one of the only professional looking armies of the Morrowind Houses.
2. Also are you planning on adding Molecrab armored units to the Telvanni unit roster to spice it up a bit?
When I implement this mod it gives me an instant CTD after the load screens. Can you update the mod? I noticed this mod hasn't been changed since 2017 while the main mod was last updated in 2019.
An update is great but can you please BALANCE THE ******* ARABS! They are literally impossible to beat, one Sultan Gulam held his own (BY HIMSELF) for like 5 minutes surrounded on every side by Byzantine Soldiers. Their armor is ******** levels strong, way too strong, it isn't any fun to fight them, it is just a tedious grind and very unfair and unrealistic. Even the "poorly" armored Muslims units take way more damage than even a well-armored Byzantine, ITS ********! Fix it PLEASE!
Buyin_Time
joined
Just call me Bob...