(moved post)
Two questions. GLA salvage upgrades still possible? Can you work on a list of things that do not work and post it in the features section?
Maybe some other file hosting site. There has to be some site just to dump files for download. Just give ppl the link.
RA3 Soviet base defenses all have rounded brick bases maybe this should have the same.
It needs something unique so I am just going to brainstorm some. Maybe make it a pop-up 'turret'. It would have a secondary ability of on and off. when on it uses say 25 power. So, micro to between electrical power and firepower.
Ya, you done made me come back from the land of the dead just to bash you for being unoriginal.
Are the bio-reactors going to function as they did in YR?
One thing I would like to see is larger map assets. Upgrade from C&C style tiny buildings and trees to CoH style life sized stuff.
Option 5 - Dual release. Create content for other mods but also release it to the public. Gives you both direction and the ability to release your work.
I don't have a problem with you releasing any content you do for me. :)
Transferring an image from one's mind to paper is no task to be taken lightly. Good job!
I will find a replacement for the future tank model. As for aircraft, I only removed tier 3 units. Sorry for the miss understanding.
It is also important to consider the time it takes to build. Given it is a unit with what amounts to a battery life. It should be deployed rather quickly. The life span/ ability recharge time could be something like 30s. This would allow each engineer to have personal drone guard but limit it to one at a time (per engineer). The battery life and cost of the drone would increase micro management. Alliteratively, it could be given a lot of firepower and a recharge time longer than the life span.
It should be possible to make them both work as they did in YR. Although I see those as more protocol abilities than super weapons.
On another note is the Bio reactor going to work the same as in YR? Maybe the Multigunner code might help make this possible.
Finally, a Strategy game/mod that actually has map dynamics!!!
Do you have any other things planned like terrain that slows or prohibits vehicle movement? Or maybe rice fields that slow down infantry and maybe debuff them somehow.
Good idea. The ability recharge could be equal to the unit's life span. Should it be able to move?
I need a replace ability for the now worthless Empire Engineer secondary. This is my idea. Ether a buildable auto turret or a walking turret. Comments? alternative ability suggestions?
It is a mobile defense from the RA3D mod
Moddb.com
Dibelius confirmed over a year ago that his mod is dead and with no way of contacting him; is riping assets a moral issue or salvaging?
Found this image and I have to say the giant feet are discouraging.
Images2.wikia.nocookie.net
I have to say the only thing that is appealing about the black hand is the shape of the gun. Now its just Confessor vs Trooper. I see the C&C3 trooper as a light infantry, basically a conscript with a flame thrower. The C&C4 Confessor looks like a heavy infantry kind of an anti-cryo Legionnaire. So, light or heavy?
I need to select one of these models to use for the soviet flame trooper. Please try and focus on the basic shape of the model and not on the details. (I should be able to code out the black hand's cape) Suggestions?
Future Tanks are a combination of Allied, Soviet and Empire Tech. The look of the unit reflects that. So, I am removing it because of its appearance. It is simply too mech looking IMO.
I was planing on releasing it a earlier but the sub-factions delayed the release.
As for the uprisng units and other new units they will be divided into the different sub-factions to make them seem less redundant. Of course the Future tank and giant giga head will not be in the final version of the mod.
I only added tesla troopers to the list. Other infantry still die.
In fact I am going to change the Empire's Super Weapon (The nano shield will be a protocol ability) and the new weapon will kill infantry like the other two do.
I've thought about that and about having unique secondaries for heroes as well.
All sub-factions will have access to basic base defenses, land, air and sea units. Buffs to shared units will come in the form of upgrades. The only sad thing is I don't think Protocols can be effected by the sub-faction upgrades.
Just_West
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