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Comment History  (0 - 30 of 52)
jumpinjax
jumpinjax - - 52 comments @ Backstock

Make sure you check out our website - Portal2backstock.com where we will keep all of you guys constantly up-to-date with what is going on!

Good karma+3 votes
jumpinjax
jumpinjax - - 52 comments @ Demons Vs Humans

First things first, join our official group ( Steamcommunity.com ), since we post testing announcements on there.

Good karma+2 votes
jumpinjax
jumpinjax - - 52 comments @ Demons Vs Humans

Just had a quick look at it, I think it's awesome. :D

Good karma+2 votes
jumpinjax
jumpinjax - - 52 comments @ Demons Vs Humans

Message Gladers or Jack5500 on Mod:DB

Good karma+2 votes
jumpinjax
jumpinjax - - 52 comments @ End-game screen

And there are two versions of the end screen depending which team you are on, to clarify.

Good karma+2 votes
jumpinjax
jumpinjax - - 52 comments @ End-game screen

Haha, just noticed that. ;)
yeah, it should read "Demons have won", I just didn't notice it. Obviously it will be fixed in game.

Good karma+3 votes
jumpinjax
jumpinjax - - 52 comments @ Human Hud - WIP

We are currently reskinning weapons at the moment, but currently (apart from the rocket launcher and demon knife) I don't think we plan to create new weapons.

Good karma+1 vote
jumpinjax
jumpinjax - - 52 comments @ Human Hud - WIP

The time on the timer is just random. :P
And you still have an infinite amount of power, the icon just tells you that you do have one. Since a flashlight is the most key object in DvH.

Good karma+1 vote
jumpinjax
jumpinjax - - 52 comments @ Demons Vs Humans

Who said we won't be doing more beta testing? keep an eye on the facebook and steam page and you could get involved!

Good karma+3 votes
jumpinjax
jumpinjax - - 52 comments @ WIP - New Demon HUD

Thanks!

And if you are wondering if the game is released yet, it's not. We do have Beta versions out for playtests but that is it.

Nice to hear you're helping out with mapping too. :)

Good karma0 votes
jumpinjax
jumpinjax - - 52 comments @ Chamber 09 More Foliage

In terms of using sunlight whilst still keeping an isolated feel. As geoffegg mentioned, mood can often be portrayed through sounds, so try and experiment with a few. You could already have some excellent sounds in there, it's just impossible to tell, being a screenshot. :P

Also, Valve seem to create the isolated mood by having sunlight from above, BUT having it very high up from the test chamber with non-portable surfaces on the walls. Maybe add some broken pipes and stuff blocking the way. It sort of creates the "Civilization is up there, but there is no chance it hell I can get up to it" feel.

Alternatively,make all your foliage 'dead' and suggest (using panels or something blocking the way) that sunlight used to shine in this chamber, But has now been cut-off. Possibly a better option if you want to player to feel really isolated.

Good karma+2 votes
jumpinjax
jumpinjax - - 52 comments @ WIP - New Demon HUD

I totally agree with you, but on both points. The first reason I didn't use blood on my first HUD was because I wanted to make it look more unique than most other horror mods. But after playtesting, the look just didn't seem to work, and even though I hate to say it, the blood theme does fit quite well with the game. :P

Also, we wanted something that looked extremely different from the Human HUD (pictures to come soon!).

Good karma0 votes
jumpinjax
jumpinjax - - 52 comments @ WIP - New Demon HUD

BTW, ignore that all the icons (par one) are the same. They are just placeholders until I find out the correct order for them. xP

Good karma0 votes
jumpinjax
jumpinjax - - 52 comments @ Chamber 09 More Foliage

I'm agreeing with Kevlar here. I've recently just got into Portal 2 mapping and I always draw out a quick 'foliage diagram' so I can interpret where sunlight is coming through, where foliage will be unobtrusive for the player and I then plant the props in hammer accordingly. You are basing these off Portal maps so you don't really need to draw diagrams. But open your artistic imagination a bit, maybe add some sunlight coming in from the ceiling etc.

Also, Kevlar has given some pretty solid advice. Please don't judge him based on his "visible" mapping experience. If everyone did this, then nobody would learn and the mapping community would just be killed off.

Good karma+4 votes
jumpinjax
jumpinjax - - 52 comments @ Destruction

Looks more like a env_projectedtexture light to me. They create beautiful lighting when used well like this. :)

Good karma+1 vote
jumpinjax
jumpinjax - - 52 comments @ New important News + Contest!

Sounds nice, I am still keeping an eye on all of you!
Just a pointer though, always ensure that whoever is your marketing lead (the guy who makes these news updates, which I'm guessing is you Jack), that they check all their news updates for punctuation and spelling errors. It's only minor things, but correct spelling will make you guys look a lot more proffesional. :)

Good karma+1 vote
jumpinjax
jumpinjax - - 52 comments @ Demons Vs Humans

Gosh I haven't been around in ages. Great news by the way guys! If you need any small bits done I am still around, so get in contact with me either on here or via my email (Gladers has it).

Unfortunately, with several things going on with my family at the moment I don't have time to commit to helping out fully. But if you need something small done let me know!

Good karma+2 votes
jumpinjax
jumpinjax - - 52 comments @ Dear Esther Update - The Caves - 29/06/2010

Haha, did you actually say "sauce"? xD

Good karma+2 votes
jumpinjax
jumpinjax - - 52 comments @ Regular Demon

Demons can still see each other, it just gives the game a better finished feel if the Demon would to be fully modelled.

Good karma+1 vote
jumpinjax
jumpinjax - - 52 comments @ Zombies! Source (Closed...)

I agree, but people should not discriminate because English is not his first language. I think that is what I'm ****** off with just by looking through these comments.

Good karma+1 vote
jumpinjax
jumpinjax - - 52 comments @ Regular Demon

This is mega awesome, nice work!

Good karma+1 vote
jumpinjax
jumpinjax - - 52 comments @ Demons Vs Humans

Join the DvH Steam group: Steamcommunity.com and ask around in the group chat. Alternatively ask either Gladers, myself or someone else for assistance in the group. We're all happy to help out. =)

Good karma+1 vote
jumpinjax
jumpinjax - - 52 comments @ How to scare your human part 1

it is indeed. =)

Good karma+1 vote
jumpinjax
jumpinjax - - 52 comments @ player hands

Love the model and love the texture, good work. :)

Good karma+1 vote
jumpinjax
jumpinjax - - 52 comments @ The Best Style? - You Decide!

I'm not drain bamaged. =(

Good karma+1 vote
jumpinjax
jumpinjax - - 52 comments @ The Best Style? - You Decide!

That would be great but it's a bit too much hassle to add in. If Votes were very spilt we might consider it, but it seems very much a one way vote.

Good karma+1 vote
jumpinjax
jumpinjax - - 52 comments @ The Best Style? - You Decide!

I do like the darker red idea. I'll get a full mock of up Style 2 done soon to show you all. :)

Good karma+1 vote
jumpinjax
jumpinjax - - 52 comments @ The Best Style? - You Decide!

Looks like Style 2 is on for a winner. :)

Good karma+4 votes
jumpinjax
jumpinjax - - 52 comments @ The Best Style? - You Decide!

Yeah, this is only a WIP and I agree the symbols are a bit hard to recognise. But I will fiddle about with these things after I've come to an agreement on what style I should use. Thanks. :)

Good karma+4 votes
jumpinjax
jumpinjax - - 52 comments @ Demons Vs Humans

Message Gladers on Steam if you are interested. His Steam profile is here: Steamcommunity.com

Good karma+1 vote