Epic Sauce!
Simply Amazing! Keep up the good work guys!
Keep up the fantastic work! I'm a massive Dungeon Keeper fan and i've been waiting for this my whole life!
Hi
Do these weapons have attachments like in the vanilla version? e.g. Grenade launcher, Silencer, Scope?
Could you also include the Panavia Tornado or the Eurofighter Typhoon for the europeans as well, as multi-role fighter aircraft?
The fences and cranes look a bit too...new. Everything else has a very worn colour scheme in the landscape, maybe you could use a darker grey?
Dragon should have arms and wings, Eyeball needs something limbs as well, but you're probably adding them on later like you are with the Knight, Dwarf and *****
This game is going to be so much more than Nazi Zombies.
Is that Nico Bellic on the left?
The Lamp next to the Angel Statue looks a bit out of place. Maybe if you could shade it darker, it'd fit in more.
Could be the video quality, but there seems to be a bug with the muzzle flash. Still, overall it's a very interesting first look and I hope this becomes a very enjoyable game :P
Nice Statue, although i doubt you guys made that yourselves :P
Maybe you could name the Energy Drinks after famous disasters like Chernobyl Brand Soviet Cola or "Chernola", maybe "San Fransisco Shakes" (the 1989 Earthquake), "Blitz Lemonade" maybe.
Looks more like the GDI Tech Center from Tiberian Sun
Are you gonna use some in-game music?
I love that sky. Always better to kill zombies at night!
The pavement seems a little flat against the road, theres no kerb. Will this be altered at a later date?
One things for sure, Solid Snake is ****** in his box.
It looks oddly enough like Zaton from Call of Pripyat, that pipeline in the background is certainly something familiar.
Reminds me of the underground entry to X10 in the Brain Scorcher
Well, the ability to modify your weapons can cancel out any flaws that can become a death risk in the later rounds e.g. reload times, magazine size, recoil, accuracy, damage e.g. It would be nice to be able to buy stuff like new sights, scopes, special ammo types to increase damage like Incindary, Hydroshock, FMJ, Freeze rounds, explosive rounds, Electric...
The weapon upgrades should be like the perks in Nazi Zombies, only with the upgrades being for the weapons and having a visual representation of it. You could even have health upgrades with stuff like parts of body armour like helmets, flak jackets, Kevlar arm pads etc.
What time zone will you guys be posting your updates in, I'm assuming GMT right?
Is there going to be an ADS (Aim down sight) system for the weapons, or are you gonna go with the Counterstrike/L3D method of giving sight abilities to snipers and firing other guns from the hip?
I spy with my little eye...something that reminds me of Nacht De Untoten!
Do you know how large the Alpha download will be yet?
Also, Do the weapons have specific fire modes e.g. 3 shot burst, full auto, semi-automatic etc or can some of them change fire modes?
Yay, transparancy!
In all seriousness though, it's a great improvement on the older versions, red is such an awesome colour!
Maybe instead of perks-a-cola,you could have experimental drugs that the player could take, e.g. adrenaline, health increase etc and have them last for a fairly long but not permanent timescale?
Does this Mod do anything about the Emissions? Can you hide in more than one safe zone like in Call of Pripyat or Oblivion Lost 2.2?
This: Sauceome!
Hope you guys get the game finished soon, and keep GeneralBert working hard!
JumpHammer
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