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Taught myself how to do 3d art back in 1998. Got my first professional job in 2000 and now I'm working at Microsoft Game Studios. I've worked for multiple studios in 3 states, and shipped 3 games so far. Titles I've worked on include: - Castles & Catapults (PC) - Stacked: With Daniel Negreanu (PC, XBOX, PS2, PSP) - Forza Motorsport 3 (Xbox360) - World War II Online (PC) - Forza Motorsport 4 (Xbox360)

Comment History  (0 - 30 of 286)
jstubbles
jstubbles - - 286 comments @ Nexus Mod Tools

Anyone ever have an issue with the converter not working? I don't know why it's stopped functioning. In the system process menu I can see converter.exe running, the no GUI ever appears and it's not in my taskbar.

Good karma+1 vote
jstubbles
jstubbles - - 286 comments @ Homeworld : Blue Planet

This looks quite fantastic guys. Looking forward to a full release.

Good karma+1 vote
jstubbles
jstubbles - - 286 comments @ New Overgrowth Art Asset Overview

Great work as usual. Modular is definitely the way to on the hut. Makes life so much easier.

Good karma+1 vote
jstubbles
jstubbles - - 286 comments @ Sikkmod

I have the latest version of RoE on Steam. I downloaded RoE 1.1 but it crashes after the mod is activated. It reloads the UI then as the text says "reloading interfaces" or something to that effect, it crashes. =\

Good karma+2 votes
jstubbles
jstubbles - - 286 comments @ jstubbles

We're still developing the mod, just not on ModDB! Don't worry, we'll be posting about it soon :)

Good karma+2 votes
jstubbles
jstubbles - - 286 comments @ Valkyrie on the attack

Thanks man. It's cool if we doesn't like it, I'd just like an explanation. Can't improve if I don't know what's wrong.

Good karma+2 votes
jstubbles
jstubbles - - 286 comments @ Valkyrie on the attack

What exactly do you mean by ugly? You have a rather rude manner about artistic criticism.

Good karma+2 votes
jstubbles
jstubbles - - 286 comments @ Nexus: Battlestar Galactica

Thanks for the heads up! A friend of mine pointed that out yesterday morning. :D The night before showing the new video on Youtube, I tweeted it to the staff at Kotaku. Guess they liked it! :)

Good karma+2 votes
jstubbles
jstubbles - - 286 comments @ Valkyrie on the attack

Obviously... :P

Good karma+2 votes
jstubbles
jstubbles - - 286 comments @ Look at that!

Great shot, Cobbs!

Good karma+1 vote
jstubbles
jstubbles - - 286 comments @ SGU Shuttle (In-game)

Looks fantastic! Great work on this :)

Good karma+1 vote
jstubbles
jstubbles - - 286 comments @ Nexus: Battlestar Galactica

We might make a skirmish based mission for that, definitely. The engine has limitations though. We can't crash ships together because of collision spheres on the models.

As for the single player campaign (when we work on that) it will be a custom non-canon storyline, in which the twelve colonies are not lost in one shot, but instead it becomes a drawn out second war. You'll get more details about that later on.

Good karma+2 votes
jstubbles
jstubbles - - 286 comments @ Nexus 2 back in development, looking for funding

Yeah, Nexus TJI was one of the best games ever that nobody has heard of. Sort of like Magic Carpet. Critical acclaim from reviewers and press, but no real market frenzy. Problem with Nexus is that the studio was soo small, the advertising budget was non existent. I hope Nexus 2 hits it's budget and has better advertising prowess.

Good karma+3 votes
jstubbles
jstubbles - - 286 comments @ Nexus 2 back in development, looking for funding

About time :) I've made my pledge.

Good karma+2 votes
jstubbles
jstubbles - - 286 comments @ Battlestar Fleet

Good work so far

Good karma+2 votes
jstubbles
jstubbles - - 286 comments @ Rusty Viper 2

Nice shot. The blue nebula is well done, looks great. Though I'd have to say it makes the rest of the space background look worse, heh. Viper looks good as well.

Good karma+1 vote
jstubbles
jstubbles - - 286 comments @ Nexus: Battlestar Galactica

Success! :) Glad you enjoyed it. We'll try to get a few more videos on here, leading up to the 4.5 release.

Good karma+1 vote
jstubbles
jstubbles - - 286 comments @ Mods

OOph, you really need to turn off the "ship combustion" option in the graphics settings.

Good karma+1 vote
jstubbles
jstubbles - - 286 comments @ The Moon

Nice work guys, the models look fantastic.

Good karma+1 vote
jstubbles
jstubbles - - 286 comments @ Replicators

GAH. Anything spider-esque scares the bejesus outta me! Looks great :)

Good karma+1 vote
jstubbles
jstubbles - - 286 comments @ Casting call for voice actors and update on our current line of work

Also, I put out a casting call to my industry friends on Facebook/Google+. Hopefully that will get ya a few more entries.

Good karma+2 votes
jstubbles
jstubbles - - 286 comments @ Casting call for voice actors and update on our current line of work

Looking forward to them! I'd love to do a campaign for BSG, but I don't even know where to start with all of the modules and compatibility issues. Can't wait! :D

Good karma+1 vote
jstubbles
jstubbles - - 286 comments @ Beta 4.5 work in progress (Ionian Nebula)

In the show, the ship is not visible until after the flash. We're going to be making it as close to the show as we can. Remember, we don't have source code for this engine, so we can only do so much with it.

Good karma+1 vote
jstubbles
jstubbles - - 286 comments @ Being curious

Like xavier said, geometry isn't the problem. In fact, geometry is hundreds of times cheaper to render than textures. Textures are dependent on the fillrate of your card, which older ones tend to not have great performance with. Each set of textures you add (bump, spec, etc) is another pass of the model, meaning the engine has to redraw the entire model multiple times every single frame. Textures and shaders always have been and will be the bottleneck for game performance.

If you're having bad performance, try lowering your quality settings in the game menu. This will lower the texture resolution and also use a lower LOD for the model.

Good karma+1 vote
jstubbles
jstubbles - - 286 comments @ Ionian panorama

Yeah, the MKIII looks a bit menacing :) I have BSG on Bluray but the extracted data still isn't high res enough to be used as textures. In fact, it's quite blurry. I remade the nebula using a combination of images from hubble and other telescopes, as well as some handpainted work.

Good karma+1 vote
jstubbles
jstubbles - - 286 comments @ Nexus: Battlestar Galactica

Wow Dreamor, that's incredibly nice of you, thanks! :D

Good karma+2 votes
jstubbles
jstubbles - - 286 comments @ Beta 4.5 work in progress (Ionian Nebula)

I was thinking about using Pegasus heavily in the 4.5 release trailer. Maybe her and Valkyrie. :)

Good karma+3 votes
jstubbles
jstubbles - - 286 comments @ Ionian panorama

It's 3673x700...that's kinda high res. I can make taller panos next time, if that's what you're looking for.

Good karma+2 votes