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Im an artist with a strong background in comicbook style art and a lot of knowledge on fighting games. Some 2d animation experience and some 3d modeling experience. I specialize in character design mainly. I now work in the control room in a power plant as ive switched career fields long ago but still enjoy art and game development even though my paychecks come from somewhere more stable now. Hit me up about projects or art. If its something that inerests me and doesnt mind me only chipping in as I can around my career responsibilities at the plant I may be able to help.

Comment History
joshuawebb98
joshuawebb98 - - 2 comments @ Infinite Shooter

NM your video works if I open it in another browser. Interesting stuff. Seems from the trailer to be a series of powerups involving increased spread and various patterns along with some beams. Looks like it should be fun to hones some reflexes in.

Good karma+1 vote
joshuawebb98
joshuawebb98 - - 2 comments @ Infinite Shooter

Im rather curious on this game. Its a procedurally generated shmup with scaling difficulty and powerups. The latter sounds a bit like Gradius which was heavily based upon precision pattern memorization else you end up in impassable scenarios, yet procedurally generated levels sound more akin to the bullet hell sort of things like Touhou, Cave and the eXceed games.

I tend to score attack these sort of things and I've seen a lot of mechanics so Im curious what sort of powerups are in this title? Bullet canceling tools like the Akai Katana swords? Bullet slowing glyphs like in Trouble Witches? Bullet grazing for stronger shots like in Castle Shikigami ? Various new shots like electricity or different spread patterns like in Raiden?

I really could use some more information. Just what sort of tools can I unlock?

Good karma+1 vote