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I am the Lead Writer of Excalibur, a fan game currently in development for Windows with Unreal Engine 4. My responsibilities include creative story development, character development, gameplay/mission design support, and cinematic/IGC supervision. For more information, please access our website at stexcalibur.com !

Comment History
joshdf
joshdf - - 6 comments @ Excalibur

I don't recall a video having been posted, only stills (which are still in the photo gallery here at IndieDB). Needless to say, all that work was done in the Evolved engine and is no longer relevant.
No doubt we'll have many options available to achieve a screen accurate effect in UE4!

Good karma+2 votes
joshdf
joshdf - - 6 comments @ A Developer Interview: Lead Writer Josh F.

I'm speculating here, as I am not a member of the tech team, but I imagine you will see two things happen.

One, the modding capability will not be immediately available. You could see that as a delay, but you should also realize that full modding support would have been added at the tail end of development in Evolved anyway.

Two, while Evolved was being developed with modding more specifically in mind than UE4, Unreal already enjoys a growing modding community, with existing tool sets we would have needed to create from scratch in Evolved (and test, refine, until they became suitable for release).

So while you may be disappointed that modding will likely not be immediately available (and again, this is pure speculation...things could change in future), you can anticipate it being in far better shape with UE4 when it does arrive. Assuming all progresses according to plan, of course.

If I were you, I would ask this question on the Excalibur forums, so a member of the tech team can answer it adequately.

Good karma+2 votes
joshdf
joshdf - - 6 comments @ A Developer Interview: Lead Writer Josh F.

We are aiming for a highly variable mission structure, in terms of player decision-making. In other words, we hope to give the player a set of tools and then let them determine how best to accomplish objectives. In terms of the story...there is a set path, a character arc, and obviously the supporting cast and player character are established (i.e., not an RPG with a "blank" protagonist). How you progress down that story path will be more flexible...not a "rail" experience. Ideally.

I am a strong proponent of eventually providing mission, dialogue, cutscene scripting and camera tools to the modding community. I would love to see Excalibur become a venue for fans to tell Star Trek stories of their own. How we approach that remains to be seen, as our first priority is completing the game itself.

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joshdf
joshdf - - 6 comments @ Excalibur

Simply put, you cannot "donate" to this. There is no crowd funding attached to the project in any way, and we do not accept monetary contributions. All project developers and staff work on their own time, freely and voluntarily...literally "for the love of the game" (and Star Trek, in general).

And as for the "slow" rate of feature PR updates...building a game as complex as ST:E without a company's worth of devs working full time equates to far longer development cycles than could be expected of a commercial product.

I guarantee that this unavoidable fact is as frustrating for all Excalibur devs as it is for our prospective audience, if not more so.

Good karma+3 votes
joshdf
joshdf - - 6 comments @ Excalibur

Well I can't claim to be fluent in Spanish, but XT90 seems to be saying (courtesy of Google Translate):
"I cannot wait to [play?] the final version of this masterpiece they are creating."

Regardless, I can speak for the whole team when I say we appreciate the sentiment, and we look forward to providing a game experience worthy of such high expectations. = )

Good karma+2 votes
joshdf
joshdf - - 6 comments @ Excalibur

Specific interior locations will be accessible and interactive (in terms of gameplay and fun exploration), but not all internal compartments of even the smallest starship will exist at launch...there are simply too many and we'd never get the game finished! HOWEVER, we are hoping that Excalibur's easy modability will encourage users to build more complete environments to the rigorous standards we have come to expect from this community. Thanks for the question!

Good karma+4 votes