I don't recall a video having been posted, only stills (which are still in the photo gallery here at IndieDB). Needless to say, all that work was done in the Evolved engine and is no longer relevant.
No doubt we'll have many options available to achieve a screen accurate effect in UE4!
joshdf
Josh joined
I am the Lead Writer of Excalibur, a fan game currently in development for Windows with Unreal Engine 4. My responsibilities include creative story development, character development, gameplay/mission design support, and cinematic/IGC supervision. For more information, please access our website at stexcalibur.com !