Hello mate, thanks! There's about 6 of us working on the mod.
Hello mate, thanks! There's about 6 of us working on the mod.
The bullpup variant of MSBS is on our to-do list, but with low priority. It's not a very popular concept within our Army at the moment. But we do have a sick regular version of MSBS Radon :)
Hello, thanks! GROM and JWK ("MCU" in english, I guess) will be in the mod of course, but first we want to finish the normal mechanized infantry and basic assets for them (like the HMMWV's, trucks, famous Rosomak APC and also the Mi-17 and Mi-24 helicopters).
Thanks man.
We hope for not-so-miraculous one :)
No worries mate.
It's common sense, but hey, it's worth putting that in the video annotations or even within the video itself, Y'know, just for the mentally challenged.
Looks great, can't wait. CoD4 could use more levels, and especially some cool middle-eastern or african ones.
I can provide some ideas for both game-ish mechanics and something more extreme if You guys are interested. Yet I'm not sure how well the more complex things would behave in Source engine, even taking the disputable hitbox synchro in account.
Any goodies for Coop? Bigger squad \ more players, overhauled squad composition, the same sweet customization? Btw, I responded to other Creator post that got moved to the other page, would love to have the ansewers to that questions too :)
Thanks for a great mod!
And plllllzzzzz don't forget about OPFOR guns accustomed by western special forces. AKS-74U, modern AKM... these are lovely guns.
Also - I hope there will be more "Spec Ops" gun parts (like Daniel Defense rails, etc) and possible setups and less "sweet ultra exotic brony MLG mercenary" abominations.
Great idea for a project and I'm sure people who do the most amazing stuff for Workshop will gladly donate some work - would love to see great models like the ones from Mr. Brightside (ACR-E, MP-7, etc), Farengar (Mk18 mod1, Remington M700, Sig P226... list goes on) or Tigg (those great sight mods). I've seen You have some of them in the team?
Yet I wonder - do You plan:
- Backup Sights system (CQB sight on some x4 optics like Red Dot mounted on newer ACOG sights model or on HAMR or the ironsights mounted on top of a classic Elcan or older Specter DR)?
- More optics? Workshop seems to have everything You need to be operating enuff: T-1 Micro CCO Aimpoint, Elcan Specter DR, Eotech 553 (instead of bulky 552), Aimpoint Comp M2 and even IronDot?
- Any chance for working magnifiers for Aimpoints and Eotechs?
Can't wait to see the project grow and become a military mix of Insurgency and Payday-ish Customization with a bit of R6 flavour. Best of luck and can't wait for more!
You might want to try Kaelis great South Zagoria mod.
You know, just during the wait.
Hi. You gotta be happy they released anything, after the development stopped. There will be no bots until someone from the outside codes it and don't wait for answers from the devs, coz' they aren't here.
Gameplay similiarities? Day Of Defeat, not some "TF2" or "CoD", psshhh.
Hey, any chance I could get one? Played some FoF in the past, through few different versions - I liked it, a lot. Thus, I'd like to come back, Steam version seems like a good reason to do so - more players. Oh, and I tested and playtested more addons and mods then I could remember, so if You have any testing group... just tell me :)
Mostly interested in Coop and TDM \ Capture the Loot.
Smells like someone played new Shadow Warrior.
Hey man, how's the PIV coming along?
Hello, may I ask simply: why?
We loved Your mod! It was great!
Hello SirHinkel. You're a true hero on the MoW: AS scene. We (me & the rest of the ACPL crew) are very grateful for what You do\did. The missions are great and I can't really think if there's anything that could be improved as of now.
But I have one suggestion, growing on me as I saw the "variety pack".
As many should already realise, there's a bit of a "bias" on the factions that receive new missions in MoW: AS community - custom skirmishes (often great missions, like Yours) produced for MoW:AS in 80 % of cases are played on the German side. As we also like US & UK armies very much, I'd like to ask if there's any chance You could make a conversion of Your German missions (even if they'd make no sense history-wise) so we would play US\UK vs Germans in them (as there's a big lack of "normal", US-based skirmishes, not SP missions ported from old MoW). You know, like "swapping" sides. Would be very fun and a nice new twist.
Not to mention it'd be very refreshing, because seriously, we do lack US and UK based skirmishes.
Other question would be - maybe You could talk with other skirmish-mission-makers to build one big, unified custom mission pack?
Thank You for your answer - I'll try. But next time, if there'll be next time - please, make a .rar version as well. (some of us prefer installing mods manually, also)
Uh... trojan detected? (Avira AV with newest def-base) Rar pls...
No, not pls. I beg you. BotB best mod ever. BotB fo life. I beg You! Rar! I waited so long! :(
PS: Congratulations and thanks.
Uh... trojan detected? Rar pls...
No, not pls. I beg you. BotB best mod ever. BotB fo life. I beg You! Rar! I waited so long! :(
Any news about when the update will come?
In between, tho closer to Colin than RBR.
Hey man, where's the 3.1 update? :(
Guys, the beta 2 was very good. Are You still working on the 3rd one?
Hey man\guys, great work, I'm really happy and thankful You guys gave us Poles and Ruskies.
Tho I have one simple question - any chance You'll make a version with less units per squad? I'm asking mostly because CoH and it's maps (even the best custom ones) weren't really meant for squads this big and units most of the time fail to take cover, even when sent to one; and my beloved infantry warfare kinda sux because of it. Also, this would reduce CPU\memory usage. Afair most of the units had 9-12 men, not 20, so... pretty please?
Hey man, thanks for all the great work you have done for R6.
How is the Project VI coming along?
And also, like some people stated, Mod Unlocker doesn't seem to work on the Steam version for some reason :| Any idea how to fix this?
In 2.0 Russians are a chooseable faction; French are in army-support options for one of the american trees (dunno which ones) and Poles are available when you choose Canadian tree in the British faction.
Hey man, thanks for all the great work you have done for R6.
How is the Project VI coming along?
And also, like some people stated, Mod Unlocker doesn't seem to work on the Steam version for some reason :| Any idea how to fix this?
THE CHANGELOG. WHERE IS IT, EHHHH?
JonathanPL
Mark joined
Modding freak and perfectionist, love to adjust things so they suit me.