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welp the project is now being worked on, website containing info is up at deadmatter.rocks I just don't have much control over this page soooo lol
dude they'd prolly rig it to the arma 3 skeleton
send him a DMCA.
If I see my stuff being used in your mod I will be very upset.
Lack of inspiration and the community ****** me off.
Does this engine have networking support?
woah woah woah, what is going on here
hey I've seen you post before, wassup?
It's easily the best game engine I've ever had the pleasure of using
DayZ clone, really?
it's not an ingame shot, it's simply a concept. There isn't any M9 nor a Desert Eagle
There is also a debug monitor for exact numbers, however it will most likely be removed once the hud is fine tuned
do you hear a car 1 mile away in the middle of a city under siege from zombies?
Yes but you're able to drive all the vehicles not just the military jeeps. You can drive the freight truck, the SUV's ect. However the Military Jeep is probably the best truck in the game.
No because it is a mod for Crysis 2, if you don't have crysis 2 you can't play the mod.
when I am back home, I will be doing weekly update videos showcasing features.
Once they can confirm that they see you and if they are close to you, they sprint. However unlike dayz they have the ability to go in a straight line so you can actually hit them. They are challenging and scary. People shouldn't be master of zombies, they should be afraid to go into town because if they don't they will starve or become dehydrated.
HOWEVER for explosions and that jazz, they walk towards the noise unless they know for sure it is a player then they walk.
You can setup a camp or even retake part of a town if you have the supplies. You then have to search for food for your camp, (If you retake enough land then a farm can bring in some food or even produce enough so you don't have to constantly look.)Eventually you can restore all the cities. However it requires thousands of zombies to be killed, along with bandits tormenting towns and claiming territory. It's a difficult task that would require 10's of hours at the minimum. The player will be able to take over a small part of the town before he is likely to die. Any more land being taken over is just pure luck. However ever since the start of a new game, random AI are selected to start a town they survive like any other player and if they live long enough then they can start their own town provided other NPC's are willing to help them. It's really dependent on what the Ai want to do since there is a very unique system being scripted. They basically act like a player would.
I love you too
Affirmative, you can walk to this spot in game.
It in fact did crash!
You may have noticed two black artifacts near where the car stops, the Cryengine has an odd glitch of spawning those where NPC's die (Because I did multiple runs to test camera angles)
Well the game is basically broken down into many islands that are separated by water and connected by tunnels as well as fast travel with boats and helicopters. If I run out of room on the current 8km x 8km I can add more maps.
I plan to have one very large city, a few largeish towns and then many scattered buildings and small towns.
It's still open world man.
The mod is going to be first person
I'm doing a rehaul of the game this summer, needless to say it will be delayed by a small amount.
It's up to whoever is buying it to make that call.