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Comment History
JohnColburn
JohnColburn - - 4 comments @ Embed Unity Games

Unity: So cross-platform that it still doesn't work in linux ^^;;

Good karma+1 vote
JohnColburn
JohnColburn - - 4 comments @ Hrmpth. Trade-offs.

The important part of the screenshots is the graph along the bottom.

First screenshot the graph is crazy uneven, indicating a huge difference in delay from frame to frame. This is the graph of chunk updates with a setting of 32, and gameplay would feel jittery.

Second shows very quick frames with tiny spikes, for a pretty smooth high framerate. This is the graph of normal play (no major updates happening) with chunks at 32, and the framerate is higher than any of the other shots.

Third screenshot is a kind of wild graph, but not nearly as uneven as the first one. This is chunks updating while set to 16, and it wouldn't be nearly as bad as what was happening during the first shot.

Fourth is a pretty smooth graph but things are taking longer than in the second shot. This is the graph of no updates with the chunk set at 16; the framerate is lower than it could be because of the chunk size.

So basically by lowering the chunk setting the framerate of the game gets somewhat worse, but it also prevents the framerate from suddenly getting really bad when lots of things start updating at once. I assume it can't change the chunk size during play so he's trying to make the hard decision between them.

Good karma+2 votes
JohnColburn
JohnColburn - - 4 comments @ BOH

Ah, that 'easy' setting sounds like exactly the right thing! I gave up on "Harder and Harder" because I could get to the third phase, but then I'd get stuck or killed and have to start over from the very beginning. I'll have to give it another try with the difficulty turned down.

Good karma+1 vote
JohnColburn
JohnColburn - - 4 comments @ BOH

Really interesting game. Played the demo - the 'Harder and Harder' mission got a little too hard for me!

I have to say my favorite parts of the game are the different themes (Castle and Vector are my favorites) and the presentation. By presentation I mean that the "always facing up" and rotating the map combined with the lighting and field of vision is really cool.

The main part I didn't like is the constant respawning enemies coming from every direction, but that may just be because I'm not very good at turning around and killing them fast enough. The atmosphere of the game made me wish I could just slow down and think about what to do next, but the enemies wouldn't leave me alone long enough for that.

That's just my feeling about it though. It seems like it's pretty well balanced and hard enough to be a fun challenge for someone who likes action games more than I do. If you ever made a game like this that was more puzzle and mystery instead of puzzle and action I'd really like to play it ^^.

Good karma+1 vote