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Stationed in Madison, WI as a Marketing director and web developer. Looking to get my hands dirty in some animation or game development.

Comment History
Joeyslucky22
Joeyslucky22 - - 4 comments @ One of these is not like the others...

Grains..... Graaaains....

Good karma+11 votes
Joeyslucky22
Joeyslucky22 - - 4 comments @ Survivors of Ragnarök - Coding Away

-These things are more of a time issue than anything, we have so much work ahead of us, it will have to wait until we have some more solid game-play finished.

There is a butt-load of work ahead of you guys! Alphas are an exciting time and planning is a huge part. The more you guys have planned now, the easier implementing and removing these ideas down the road will become and I'd love to help be a part of that!

- Don't you think all of these things are cliche and done to death?

I completely agree. Trolls, ogres, goblins, and zombies are totally cliche. But zombie gorillas, zombie slug men, zombie chickens ( Joeflashedme.com )? ...It simply wouldn't be dwarf fortress without them!

Good karma+2 votes
Joeyslucky22
Joeyslucky22 - - 4 comments @ Survivors of Ragnarök - Coding Away

It's quite a challenge thinking of dwarf fortress as a platformer. Platformer means linear gameplay but if random terrains can be generated, this would help alleviate the issue. There aren't too many sim rpg platformers out there... Actually, I can't think of any... Exciting!

I apologize for the many questions, and don't feel like you have to answer them all but I'm genuinely intrigued:

- Will the player be able to control a "leader" dwarf (Sim Ant) or is it more of a god sim? ...Both perhaps?
- Will dwarves have individual inventories and stats?
- Will furnaces produce smoke, requiring smoke stacks? (These could be built as parallax layers, preventing collisions and unnecessary tunnels)
- How many different biomes are planned?
- How large will the island be or will it generate land via a minecraft method?
- Different wood/stone types? (Maple, Birch... Sandstone, chalk..)
- Day / night cycles?
- Weather effects?
- Zombies? Zombie animals? Nazi Zombie animals?
- Do you plan on implementing physics into your engine?
- Do you plan to have multiple races or different dwarf/gnome 'build' types, more skilled in certain professions? Just an idea: Joeflashedme.com

I have a million other questions and comments but I'll spare you all. Looking forward to the next update guys!

Good karma+2 votes
Joeyslucky22
Joeyslucky22 - - 4 comments @ Survivors of Ragnarök - Alpha Released

I was wondering if you guys would like some extra help with the development process?

I'm a graphic designer and animator, working as a full time web developer for the last 5 years and I really need to start a new hobby! I would work for FREE and have plenty of time to spare! I can send you some of my work if you're interested?

I loved the idea of DF but couldn't get over its obvious flaw. I found out about this title through an article on kotaku and Bam! Instant boner. A cross between DF, Minecraft, and Sim Ant? Yes please. I really think this title has a brilliant future and a ton of potential. I'm so eager to help I've already started working on a tile set and character animations!

I would love to help out in any way possible. I have a wealth of ideas for this game and can help with coding to the best of my abilities.

Eagerly awaiting your thoughts,
Joe

Good karma+1 vote