Moddb.com
here's a link to the mod that iloo has ripped from, mainly...
Moddb.com
here's a link to the mod that iloo has ripped from, mainly...
You know iloo, people like you are the ones that's making me want to stop modding.
I guess it's fine if you modify a mod FOR YOUR OWN PERSONAL USE, but releasing a poorly edited version of robot storm, all you're doing is damaging robot storm's reputation. A mod, I guess, you personally enjoy, as you tried to modify it to your likeness.
Anyways, all you're going to achieve this way, is damaging both you and the ones you've ripped from. My only advise would be to take this down, apologize, and then leave.
Probably, but there are several problems with that. The main ones are that I don't really like TW and I don't have any experience modding it.
That's on purpose as the original Leviathan looked similar to the recently released Terran Thor. When it was said that the Thor could get cut I made a joke/homage version which included the artillery cannons. That version was highly liked by the staff so it replaced the original Leviathan.
Original Leviathan (in game):
Ppmsite.com
Original Leviathan (concept art):
Omnius.ppmsite.com
Well that's mainly my fault, specially if it's overdone, as I like bulky designs. Though it's also meant as a way to differentiate both sides, as Nod units are sleeker.
I would have posted Nod's Hellhound hover bike, however I overdid the sleek part XD, being actually quite under-detailed, I'm awaiting some concepts by Corsair, a team member, to add some detail to it and then post it.
Heh, second.
Nice to see updates, can't wait for the next one.
Also great model, though I was expecting a trike for the Atreides.
As I've already told you VEF4, your mod is great keep the good work ;).
These are 3D models. And they are going to be rendered in sprites (.shp), like the titan and wolverine were in vanilla TS.
The reason for this is that sprites allow a higher detail than voxels. Also shp units are getting 32 facings in Rise of Omnius, vanilla only had 8 facings, with the exception of turrets.
Sorry for not replying soon enough. I've been somewhat busy with college lately.
First, I must thank your comments they're highly appreciated.
Second, a specific date has not been established. But we're working to get it out as soon as possible.
And finally every comment made by Aro is true, as he is a good friend of mine, and also part of the mod.
At the moment it's defaulted to free for all (in the case of AIs), the other option allowed by the game, is to have every AI allied against you.
But that doesn't mean that I wouldn't look into adding the ability to play allied with the AI in skirmish mode(But, as far as I know that would require an exe hack to work)
Thanks Aro, but the mod got deleted, dunno why :s.
JockerMachine
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