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Comment History  (0 - 30 of 75)
jman94
jman94 - - 75 comments @ S.T.A.L.K.E.R. - Lost Alpha

Just make a shortcut to the .EXE and change the "Start In" path to the LADC directory. This is technically be design and how the newer iterations of the game engine work.

Good karma+2 votes
jman94
jman94 - - 75 comments @ Sound Restoration 3.2

Respectfully disagree. That 'effect' drove me nuts, it was only an artifact due to the fact SoC didn't support stereo sound...

Good karma+2 votes
jman94
jman94 - - 75 comments @ Sound Restoration 3.2

But why would you want that?

Good karma+2 votes
jman94
jman94 - - 75 comments @ News about translation

Disable Prefetch disables loading of extraneous textures/meshes during loading. It can either increase of reduce stuttering in SoC's engine.
Disassemble shaders I assume tells the game to ignore the shader_cache used in OGSE's engine branch.
DirectSound is deprecated in Vista & later and should only be used if you have issues with OpenAL, for example if surround audio is broken and you have ALchemy or other such things to 'fix' it in DirectSound games.

Good karma+3 votes
jman94
jman94 - - 75 comments @ News about translation

Fantastic.

Good karma+4 votes
jman94
jman94 - - 75 comments @ S.T.A.L.K.E.R. Lost Alpha

I will never get tired of X-Ray's lighting engine. Absolutely beautiful.

Good karma+22 votes
jman94
jman94 - - 75 comments @ S.T.A.L.K.E.R. - Lost Alpha

A lot of us are just frustrated at the lack of communication right now.

Good karma+1 vote
jman94
jman94 - - 75 comments @ S.T.A.L.K.E.R. - Lost Alpha

Deluge.

Good karma+1 vote
jman94
jman94 - - 75 comments @ S.T.A.L.K.E.R. - Lost Alpha

-snip- I'm in a bad mood today sorry

Good karma0 votes
jman94
jman94 - - 75 comments @ S.T.A.L.K.E.R. - Lost Alpha

It's not fake, just unfinished.

Good karma+1 vote
jman94
jman94 - - 75 comments @ S.T.A.L.K.E.R. - Lost Alpha

It's a standalone game. It doesn't matter.

Good karma+2 votes
jman94
jman94 - - 75 comments @ Paradise Lost Modification

Okay..feel free to add me on Skype or Steam if you wish, PM me here and I can give you the details..

Good karma+1 vote
jman94
jman94 - - 75 comments @ Paradise Lost Modification

Not directly, but I have a couple Russian speaking friends, plus I have much experience in modding dialog files. I have done it before for translating mods like the Old Storyline Restoration mod to English.

Good karma+1 vote
jman94
jman94 - - 75 comments @ Paradise Lost Modification

I'm always willing to help! :)

Good karma+1 vote
jman94
jman94 - - 75 comments @ Some shaders from OGSE 0.6.9.3.

Yeah, this has the grass density fix as well as the grass distance fix. And I didn't consider that, good point.

Good karma+1 vote
jman94
jman94 - - 75 comments @ Some shaders from OGSE 0.6.9.3.

The US 1.0005 and 1.0004 EXEs are completely unprotected.

Good karma+1 vote
jman94
jman94 - - 75 comments @ Paradise Lost Modification

Whoops, forgot to sign in - that was my comment, sorry!

Good karma+1 vote
jman94
jman94 - - 75 comments @ Paradise Lost Modification

I found the release candidate on ap-pro..It's worth noting that it seems the gamedata.dbc you added is in the Russian db format, which will not work in any English copy of the game. Though it only includes the EFIGS files so I'm not sure its required.
The translation itself is broken. Even after setting localization.ltx to read from the eng text folder, the game will not start due to string errors in the files. I tried to fix them myself but got stuck.

Good karma+1 vote
jman94
jman94 - - 75 comments @ Paradise Lost Modification

January's almost over!

Good karma+1 vote
jman94
jman94 - - 75 comments @ MOTY Editors Choice 2012

Misery as best overall mod? Really? REALLY?
C'mon Moddb you should know better than this.

Good karma+7 votes
jman94
jman94 - - 75 comments @ [TEST] Effects gallery

Nevermind.

Good karma+1 vote
jman94
jman94 - - 75 comments @ [TEST] Effects gallery

Looks like VISR from the Halo series.

Good karma+1 vote
jman94
jman94 - - 75 comments @ Project Lumoria

This was amazing to play through. :)

Good karma+3 votes
jman94
jman94 - - 75 comments @ Switched-on flashlight on dead npc

Heh, always wanted to see this feature in final SoC. I always liked it in the old builds.

Good karma+5 votes
jman94
jman94 - - 75 comments @ Weather Total Conversion Mod 3

They seem to contain some extra shader files. However, I don't think the game will load them unless they're placed somewhere else. Perhaps an oversight while packing the mod files?

Good karma+2 votes
jman94
jman94 - - 75 comments @ Weather Total Conversion Mod 3

Doesn't work for me without packing the mod files.

Good karma+2 votes
jman94
jman94 - - 75 comments @ Weather Total Conversion Mod 3

VincentVega, you should re-upload this with the textures and sounds in an XDB file. This seems to have fixed the crashing issue for me and a couple other people I told about the solution. Its something related to X-Ray's resource usage, I suppose.

Good karma+2 votes
jman94
jman94 - - 75 comments @ Weather Total Conversion Mod 3

I managed to fix this by packing the mod into an XDB file using bardak's converter and installing it in the SoC mod folder. Well, if it works it works!

Good karma+2 votes
jman94
jman94 - - 75 comments @ Weather Total Conversion Mod 3

Hm. I seem to be having issues getting it to run. I've tried under 1.0005 and 1.0006 and I get
Description : std: out of memory
Every time, it seems. Yeah, I've patched with the 4GB patcher. And I've tried the hacked bin files for 1.0006. Doesn't make a difference.

Good karma+2 votes
jman94
jman94 - - 75 comments @ Weather Total Conversion Mod 3

Downloading it from the link on gameru.net right now, I can't wait to check it out in-game.

Good karma+2 votes