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Co-Creator of MuBi Games, Lead Designer/Producer of the project currently titled AYNK. I work in Maya primarily, but I am working on furthering my knowledge in 3DSMax. I prefer hand painting textures, but often am required to use real, photo-sourced material. Message me if you're a programmer and you know a thing or two about Valve's Source Engine, or even creating an engine from scratch. You might be of major use for a very prestigious project we're working on.

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