Co-Creator of MuBi Games,
Lead Designer/Producer of the project currently titled AYNK.
I work in Maya primarily, but I am working on furthering my knowledge in 3DSMax. I prefer hand painting textures, but often am required to use real, photo-sourced material.
Message me if you're a programmer and you know a thing or two about Valve's Source Engine, or even creating an engine from scratch. You might be of major use for a very prestigious project we're working on.