but is there any way to disable it?
but is there any way to disable it?
Isnt there a chance the free alife mod on LAR will break the story?
Some stalkers already went and attacked the sin dudes holding fox hostage
Ok it worked i got 4 skill points as reward for saving fox
They all need to be changed to the same number correct?
And btw is the knife pack mod compatible with LAR?
Also thanks
Below are the only lines that contain the skill word in them in xr_effects.
What do i edit so i can receive 4 skill points as reward?
function take_ros_key(actor, npc)
local obj = db.actor:object("ros_lab_key")
alife():release(alife():object(obj:id()), true)
end
function add_skill_points(actor, npc, p)
local points = p[1] or 1
if pdaSkills then
pdaSkills.add_points_amount(points)
end
end
function add_skill_point(actor, npc)
if pdaSkills then
pdaSkills.add_points_amount(1)
end
end
function add_10_skill_points(actor, npc)
if pdaSkills then
pdaSkills.add_points_amount(10)
So if i unpack the gamedata folder to a random folder, and then take only xr_effects file from there and place it on the game's script folder and modify the skill point reward will it save the changes that way or will it be overwritten by the packed gamedata folder in the games main directory?
So... at page 47 someone named blackflagx seemes to have found a way to enable the dev mode, these are his 2 comments: "Ok I found a solution without Lost Alpha configurator. Just move all the settings from bin(s) to the default installation folder and you cal launch lost Alpha by using it's exe file. Also delete all the files that is used by configurator. A couple of .ini files on the default folder. "
And this one: "Thanks, with latest configurators it didn't work with -dev either. So I deleted the configurator executable, it's ini files and moved the bin folder to the default. Now -developer mode works without issues with XR_3DA.exe. Mods working also. I only use the default installations mods, no need for more. "
Can you tell me what are the 'settings' files he moved from the bins folder or the other bin file that he says he moved in his second comment are?
I see, so you wont be updating it at all even now?
I see. Will he ever update his merged pack with the current version of LAR?
So is it included? Sorry i dont understand lol
so the enhanced duty fork and the new stalker network chat between stalkers is not included in stachelnauts comp?
what is the difference between LBs Comp + PRM Merge from stachelhaut and LAR?
Are there any big differences between the 2?
Thats a shame to hear its tiring to add new maps, does that mean no more levels will be added to your addon?
Also i would not be so sure the lost alpha devs would not give permission, the players have been wanting for too long for lost alpha maps to be added to anomaly and the stalker modding community is quite open to sharing.
Unfortunately im no expert with this kind of software and i suppose its not worth it going to this kind of trouble just to edit some files.
I guess ill enjoy the game as is but thank you anyway for helping me the past 2 days. If i need anything else ill let you know.
I did a complete reinstall following the instructions of lar to the letter, i used 7zip for the extraction, the only files in gamedata/scripts that start from xr are xr_conditions, xr_garmon, xr_giditara, xr_racya.
Either im an idiot and i missed something, or its not supposed to be there, but the game works and runs fine(LAR)
The bin files that i extracted are in the bins folder and i placed them in the bins folder and the other one that goes in the mods folder. Not sure what 2 bins you mean.
make it compatible with warfare overhaul pls
Btw there is no xr_effects.script in the scripts folder,where can i find it to edit it?
Well if nothing works i might edit the amount of points rewarded in each mission as you told me, does that need a new game a 100%?
And can i add it at least up to 4 points for each mission?
Well...i just wanted to be able to use dev mode to add skill points
manually with the console command above when i complete other missions that dont give skill points so i can have a sense of faster progression... and then finding more stashes etc, but i cant find anyone who has solved the mystery on why dev mode doesnt work on LAR, my guess is its the new configurator from DCE but i cant fix that one unfortunately.
this command here works on plain DC if the developer mode is active:"run_string pdaSkills.add_points_amount(value)"
But the run_string does not work without developer mode, so is there any other way i can make it work? Or make the run_string workas a console command without developer mode?
is there a console command to add skill points?
did you ever discover a way to use dev mode for lar?
adding "-developer" to the game shortcut doesnt seem to make developer mode available in LAR like it did in plain DC, do you know of any other way to activate the developer mode? I cant find any info anywhere else>
and how to enable english voice lines on? Sidorovich speaks russian instead of english
how can i enable developer mode for LAR and how to enable english voices for LAR? sorry if i spam btw, it doesnt send the comment immediately
and what about the water fix mod for AMD users?
So i should only install the old sidorovich model to be sure? Or should i install some of them and disable them if it crashes?
which other mini mods will work from the list? dark nights,closed sights, extended weather etc
will the old sidorovich model mod from shadow of chernobyl work if i install only that with LAR?
jimchristou
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