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Comment History  (0 - 30 of 126)
jeredy_hothead
jeredy_hothead - - 126 comments @ Dante's Need More Artefacts CoC 1.5r7

Don't know if there is such addon for CoC as I only take them to help get rid of poltergeists in labs. Quick look up showed this Moddb.com for anomaly and it seems that there is no way to just tweak config files, but have to write a script. Try Drive.google.com it is same script from that addon, but without important npcs, only companions.
By the way, you can give outfits to companions too.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Dante's Need More Artefacts CoC 1.5r7

So it uses same textures\ui\ui_icon_equipment.dds icons file. Should be no problem with vanilla weapons or STCOP3.4, but as you are using OWR - additional fix might be needed. If you tell me which one of them OWR versions you use (this addon was tested only on patched 1.5r7), I can try merge those icons.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ STCOP 3.4 Weapon Pack port 2-D scopes 1.5r7

I have tried to long time ago, there are CoTZ engine limitations (camera, viewport) which does not allow to do it.
Here is unfinished port that starts just to show what is the problem:
Drive.google.com

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Dante's Need More Artefacts CoC 1.5r7

Have you tried northern areas? From red forest and further. And should also be found in underground labs. Skip few blowout cycles (but don't die, got to have enough psi-protection to sleep through it) to let them spawn.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Dynamic Time-based Tonemap

Don't know, Extended is being developed by another guy.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Dynamic Time-based Tonemap

Lines 44 and 45 script (reuploaded script in two predefined variants for different tonemap adaptation):
get_console():execute("r2_tonemap_adaptation 1")
get_console():execute("r2_tonemap_amount 1")
Set constant values. Open dynamic_tonemap.script with any text editor (Notepad++) and edit to your liking.

Good karma+2 votes
jeredy_hothead
jeredy_hothead - - 126 comments @ Dynamic Time-based Tonemap

Open script with any text editor, line 34:
get_console():execute("r2_tonemap_adaptation 10")
Change to:
get_console():execute("r2_tonemap_adaptation 1")
Very easy to do.
Been testing both settings, but cant really say there is much difference.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Smurth LilGABE HUD animations hybrid (ver.2 -moves enabled) 1.5r7

Search through original unpacked untouched CoC1.5r6 config files with notepad++ or any other editor. Find reduce_lod_texture_list string, locate the file that contains section and copy whole this section to same config file in your actual CoC1.5r6 that you are modifying. This is the way to do adaptations to various versions.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Inventory Enhance (expansion 1) 1.5r7

Для r6 надо будет править system.ltx, это как минимум что знаю, могут возникнуть и другие трудности.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Smurth LilGABE HUD animations hybrid (ver.2 -moves enabled) 1.5r7

Remove line
# include "plugins\achievements.ltx"
from your gamedata\configs\system.ltx file.
If it errors again with same "Can't find include file" message - you'll have to remove another specified # include line from system.ltx.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Faction Stash Raid 1.5r7

Haven't tried, it might work if there are no broken (causing crash when spawned) items listed in traders config files.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ STCOP 3.4 Weapon Pack port 2-D scopes 1.5r7

Should work, but not so smoothly.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Radiation Overhaul CoTZ

Reuploaded with compatibility patch - level_weathers.script. But so you know, I've only added one function to the script:
function WeatherManager:get_curr_weather()
return self.cycle
end
So, if it gets updated or changed, SWTC I mean, you only have to add these 3 lines to the script somewhere.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ STCOP 3.4 Weapon Pack port 2-D scopes 1.5r7

Отсутствует пп витязь из-за кривого положения рук.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ STCOP 3.4 Weapon Pack port 2-D scopes 1.5r7

Not sure which exactly, but xr_Sanya rolled back some commits for causing crashes. What is the console command for pip in there? If it doesn't respond in his version then it was indeed cut.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Smurth LilGABE hybrid CoTZ

Left CoC variant actual as it makes you spend medkits faster and choose what you take in raids. Of course it can easily be reverted, just have to change inv_weight for [medkit]:booster_script, [medkit_army]:booster_script, [medkit_scientic]:booster_script sections and add two lines in gamedata\configs\items\items_medical.ltx config file.
Reuploaded - added optional original CoTZ settings.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

For those who are still interested in Call of Chernobyl fate and wondering what's next:
xr_Sanya uploaded his last patch for unofficial CoC 1.5r7 build Disk.yandex.ru (put into your bin folder)
So installation is as before:
Drive.google.com
Disk.yandex.ru
Disk.yandex.ru

Or Moddb.com and Disk.yandex.ru

However, there is still hope.
Recently, developer of Back to the Roots announced that he returned to modding and aimed to finish what was started:
Vk.com
BTTR will have embedded Improved Weapon Pack:
Vk.com
(to get rid of obnoxious vk registration window that pops up whenever you scroll down - click on Not Now button in lower right corner of it)
This could be both a new demanded platform and revival of CoC branch.

Good karma+13 votes
jeredy_hothead
jeredy_hothead - - 126 comments @ CoC 1.5 R7+Unofficial Patch All-In-One Repack Reupload

Yes it happens sometimes when you quit to main menu and then try to start a new game, roll same faction as before. Has nothing to do with SCTOP, engine problem. Don't think it can be resolved through scripting, tho its not critical.

Good karma+2 votes
jeredy_hothead
jeredy_hothead - - 126 comments @ Radiation Overhaul CoTZ

Yes, had the same brief lag on the borders of highly radioactive zone in Garbage, when entering or leaving it, worse if staying in it. Looks like script is too heavy for engine, because it never happens in CoC 1.5r7 with patches, in same conditions. When it comes to 1.5r7 armor radioprotection tiers are completely messed up there, while COTZ is much more balanced, I didn't even have to tweak outfits configuration files here and all.
So as for now I don't know how this performance issue can be fixed, but on the other hand I honestly can't say that this addon adaptation is a must-have for COTZ, unlike CoC.

Good karma+2 votes
jeredy_hothead
jeredy_hothead - - 126 comments @ CoC Main Storyline

If I'm getting you right, in the very end you have to shoot all bulbs, like electric coils, above the pods where ghostly scientists are sleeping. Then defeat every poltergeist and there will now be an active lever at one of the tables stationed in that same room, close to the walls.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ STCOP 3.4 Patch [#25] CoC 1.5r7

If crash occurs before client even managed to launch there is still a possibility that error description was written in appdata\logs\openxray_x64.log

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Grok's & Nav's masks HUD CoC 1.5r7

Should be installed on top of Moddb.com
This addon contains only High Res mask textures.

Good karma+2 votes
jeredy_hothead
jeredy_hothead - - 126 comments @ Smurth LilGABE HUD animations hybrid (ver.2 -moves enabled) 1.5r7

Never tried with anything except 1.5r7, but r6 comes very close feature wise, so it is worth to try at least, might work without additional editing.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Smurth LilGABE hybrid CoTZ

Should work with any weapon pack.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Inventory Enhance (expansion 1) 1.5r7

No, there are no backpacks in 1.4.22 at all.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ STCOP 3.4 Weapon Pack port 2-D scopes 1.5r7

This is standalone CoC 1.5r7 (unofficial patch) STCOP 3.4 version.
Install this and also patch Moddb.com

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Smurth LilGABE hybrid CoTZ

CoTZ console is absolute clusterduck, yet still could you trace anything related when invoking bugged animations?
Also, when it happens again - try to quit game and copy/paste gamedata\meshes folder from this addon to your CoTZ.
Right now I can't see how it can be a script issue.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ Dynamic Time-based Tonemap

Теоретически можно, но только отслеживая по координатам игрока и изменяя настройки освещения при входе/выходе из затемняемого сектора. На сколько этот вариант приемлим не знаю, надо тестировать. К сожалению, туннели (как на янтаре и в мертвом городе) считаются надземными сооружениями, так как расположены на все том же игровом уровне, без переходов, и установить отдельное распределение света для них не представляется возможным. Как-то так.

Good karma+1 vote
jeredy_hothead
jeredy_hothead - - 126 comments @ STCOP 3.4 Weapon Pack port 2-D scopes 1.5r7

I'm not developing engine, this is only possible if xr_Sanya integrates PiP scopes support into another patch, but as far as I know he is currently occupied by something else.

Good karma+2 votes