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Comment History
jeffsim
jeffsim - - 9 comments @ Redesigned character pane

Yeah, I have no shame :). Well, some: it's actually from Oryx's set for which I purchased a license. Check out Oryx Design Labs for all of them; he's got some cool stuff for low-pixel indie game devs.

Good karma+1 vote
jeffsim
jeffsim - - 9 comments @ 7YRL: The Seven Year Roguelike

Thanks for the good word! The 8bit sprites aren't quite public domain though - I purchased a license for them from oryxdesignlabs and have been very happy with them so far. I did do the extension into animation though as the oryx set is just the single image; that explains why they look good standing still but janky when moving ;). The 24bit images come primarily from Ails' '420' public domain set (google ails 420 to see it).

Good karma+1 vote
jeffsim
jeffsim - - 9 comments @ 7YRL: The Seven Year Roguelike

Yep! Most of the game is in the 'proving out the infrastructure' stage and I haven't worried too much about making it all look 'right' just yet. Loooot of polish waiting to be done after I get the systems themselves solid ;). Thanks for the feedback!

Good karma+1 vote
jeffsim
jeffsim - - 9 comments @ Persistence beyond death: Skills

Thanks! I'm looking forward to spinning up more of the progression systems and seeing how the interplay between them all works. Originally I wanted to have every progression be impactful since those are more fun, like finding a legendary in Diablo - e.g. not "+5% damage" but rather "+50% damage". But working through the math, you end up with a system that can go out of whack very quickly, where the difficulty ramps too quickly between levels early on (so that it's still challenging later). Kind of like a spring simulation which goes haywire. There's a balance in there somewhere, but I suspect this'll involve a lot of testing and balancing. Luckily I've got 7 years to get it right ;)

Good karma+1 vote
jeffsim
jeffsim - - 9 comments @ Dragon's dungeon (Roguelike/RPG)

Love the look and feel!

Good karma+4 votes
jeffsim
jeffsim - - 9 comments @ New features: health bars, rogue/mage/hunter tiles, resting, and tons of bug fix

Hey, thanks! Take a look at Oryx's stuff (oryxdesignlab.com) for more. I picked up a license for his 8bit sheets and have been using those as the starting point for the mobs. I'm hoping the shadows and lighting give it all a unique look-and-feel...

Good karma+2 votes
jeffsim
jeffsim - - 9 comments @ Hello ModDB!

Hey, thanks! A long way to go, but I'm really enjoying working on it so far.

I switched DNS providers yesterday and hit a few bumps in the process, which probably explains why the links wasn't working. It seems to be good now - thanks for the heads up, though.

Good karma+3 votes
jeffsim
jeffsim - - 9 comments @ Hello ModDB!

Thanks; it's a new (I think :)) technique I came up with that uses a very high-FOV 3D projection to generate the 2D shadows. I wrote a bit about it at a high level here: 7yrl.wordpress.com

Good karma+2 votes