Will there be Mexico and Cuba?
Will there be Mexico and Cuba?
vai ter tropas costumizadas? prq entrando numa questão mais """filosófica"""",vc como jogador/lider, vai criar o seu novo governo e nova cultura, muitas culturas surgiram e sumiram nesse período, seria interessante ter essa opção disponível ou vc tambem pode manter a cultura ja existente como no mod 16th Century, outra seria criar vilas, fortes e cidades, mas essa parte ja é delírio meu XD
meu pc não é foda, mas tbm não é ruim e mesmo assim o mod trava muito, não creio que seja performance e sim algum item ou no cenário que esteja dando erro e espero que seja resolvido, a ideia do seu mod é incrível 🤙🤙
will there be a culture substitution mechanism? "X" culture troops will not appear in a certain place after that place is dominated by another people. it would be very good if it had.
is a "no new factions to be added" rule still in place?
it may seem that I'm underestimating your work, but I'm not, I love this mod, but it is the problem of great mods that create great expectations, even if not the modder's intent.
good job.
should put Brazil, at least the coast :..(
the game works well, without visual bugs, but the problem is that when I become a noble, the other nobles stop walking on the map, so I get lonely middle of the map and all the lords are inside the castles and cities
anxious to be able to resuscitate lost civilizations, already has inside the game to choose culture, just get to put on Greek armor, hibericas, among others in the faces and ready
my PC is bad, I can not enjoy 100% of the "Renaissance", because my PC has problems with games that use "Hemisphere" as a base, even so I found the "Renaissance" it beautiful, great gameplay and I hope the same "Peloponnesian War", even without being able to play it either 😢
you could use a "Medieval Conquest" mod script to cause new random factions to appear on the map; a good script is the "Gekokujo - Daimyo Edition" mod that "converts" the captured cities, castles and villages to their culture, substituting the "X" unides for the "Y". good job :)
would be really good, to rescue other civilizations that were engulfed by the Roman Empire, such as the Iberians, Greeks and others
There is a corinthian helmet, which is bugged, it appears below the feet
it would be interesting to be able to rescue lost civilizations, for example, Greeks, Egyptians. Once I tried to make a save, with the idea of restoring greece, there are tracianos and hoplitas, but with time I got discouraged, because it became limited, to be able to bring these cultures or others more in the option to choose what the culture of the kingdom would be FANTASTIC, :)
my game still happens the bug in which the lords stop circculating on the map (I did not find the last comment that I did here, sorry to be repetitive)
my game is giving a lot of lag, and some items were normal and then turned black, but even then the game is very good, I advise to play anyone who has a good computer :)
you could by a massive map, just like the Anno Domini, so you can for more cities, it would be nice if you had the americas to explore =)
yo estaba esperando por mods sobre América latina, usted podría hacer uno sobre la gerra del paraguay, o algo más "generico", que engloba el maximo de los paises de la america del Sur? :)
Always wanted to see in this nod the option of being able to choose custom troops or even choose which side to help, for example, the White Vaegir can support them and see them in power with their respective exclusive units, instead of using the communists, among other antagonists of each of the existing factions.
I had a save, where I commanded the Sarranid's and had conquered the territories of the Khergits and the Revolucionarios de São (I can not remember the name of the saint), it was strange, at least for me, they still be "communists" if they are now part of of my Sultanate.
I know it's a lot of work to do, but I would leave the game to a lesser extent, to be able to define the Culture (not only the politics and the guards of the castles) but the recruitment issue, for example, I choose the Swardian culture, , the villages that formerly belonged to the Nord now offer Nord units.
It would be very cool :)
I think it's a problem in the base mod you're using, correct me if I'm wrong, but you use the "16th Century the Northern Hemisphere", and I remember that I also had that same problem with it, I know the problem It's not your mode, but if you can help me, I'd thank you forever.
always happens when I become Lord, the other lords stop circulating the map and stay inside the castles forever, I made a new save, for each update and always happens
I do not know why, and it does not show any error messages, they simply disappear and hide in the castles
the castle of Torino is closing the game
the lords continue to disappear from the map :..(
there is a bug that happens in my where the lords stop moving on the map, when I become lord, this is common, I do not know if it is a mistake that happens in the game and everyone or if it is only in mine, if it is only in the My game, could someone help me make it? I did not want to have to stop playing this mod, I'm very excited about it, but this bug is the only thing that makes me sad :(
also found some floating castles Ex: Oujda, in the sultanate of morocco
another suggestion would be to use the maps of the Anno dominis (although it does not have part of the Arabian peninsula, the region that corresponds to pakistan, you would have to read them), or the one of the Bellum imperium, I think they are more precise, and would enrich even more your project.
jefffacil
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