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Comment History  (0 - 30 of 34)
jdzero
jdzero - - 34 comments @ JC Denton Alucard Model + Hellsing Jackal

Probably modified the Player Class to take from separate model file, though this is a very, VERY -generalized- explanation.

Good karma+1 vote
jdzero
jdzero - - 34 comments @ blender md3 import-export tool

Which version of Blender is this for?

Good karma+2 votes
jdzero
jdzero - - 34 comments @ UT Community SDK

Is this still being actively supported?

Good karma+2 votes
jdzero
jdzero - - 34 comments @ Deus Ex: Majestic Revelations

Got ya~

I was a little confused since the UE5 itself isn't going to happen until next year, and so we're still sitting on 4.25~

Good karma+1 vote
jdzero
jdzero - - 34 comments @ Deus Ex: Majestic Revelations

This is an Unreal Engine 5 remake of Deus Ex GOTY. We are not just remastering the game, but building almost everything from scratch in the most powerful...


Don't you mean Unreal Engine 4?

Good karma+1 vote
jdzero
jdzero - - 34 comments @ Now AI avoids obstacles.

Pathing is looking good, so far!

Good karma+2 votes
jdzero
jdzero - - 34 comments @ Hatchet

Would love to see a full run-down of your process of getting from Blender 2.7 to Deus Ex. I've been trying to figure that problem out for forever, and at one point I 'kind of' got it by using Milkshape 3D as a pipeline.

Still, if you have a cohesive route for this, I'd be much obliged! Dunno if you want to post a huge thing in comments, or if you have a blog that you could link to with a more in-depth instruction set on that.

Been meaning to do some work updating character models for the vanilla game, myself. :D

Good karma+1 vote
jdzero
jdzero - - 34 comments @ Yet another failed DeusEx remake mod

All I can say is; I hope you find a way to get reflections to work. The engine was hard coded to not allow them, and any attempts I've seen doesn't allow for PC reflections, either.

Good karma+1 vote
jdzero
jdzero - - 34 comments @ Yet another failed DeusEx remake mod

Can't wait to see more about this, in the future! :D Also, hopefully we get a nice, detailed dev blog on how you got around certain problems that UT2k4 presents.

Good karma+2 votes
jdzero
jdzero - - 34 comments @ Deus Ex: Revision

Played through The Fall on Mobile and PC.. GOOD ... GOD.

Good karma+4 votes
jdzero
jdzero - - 34 comments @ Deus Ex: Reborn

I remember back in college when I first saw this being posted. Was very excited since I was a fan of UT2k4. Revision is pretty nice, but I think the HDTP models are a little out dated and could use some work. :I

Good karma+1 vote
jdzero
jdzero - - 34 comments @ Gameplay Footage #3b - Mission 00 (Training) - Jay

Comedic hi-jinks ensue ...

Good karma+1 vote
jdzero
jdzero - - 34 comments @ We are not dead!!

I would love to see this come to fruition! :D

Good karma+1 vote
jdzero
jdzero - - 34 comments @ Bugbeast HD Skin

A lot of the models were pretty poor in the earlier games. Still, these buggers creeped the hell out of me the first time I played it, between the clicking, weird movement animations, and just the strange silhouette of the creatures in general.

Good karma+1 vote
jdzero
jdzero - - 34 comments @ Gym2

The DirectX 10 support for this always feels like it's making everything over-bright with the bloom effects, and messy with the semi-bump mapping. Features that, yes, can be turned off, but always feel like they ruin in-game screen-caps.

Good karma+2 votes
jdzero
jdzero - - 34 comments @ Daggerfall Screens

Considering those are towns, in one region that is 1/10th the size of the full game map...

Good karma+1 vote
jdzero
jdzero - - 34 comments @ Deus Ex Revision HongKong Market Video

"Deh mawket wiw cwose in too owAH"

Looking neat so far! :D

Good karma+3 votes
jdzero
jdzero - - 34 comments @ Factory

Too bad that you have to be a bit more inventive with lighting as shadows don't bake into meshes within the engine.

Good karma+1 vote
jdzero
jdzero - - 34 comments @ Factory

Taking the Mesh route is smart, considering how, now-a-days, everything is done in a 3D modeling program, and anything else is just used to block in the level. :D

Good karma+1 vote
jdzero
jdzero - - 34 comments @ JC Denton

Kind of reminds me of the Duke Nukem mod that added 3D sprites and updated textures. o:

Good karma0 votes
jdzero
jdzero - - 34 comments @ Paris

I think the last thing Deus Ex needs is bump mapping. :\

Good karma+2 votes
jdzero
jdzero - - 34 comments @ MPS Headquarters

I would say that this might be more detail than what the engine itself is used to, and TNM has spoken about this sort of thing. But otherwise, very nice looking, indeed!

Good karma+2 votes
jdzero
jdzero - - 34 comments @ HDTP Preview

Animation feels a little stiff. :\ But otherwise this pretty awesome.

Good karma+1 vote
jdzero
jdzero - - 34 comments @ Final Fantasy VII: Mako Dawn, Mako Dusk

Keep up the super awesome fantastic work! :D Even if you only get to Midgar in how much you get mapped, it'll be once step closer to being ******* awesome as all get out... <.< Plus the fact that it'll be Midgar, which is like 2 cities stacked on top of each other, yeah... either a lot of copy/paste of set pieces, or one hell of a large download. XD

Good karma+1 vote
jdzero
jdzero - - 34 comments @ Final Fantasy VII: Mako Dawn, Mako Dusk

Now all we need is a Cloud ragdoll AND WE'RE IN BUZINESS!!!! 8D

Good karma+1 vote
jdzero
jdzero - - 34 comments @ Esc

For every bad comment, I will download this. And there's always a loose copy of this mod out there somewhere, be it their website, or otherwise.

Good karma+1 vote
jdzero
jdzero - - 34 comments @ TNM Developer Commentary #3

You should reinstall it anyway.. because it's Deus Ex.

Good karma+4 votes
jdzero
jdzero - - 34 comments @ The Nameless Mod

Heh.. well with DX3 in the works, it's awesome to go back and play the original. And this mod just adds to the experience. Considering the fact that you went through ALL the way to get voice talent and what not.. this is a VERY crazy, but very awesome modification!

Good karma+1 vote
jdzero
jdzero - - 34 comments @ frq1

That's pretty crazy.

Good karma+1 vote
jdzero
jdzero - - 34 comments @ ME-32B Modular Grenadier Rifle

Scan-line isn't too slow as long as you can get your render settings correct. I'm a bit of a light-trace user myself, mainly for stills though.

Good karma+1 vote