Yeah. I will eventually learn it when I need it for the game, but it didn't feel necessary for this one. The reason I only had straight walls was actually because of the gameplay. I didn't want the player to be able to get caught in a dead end, so I always gave the player little loops to move around. Originally the levels were completely open but I needed to add some columns for the player to hide around.
I will take a look at that tutorial though. Maybe I can mock up some A* this weekend.
JasonHPickering
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