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JasonHPickering
JasonHPickering - - 2 comments @ Simple AI Pathfinding

Yeah. I will eventually learn it when I need it for the game, but it didn't feel necessary for this one. The reason I only had straight walls was actually because of the gameplay. I didn't want the player to be able to get caught in a dead end, so I always gave the player little loops to move around. Originally the levels were completely open but I needed to add some columns for the player to hide around.

I will take a look at that tutorial though. Maybe I can mock up some A* this weekend.

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JasonHPickering
JasonHPickering - - 2 comments @ Simple AI Pathfinding

No. I have not had a reason to do that yet. I have made a few small seven day roguelikes. But for them I just used a flood fill path finding. It's not the fastest, but it was easy to do so I just use that. I usually make games with smaller play fields, so path finding ends up being pretty easy.

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