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Comment History
janzenerik
janzenerik - - 9 comments @ Utjan's Item UI Improvements

ah darn, well at least I can disable ammo names in the provided MCM.

Good karma+2 votes
janzenerik
janzenerik - - 9 comments @ Utjan's Item UI Improvements

It seems like the old Shotgun Dart ammo is bugged and shows its item id instead of its ingame name.

Good karma+2 votes
janzenerik
janzenerik - - 9 comments @ New Extensible RF Sources 1.5.2

should I load it before or after it?

Edit: Playing with it loaded after the sidequests mod, works fine.

Great mod, good job!

Good karma+2 votes
janzenerik
janzenerik - - 9 comments @ New Extensible RF Sources 1.5.2

is the RF Hidden Package Sidequests mod compatible?

Good karma+2 votes
janzenerik
janzenerik - - 9 comments @ [DLTX] Extended mag upgrade + full upgrades [1.5.2]

Hey there, i'm coming across the same problem that someone else had a year prior, there's no audio coming from some of my silenced guns. But it was listed as.

! Can't find sound 'wpn_9_2_sil_upgraded'

I need help, please!

Edit: okay, when applying the silencer affinity upgrade, that's when the error message is sent. When this mod tries to find that file, it comes up with nothing. I haven't been able to find them.

Good karma+2 votes
janzenerik
janzenerik - - 9 comments @ [DLTX] Attachments Position Fix for Vanilla Icons

I noticed that this mod doesn't seem to be compatible with the Dynamic Icon Indicators mod. It seems to overwrite that mod and doesn't allow the icons to display.

Just something I noticed.

Good karma+2 votes
janzenerik
janzenerik - - 9 comments @ Ashes 2063

Does anyone know where I need to go to find the missing scavs? I've wandered throughout the outcast site but I feel like I'm going through the wrong area, can someone help?

Good karma+2 votes
janzenerik
janzenerik - - 9 comments @ Total Chaos

I have a gripe for those enemies that can only move when you are viewing them and can kill you in one hit. Why can't they be killed? Even after filling them with shotguns shells, bullets, and even explosives, it's pretty ridiculous that they are unaffected. It makes them more annoying than scary
Maybe they can only be killed with explosives? This can make them sill scary early game, but it can at least make the player get a foothold late game.
Just a though, it's an awesome mod anyway.

Good karma+2 votes