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Comment History
james_369
james_369 - - 2 comments @ The Worry of Newport

Thanks, yeah that the only thing that killed the atmosphere for me, I was blown away in my first playthrough, overall superbly executed and glad the issue’s already been addressed, one of the problems of downloading something the minute its released :). I’m eagerly awaiting the hot fix before I plunge into part 2, can’t wait. One thing didn’t mention was how brilliantly the story was told and unfolded, reminiscent of Shadow over Innsmouth, (in a good way) and feeling a much more accomplished reimagining than even Bethesda’s Call of Cthuthu:DCOTE managed. Keep up the good work.

Good karma+1 vote
james_369
james_369 - - 2 comments @ The Worry of Newport

I’ll start with the biggest compliment a mod maker can receive; I picked up a copy of Crysis simply to play this mod. As a huge Lovecraftian horror addict suffering from withdrawal after completing Amnesia and Penumbra, I desperately needed a quick fix. The opening dock and beach area is simply stunning and overall I enjoyed part 1 enormously, having not ventured into part 2 yet. I will post a proper review at a later date as this was game i greatly enjoyed.

However, there is a rather major gripe, which may just be an issue with my install of the mod, in which case I apologise, but unfortunately rather dented my overall enjoyment of part 1 and was as followers:

[Spoiler Warning, although it my be advisable to read to avoid the frustration I experienced and I’ll try to avoid any explicit mention of what happened]

At the end of part 1 it really wasn’t clear that it was actually the end and thought I had made a wrong move and met my untimely demise. I trawled the internet for clues, read that the author of the mod had said on the release of the previous version that different parts of the game could be unlocked depending on what notes were read and what set pieces were unlocked. I therefore restarted the game again searching everywhere for notes and anything I had missed, literally following around all the invisible barriers. Again I fell foul of same ending entering this particular building, meeting with a death and a black screen that didn’t change no matter how long I waited. I restarted the game once more searching through everything again, long story short, same ending.

With deep frustration I booted up part 2 only to find that this indeed was the correct ending all along. I wonder if part 2 was meant to boot up automatically after the black screen in part 1. However it would have been simple just to write on the black screen at the end "to be continued” or "continued in part2” or “End of Part 1” to avoid the player simply thinking he’d died and start again.

Good karma+2 votes