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A fan of Command & Conquer series particuly Zero Hour and Shockwave mod. Like to play Steam alot. And i lua code, script, model, map, etc. I help people when i can and try my best to help. Feel free to add me anytime if you need help or just want a friend.

Comment History  (0 - 30 of 73)
Jacob1357
Jacob1357 - - 73 comments @ ChaosFA v2.4

I'm having a weird bug with the auto-repair unit icon cycling through faction logos, no power, etc

Cdn.discordapp.com

Also I can run the mod and other mods just fine it seems by using the exe from Github.com and patching it with the 4GB patch. (( On the Steam version ))

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Revamp Expansion Mod (RVE)

Anybody know what the option for Tarmacs does? It's been bugging me that I can't find anything about it.

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Revamp Expansion Mod 2.0 Beta 1.1P2

They automatically upgrade now hence why the construction options were removed. Just look at your mass income when getting the research unlock and you'll see.

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Revamp Expansion Mod (RVE)

I'm going to say after playing the most recent update that I absolutely like the direction the mod is taking. One thing I like is how important it is to keep upgrading power production while also making sure it's protected due to the chain reaction that could occur when destroyed.

One issue I did have out of everything else being really well done is regarding the UEF experimental units being incapable of fighting against most of Cybran experimental units.

For example I had two King Raptors, three Armored Fortresses, four Riot Tanks, two Tera Flying Fortresses and three Mega Flying Fortresses.

Which had to fight three Cybra Rex's, one Black Widow, and three Hellbringers. And I lost everything I had while they only lost one Hellbringer and a Cybra Rex.

I even made sure to engage as long as possible out of the Cybra Rex's flame breath and even then it didn't give enough time to put out enough damage.

All I ask is if you guys might give a look into it because I feel like UEF Experimental units need some buffs to their hitpoints and/or regeneration. Maybe also tone down the Cybran Experimental unit Damage a little?

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Rise of the Reds

Sorry just couldn't find the responses from anybody about it. Thanks for the tutorial though, worked like a charm!

Good karma+3 votes
Jacob1357
Jacob1357 - - 73 comments @ Rise of the Reds

I wanted to come back and try out the newest public beta version, but apparently anytime I try to access their forums I just get, "Could not determine your IP address"

This has been mentioned plenty of times already, and there's no response from any developers of how this can be solved.

Can somebody give a solution to this?

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Operation Firestorm Beta 02 - Patch 01 (GER+ENG)

Absolutely amazing mod! I know generals challenge isn't supported, but I really appreciate you leaving it enabled so I can fool around with what challenges don't crash.

Are there plans to ever tune up the challenge in the future after the Toxin general is finished?

Good karma+3 votes
Jacob1357
Jacob1357 - - 73 comments @ Revolution Project : Addon2 Forgotten War

It seems to be trying to parse all the normal game's files. Not sure why it's doing it, but i'm running Windows 10. But have installed and played other mods perfectly fine so far it's just this one having issues.

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Revolution Project : Addon2 Forgotten War

Keep getting the "Technical Difficulties" serious error on splash screen. I've tried multiple compatibility settings as well as resetting the Options.ini file but nothing is working. (Using the first decade version.)

According to the crash file,

;Reason Error parsing INI file 'Data\INI\Object\americamiscstuff.ini' (Line: 'Object LargeTripleParachuteSledge ')

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Mental Omega

I have a suggestion as somebody who plays Skirmish and LAN with a friend vs AI.

Would it be possible to merge Tech Share with the Fortress maps by chance? It'd be pretty awesome to have all the sub-faction tech in a holdout against the AI.

Really love the two slot fortress map as well! I hope there might be more of them as me and my buddy have a blast on it.

Been playing this mod ever since 2.0 and these updates just never cease to get better and better! Keep up the great work guys!

Good karma+2 votes
Jacob1357
Jacob1357 - - 73 comments @ C&C Untitled 3.0 Beta - Manual Install

You can just go to downloads and click "Keep File" if Chrome blocks it. But i'd assume it's for those who actually think Chrome can properly detect viruses. (Hint: It can't.)

I'd rather let my paid anti-virus tell me if something is a virus over Chrome. :P

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Deep Impact

And when the mod does release it will be glorious. Patience is very rewarding.

Good karma+4 votes
Jacob1357
Jacob1357 - - 73 comments @ Contra

I just picture a Santa hat on your overlord avatar when you say that.

Good karma0 votes
Jacob1357
Jacob1357 - - 73 comments @ Command and Conquer:Condition Zero

So really loving the updates on this. I was wondering if some factions had missing sounds or not? Some of the units have no attack sounds and i'm not sure if it's something with the mod or the installation?

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Contra

Awesome! You guys are great, thanks for the answers!

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Contra

Any idea why it might be crashing for me? It seems to do it with any mod that allows general challenge.

Unless you mean that you've fixed it for the next update?

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Contra

Is there anyway to disable the propaganda ambience added in the most recent update? I understand it was added to make it a bit more logical to be actual propaganda being broadcasted but it can get really annoying if you have to build multiple sources as it seems to stack over each other.

If it's not too much to ask would it be possible to add an option to disable the idle ambience from propaganda sources in the sound settings in the launcher?

Also i'm not sure if it's just me but the air force general challenge always seems to crash with a serious error no matter what faction i'm playing and it's always at random points of the challenge.

Sometimes it doesn't happen but about 4/5 times it always crashes and I don't know why the air force general challenge seems to do that.

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Annihilation 1.00.031

For some reason the cursor for the mouse doesn't show up in the main menu?

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Contra 009 BETA

Having that issue with the "GUI:Missing UNIT UNIT" with some of the new stuff in this version and I never had this problem before.

Any idea how to fix it?

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Contra 009 BETA

Can you guys host this on MEGA or another mirror? The Moddb servers really hate me for some reason and continue to stop downloading not even halfway in.

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Rise of the Reds

Alright good to know it's not just me. Thanks for the answer.

Good karma+3 votes
Jacob1357
Jacob1357 - - 73 comments @ Rise of the Reds

I gave my vote to this mod as it's been a favorite of mine for a long time.

But I have one issue that has come up since the latest update. I always played with a friend of mine on LAN/Network and never had any problems, but now we get extremely bad pause up lag.

We have tried changing our graphics settings, syncing our options.ini files to match, but no matter what it continues to start and stop with the pause ups.

I don't know if it's the mod or just something wrong with a setting but i'd really like to know if anybody knows the fix for this.

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Command and Conquer:Condition Zero

Nevermind I deleted the scripts in the Data folder and it fixed the AI as well as the crash that occurs after 10-20 minutes into a game. c:

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Command and Conquer:Condition Zero

The AI isn't working anymore. Any idea what the cause is?

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Rise of the Reds

So when you pick it up with a bomb truck does it give you the China Advanced Salvage? Because i'm trying to figure out how to get that tech. Thanks for pointing that out too!

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Rise of the Reds

Is it just me. Or does the China Nuke Salvage not work right now? I used salvage numerous times on it and it never picks it up.

Also when playing LAN with my buddy the game desynced the moment I fired 3 claymore artillery at the same time. Whether or not it was the cause is beyond me but I just wanted to throw it out there.

I really like how you can see allies strike markers and detection ranges now. That just makes the coordination so much more easy!

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Rise of the Reds

Chemical Suits + Veteran Generals Power Upgrade will cause the crashes as USA. Choose between the two but if you get both expect to crash 20-30 minutes in.

Good karma+4 votes
Jacob1357
Jacob1357 - - 73 comments @ Rise of the Reds

I think the AI is pretty well done now. But my only issue is no matter what. (I do mean ANYTHING.) They will keep building supply centers at the player's base as if they aren't there. But the reason it's a problem is when I block off all spots near the supplies (Which is also depleted at this point) They build inside of buildings just to have it in the way... It's rather irritating and I wonder if it's just me who has that problem.

Good karma+1 vote
Jacob1357
Jacob1357 - - 73 comments @ Rise of the Reds

Well if two years can be called "Soon" I think it's only fair that could/might be their definition of "Very Soon"

Good karma+2 votes
Jacob1357
Jacob1357 - - 73 comments @ Rise of the Reds 1.85 Trailer

Soon -> Very Soon. "Upgrade Complete."

Good karma+2 votes