• Register

This member has provided no bio about themself...

Comment History
iStrong
iStrong - - 24 comments @ The Armed Zone

Very cool! Thank you for the heads up! Can't wait to jump back into anomaly once TAZ will be released for it.

Good karma+2 votes
iStrong
iStrong - - 24 comments @ The Armed Zone

Hello! How is the port to anomaly progressing? Could you give us any rough time estimates or a progress report at least?

Good karma+1 vote
iStrong
iStrong - - 24 comments @ Anomaly Magazines - Weight and Text Fixes

What's wrong with that? Most pistol mags cost between 25-50$ in real life which is either just below 2000RU or over 5000RU. Nothing wrong with these prices.

Good karma+2 votes
iStrong
iStrong - - 24 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

If you'd have played Escape from Tarkov, you'd be happy with the time it takes to fill mags, in EFT it's pretty much twice as long, and EFT is a online only game. I like your idea but i think the time it takes to fill a big mag is okay. Just buy multiple mags. You'd really only top them up when out of combat anyway, so that long time shouldn't be too much of an issue. Just be in a safe location.

Good karma+1 vote
iStrong
iStrong - - 24 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

Do the mags, ammo and guns fit? Every gun has it's own magazines, you can't use same ammo mags interchangeably between guns. Addon works fine for me. Drag compatible ammo on compatible mag, it starts loading one by one until the mag is full. Then drag mag on equipped gun. Don't press anything when the mag is getting filled or unfilled or it will cancel the action.

Good karma+1 vote
iStrong
iStrong - - 24 comments @ Ukrainian Voices 1.2.2 [1.5.2]

Just delete all the added files of this mod, under gamedata folder.

Good karma+1 vote
iStrong
iStrong - - 24 comments @ N.R.W.L (Npc Rank Weapon Loadouts) Anomaly V1.5.1

While the Ukrainian army does for the most part use warsaw pact weaponry and nowadays a lot of their own made weaponry, they still use a few western weapons too. It makes sense that since Ukraine is pro-west nowadays that they will buy weapons from the west more often. You can find Ukraine's military equipment on wikipedia pretty easily, it lists pretty much all of the equipment they use currently. So i hope you don't just remove all western weaponry from their loadouts.

Good karma+2 votes
iStrong
iStrong - - 24 comments @ The Armed Zone

I've already figured it out, it wasn't an auxiliary item, it was just a melee item. It has a condition bar and you can equip it. Beard sells a different modeled hammer that has the identical description, but that one i could use for dismantling weapons.

Good karma+1 vote
iStrong
iStrong - - 24 comments @ The Armed Zone

I thought you can make scrap out of your weapons with primitive tools in misery 2.2? Or so i've read, tools like hammers and crowbars are supposed to be "primitive tools" that can also dismantle weapons, unless i'm misinformed. I saw in someone's let's play them right click on a crowbar and press use and the dismantle option popped up, without having any sets or kits with them. The description on the old hammer(reusable) also says it can dismantle things. Weird.

EDIT: So i've figured it out. There's 2 "Old hammer (reusable)" that beard sells, and one of them is a melee weapon and the other is an actual tool that you can't equip as a weapon. That one lets me use it and salvage stuff. It's a shame the other one can't do the same, the description still lists that it should be able to.

Good karma+1 vote
iStrong
iStrong - - 24 comments @ The Armed Zone

I don't know if this is a misery thing or relates to this mod, i'm playing this for the first time, how do i disassemble/dismantle weapons? I bought a hammer from beard and the description says it can dismantle guns, but right clicking on the hammer doesn't give me a use prompt? Do i need to do this with a vice, or in a special place or something? Sorry for this noob question lol, can anyone help me out? I've got the TAZ beta patch 1.12.3.1 installed as well.

Good karma+1 vote
iStrong
iStrong - - 24 comments @ 1257AD - Enhanced Edition

Game freezes/crashes every time i travel from Kiev to Smolensk after i'm about halfway there. Just hangs up. I've tried forcing single threading mode, windowed mode, didn't help. Please fix.

Good karma+1 vote
iStrong
iStrong - - 24 comments @ SWAT: Elite Force

I see. Is there a possibility that this is caused by having "too many" people in MP? I played together with my 3 friends so maybe having 4 players in MP is too much to handle? I used to play with 2 friends and it was pretty much fine for over 5 missions, but when i got 3 friends together it pretty much crashed in 2 out of 3 missions. I'm guessing engine limitation?

Good karma+1 vote
iStrong
iStrong - - 24 comments @ SWAT: Elite Force

In coop campaign me as a host i don't crash anymore but my friends got 2 crashes in 2 maps now, and when it crashes, it crashes for every client in the server. Here's the log.

No Label

Crash Time: 05/04/17 21:08:30

OS: Windows NT 6.2 (Build: 9200)
CPU: GenuineIntel PentiumPro-class processor @ 3408 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 1060 6GB (7653)

UserName: Xypros
ComputerName: DESKTOP3DERQCL
Application location: C:\Program Files (x86)\S.W.A.T. 4\ContentExpansion\System\

SWAT Build Number: 5.2

Access Violation caused General protection fault!

History: ASwatAI::execGetAimOrigin <- UObject::CallFunction [SCRIPT='SwatGame.SwatAI.GetAimOrigin' OBJ='SwatEnemy123'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAI.GetAimRotation' OBJ='SwatEnemy123'] <- UObject::CallFunction [SCRIPT='Engine.HandheldEquipment.GetPerfectFireStart' OBJ='HK53SMG0'] <- UObject::CallFunction [SCRIPT='Engine.FiredWeapon.TraceFire' OBJ='HK53SMG0'] <- AActor::ProcessState [Stack: 'HK53SMG SP-Hospital.HK53SMG0'] <- AActor::Tick [Actor: 'HK53SMG0' Actor->bDeleteMe: FALSE] <- AHandheldEquipment::Tick [(HK53SMG SP-Hospital.HK53SMG0)] <- TickAllActors <- ULevel::Tick [(NetMode=3)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Client'] <- MainLoop

Good karma+1 vote
iStrong
iStrong - - 24 comments @ SWAT: Elite Force

Great news! Other than that crashing issue, me and my friends love the mod. It's a ton of fun. A little off topic in regards to the traps, how do we disarm them ourselves? In SP i always made my bot teammates do it.

Good karma+1 vote
iStrong
iStrong - - 24 comments @ SWAT: Elite Force

I was hosting the whole time and every map i kept crashing at random points. For my friends it was totally ok and they didn't crash at all.

Good karma+1 vote
iStrong
iStrong - - 24 comments @ SWAT: Elite Force

I also have a question. Do the traps only work in SP or do they also work in multiplayer/ campaign coop?

Good karma+1 vote
iStrong
iStrong - - 24 comments @ SWAT: Elite Force

Multiplayer coop campaign keeps crashing for no reason at random points. I don't get any error message either only "Swat 4 has stopped responding".

Good karma+1 vote
iStrong
iStrong - - 24 comments @ Valour2 (version next)

The bulgarian army has some problems with the units. At least the stug 3 and one artillery unit has a weird checkered graphic bug on the left side, where the unit picture should be. Also some units don't have a description/name. One of the artilleries doesn't have a name, when it kills someone the kill log just shows Player() AI Normal. I haven't tried playing other factions yet, but that's as much as i've noticed. Great mod otherwise!

Good karma+1 vote
iStrong
iStrong - - 24 comments @ German Soldiers Mod [MP Mod]

So, basically, bots in combat is a no-go? That's a shame :c

Good karma+1 vote
iStrong
iStrong - - 24 comments @ German Soldiers Mod [MP Mod]

Hello again! It's me, i once asked about you possibly including bots in the Combat mode. I see you've tried releasing them to the public, but you've removed them from the mod again, can you update us on the progress, or what's going on? Is there a possibility of this actually being a thing? If so, how would the bots act, will they just move around the map randomly, will they also stop buying units, like they do in Assault Zones? That's a problem that is still actual as far as i'm concerned. Otherwise, loving this mod. It's just a shame that the AI isn't more advanced, and Digitalmindsoft aren't improving them and adding them to other game modes, themselves. Would be most amazing. I of course understand, that this is a difficult task.

Good karma+1 vote
iStrong
iStrong - - 24 comments @ German Soldiers Mod [MP Mod]

Great stuff! Keep up the great work with the mod :)

Good karma+1 vote
iStrong
iStrong - - 24 comments @ German Soldiers Mod [MP Mod]

Great mod! Just a suggestion, in the summary page there are a couple of typos and also i think in the timesetting, Russia should be replaced with Soviet Union. It's incorrect referring to the Soviet Union as Russia in that timeperiod. Also a question, do the mod's custom made maps also work with the bots? That would be great. All the best!

Good karma+1 vote
iStrong
iStrong - - 24 comments @ L'Aigle

Hello! Thought of popping me head in and saying, this mod looks awesome! I have a question though. Will you include Ireland,Scotland and Wales aswell in the Campaign map? I'd love that. Because far too many mods ignore those countries and only include England in there. Being able to go to Glasgow or Dublin would be most awesome :D Considering, if they even were named like that back in the day. Anyways, great job, once again!

Good karma+2 votes
iStrong
iStrong - - 24 comments @ Europe 1200 - Beta 2

Just downloaded M&B WB 1.132 gonna try the mod out now.Nice Work Btw! Keep it up!And if u could id very like to see Poland,or Austria.Anyways your mod is awesome! :-)

Good karma+1 vote