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Indie gamedev for IfThen Software. I usually handle technical tasks, but I also pitch in with PR, marketing, and community management.

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Devlog #1 - Better Art, Alignment Correction, and Steam

Devlog #1 - Better Art, Alignment Correction, and Steam

Fruit Crawler

The first development log for Fruit Crawler, a snake-like puzzle game. Increased the resolution of the wood log, improved the explosion effect, fixed...

Official Steam Homepage

Official Steam Homepage

IfThen Software

We now have an official homepage on Steam, and there will be a new project announcement soon.

Nebulazor now Supports Google Chrome!

Nebulazor now Supports Google Chrome!

Nebulazor

Nebulazor, a vertical scrolling space shoot 'em up, now supports Google Chrome players!

Devlog #17: The Livestream

Devlog #17: The Livestream

Volund

In this development log, we discuss the livestream and the results we found after a month of streaming.

Devlog #16: The Bugs are Fixed... I Think

Devlog #16: The Bugs are Fixed... I Think

Volund

Today was pure bug fixing. Fortunately, I think I managed to squash all of them! I also redesigned part of the movement system to be event-based.

Devlog #15: Pulling is Buggy

Devlog #15: Pulling is Buggy

Volund

Today I worked on the "Pulling" mechanic. This turned out to be quite a bit more complicated than I expected. Included in this post: Bug screenshots!

Devlog #14: The World of Volund has been Mapped!

Devlog #14: The World of Volund has been Mapped!

Volund

A new sprite has been added, bugs have been fixed, the code has been refactored, and the world of Volund has been mapped!

Devlog #13: New Version and Lots of Fan Art

Devlog #13: New Version and Lots of Fan Art

Volund

In today's devlog, we discuss the new version of Volund, the solution to the disappearing caboose, a community report, and tons of fan art.

Devlog #12: The Mystery of the Vanishing Caboose

Devlog #12: The Mystery of the Vanishing Caboose

Volund

The good news: The "grabber dragged along" mechanic works, for the most part. The bad news: It was riddled with bugs!

Volund Livestream for 2/19/2015 - 2D MMORPG Game Development

Volund Livestream for 2/19/2015 - 2D MMORPG Game Development

Volund 3 comments

Mike will be finishing up the "grabber dragged along" mechanic then lag testing it. This livestream documents our development of Volund, a 2D MMORPG.

Devlog #11: Choo-Choo!

Devlog #11: Choo-Choo!

Volund

In today's development log, I discuss an... Odd... Bug that I finally fixed. I also show off the latest Volund invention! See inside for details.

Volund Livestream for 2/18/2015 - 2D MMORPG Game Development

Volund Livestream for 2/18/2015 - 2D MMORPG Game Development

Volund 3 comments

A new mechanic, "grabber dragged along", is in the works! This livestream documents our development of Volund, a 2D MMORPG.

Devlog #10: A New Mechanic and Helpful Bug Fixing

Devlog #10: A New Mechanic and Helpful Bug Fixing

Volund

The grabbing mechanic is finally working (watch the included animation) and Mike fixed a bug with the help of someone in the livestream chatroom.

Devlog #9: Holding Hands and Fast Iterations

Devlog #9: Holding Hands and Fast Iterations

Volund

How a group holding hands turned "violent", and issues with iterating quickly in the current engine for Volund, the 2D MMORPG we are developing.

Volund Livestream for 2/16/2015 - 2D MMORPG Game Development

Volund Livestream for 2/16/2015 - 2D MMORPG Game Development

Volund 6 comments

Mike will be finishing the movement hindering feature on today's livestream. This livestream documents our development of Volund, a 2D MMORPG.

Volund Livestream for 2/13/2015 - 2D MMORPG Game Development

Volund Livestream for 2/13/2015 - 2D MMORPG Game Development

Volund

Combat prototype stress testing and restraining game mechanic. This livestream documents our development of Volund, a 2D MMORPG.

Devlog #8: Friday Comic and New Versions

Devlog #8: Friday Comic and New Versions

Volund

A new Friday comic, and news about two new versions of Volund, the 2D MMORPG being developed by IfThen Software.

Volund Livestream for 2/12/2015 - 2D MMORPG Development

Volund Livestream for 2/12/2015 - 2D MMORPG Development

Volund 1 comment

Today, Mike will be implementing the “Hinder Movement” game mechanic. This mechanic supplements the grabbing mechanic, and will allow you to prevent...

Volund Livestream for 2/10/2015 - 2D MMORPG Development

Volund Livestream for 2/10/2015 - 2D MMORPG Development

Volund

During today’s livestream, Jake will be prototyping Volund’s combat system. Jake is the designer/artist/creative individual on the team. He is using...

Volund Livestream for 2/9/2015 - 2D MMORPG Development

Volund Livestream for 2/9/2015 - 2D MMORPG Development

Volund

Today, finally, the grabbing feature will be finished. This livestream documents our development of Volund, a 2D MMORPG.

Volund Livestream for 2/6/2015 - 2D MMORPG Development

Volund Livestream for 2/6/2015 - 2D MMORPG Development

Volund

Today is the beginning of iteration 41! This livestream documents our development of Volund, a 2D MMORPG.

Volund Livestream for 2/5/2015 - 2D MMORPG Development

Volund Livestream for 2/5/2015 - 2D MMORPG Development

Volund

On today's livestream, Mike will be finishing the new game mechanic, grabbing. This livestream documents our development of Volund, a 2D MMORPG.

Devlog #7: Version Numbers & Grabbing

Devlog #7: Version Numbers & Grabbing

Volund 1 comment

Volund now has a visible version number, and Mike discusses another issue he ran into with Mockolate.

Volund Livestream for 2/4/2015 - 2D MMORPG Development

Volund Livestream for 2/4/2015 - 2D MMORPG Development

Volund 2 comments

Mike will be finishing up the refactoring and adding a version number to the GUI. This livestream documents our development of Volund, a 2D MMORPG.

Devlog #6: Planning, Mocking Bugs, and Tasks

Devlog #6: Planning, Mocking Bugs, and Tasks

Volund

Project planning with large tasks, mockolate trouble, UI refactoring, and fixing a bug that evaded trace.

Volund Livestream for 2/3/2015 - 2D MMORPG Development

Volund Livestream for 2/3/2015 - 2D MMORPG Development

Volund 5 comments

In this livestream, Mike will be refactoring the client and adding a version number. This livestream documents our development of Volund, a 2D MMORPG.

Volund Livestream for 2/2/2015 - 2D MMORPG Development

Volund Livestream for 2/2/2015 - 2D MMORPG Development

Volund

Mike will be planning iteration #40 and finishing work from the previous iteration. This livestream documents our development of Volund, a 2D MMORPG.

Areum is now Volund - Choosing a new Project Name

Areum is now Volund - Choosing a new Project Name

Volund

What is "Volund" and what happened to Areum, the 2D #MMORPG we are working on? Don't worry, it hasn't gone anywhere! This latest development log entry...

Web Server Improvements and Better Estimates

Web Server Improvements and Better Estimates

Volund

The web server has been upgraded to be a bit more snappy, and we are trying out a better way of making task estimates.

Well that was...  Unexpected

Well that was... Unexpected

Volund

Very hectic over the past couple days, today was incredibly unproductive in a busy sort of way, and Areum was talked about on a Polish MMORPG news website...

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