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Vektor Prix - Local Splitscreen Multiplayer!

Vektor Prix - Local Splitscreen Multiplayer!

Vektor Prix 3 comments

Lately I've been fixing a ton of small things and adding one big feature: local splitscreen multiplayer.

Vektor Prix - Two Weeks in One

Vektor Prix - Two Weeks in One

Vektor Prix

This past couple of weeks I've been doing some required final touches. The big change was zooming the camera out a bit so it is easier to see your surroundings...

Vektor Prix - Weekly Report

Vektor Prix - Weekly Report

Vektor Prix

This past week I've been focusing on the final level and adjustments to make the game easier in easy mode. And I finally bought vektorprix.com For the...

Vektor Prix - Happy New Year!

Vektor Prix - Happy New Year!

Vektor Prix

Happy New Year! The past week I've been focusing on polishing online multiplayer and preparing a presskit to send out to journalists. The presskit contains...

Vektor Prix - Christmas Week Progress

Vektor Prix - Christmas Week Progress

Vektor Prix 1 comment

Happy Holidays! The past week I've been focusing on a few things. First of all I remixed most of the sound files and I added in basic sound panning. So...

Vektor Prix - Now on Greenlight!

Vektor Prix - Now on Greenlight!

Vektor Prix 1 comment

Vote for Vektor Prix on Steam Greenlight! The past week I've been working on extra polish. It started out with a small glow effect that I created, I was...

Vektor Prix - Huge Update

Vektor Prix - Huge Update

Vektor Prix 4 comments

It's been a long time since I've updated you guys on Vektor Prix. I'm happy to say progress has been going incredibly well.

Vektor Prix - All Levels Detailed

Vektor Prix - All Levels Detailed

Vektor Prix

The past week has been pretty productive for Vektor Prix. I've created a few new levels and I went back and redetailed every level in the game. All ten...

Vektor Prix - New Level, More Detail

Vektor Prix - New Level, More Detail

Vektor Prix 4 comments

I've created a new level, egypt and detailed it. Egypt and the previous deathmatch level Docks look better than the previous levels I've created simply...

Vektor Prix - New Ships, New Levels

Vektor Prix - New Ships, New Levels

Vektor Prix

Good news for Vektor Prix! New player ships, new levels, more 3D objects on screen.

Vektor Prix - More good news.

Vektor Prix - More good news.

Vektor Prix

Vektor Prix is back. Huge changes have been made to the rendering engine.

Vektor Prix - Antagonist

Vektor Prix - Antagonist

Vektor Prix

For the past week, I've been focused on two things: resolving networking issues and creating an antagonist.

Blooprent: Free Indie Game Released!

Blooprent: Free Indie Game Released!

Blooprent

It took a long time, but I've done it. Blooprent is all wrapped up, and ready to go. 'Version one' has been uploaded for the public to enjoy.

Vektor Prix - 3D Goodness

Vektor Prix - 3D Goodness

Vektor Prix

Last week I added basic 3D software rendering to Vektor Prix. This week, I've focused on bringing those 3D enhancements into the game itself.

Vektor Prix - 3D & Networking

Vektor Prix - 3D & Networking

Vektor Prix 1 comment

Vektor Prix is really coming together now. First of all, I did some real world online testing and discovered that networked player movement was glitchy...

Vektor Prix - Big Update

Vektor Prix - Big Update

Vektor Prix

I've been working hard on Vektor Prix, and got a ton of work done. First off, I've created new levels. There are currently eight in the game at the moment...

Vektor Prix - Multiplayer Deathmatch

Vektor Prix - Multiplayer Deathmatch

Vektor Prix

I've been working on Vektor Prix quite a bit. There are so many new features that it would take too much time to list all of them. I've been refining...

Blooprent: Alpha 11

Blooprent: Alpha 11

Blooprent

I've uploaded a new update to Blooprent, the past few updates were pretty substantial. Anyone who has donated or received free versions should be able...

Blooprent: Graphical Updates and Free Copies

Blooprent: Graphical Updates and Free Copies

Blooprent

The first step I took towards improving Blooprent was to separate the code that draws everything on screen from the code that calculates all the game...

New lighting engine, GUI overhaul

New lighting engine, GUI overhaul

II - The Game 2 comments

When I render the lighting, the game stops and starts shooting thousands of light rays from each light entity. These light rays travel in a straight line...

I'mma climb right out of this grave.

I'mma climb right out of this grave.

II - The Game 3 comments

I got inspiration again and things starting moving. I gave the first multiplayer level more detail to get it to be pretty much complete. Then I revamped...

II - Multiplayer Testing

II - Multiplayer Testing

II - The Game 3 comments

More progress has been made on the multiplayer portion of II. There have been four playtests so far, and they were very valuable to the progress. Dozens...

II - Multiplayer!

II - Multiplayer!

II - The Game 4 comments

I've had everything in place for quite some time. I started II to accomplish the challenge of creating a fun multiplayer game. At first I settled for...

II - Nodes & Mapedit Updates

II - Nodes & Mapedit Updates

II - The Game 3 comments

I was beginning to get frustrated with the AI I programmed. If you were quick enough to dodge them, they tried to figure out where you were but it almost...

II - Video: Motorcycles, Molotovs and Gasoline

II - Video: Motorcycles, Molotovs and Gasoline

II - The Game 4 comments

I've finally put together another video. This one is showcasing a lot of the changes I made, but mostly the motorcycle, molotov cocktails, and gasoline.

II - Motorcycle & Baseball Bat

II - Motorcycle & Baseball Bat

II - The Game 5 comments

I've been hard at work, and I have pictures to prove it! I've been working on an idea that I've always wanted in II, and that is the motorcycle. It's...

II - Back in Business

II - Back in Business

II - The Game 5 comments

After a few summer months of inactivity I picked up this project again. I've worked out some of the slowdown, but I still have lots of optimization to...

II - The Game, More Improvements

II - The Game, More Improvements

II - The Game 2 comments

I'm still working of course. I've been exploring a new few ideas and they're working out good. My first few experiments with curved platforms have been...

II - The Game, Video + Improvements

II - The Game, Video + Improvements

II - The Game 3 comments

I've been hard at work getting the graphics together. They're progressing nicely, but they're not finished. In order to get things up to par I revamped...

Graphical Improvements

Graphical Improvements

II - The Game

I have been tinkering away for the last few weeks, focusing on improving feel of the campaign. Almost every tile has received graphical treatment. Things...