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Comment History
InnoClarke
InnoClarke - - 28 comments @ Pripyat Reclamation Patch

Glad to have been of some assistance. Thanks for the update, too.

Good karma+2 votes
InnoClarke
InnoClarke - - 28 comments @ Vanilla UI Plus

Tried setting a static height, it just ignored it and instead punished my little attempt by making the box only large enough to fit three, one-line options, so I reverted it. Just as well, I probably would've found myself annoyed one way or another with a static box height, too. I appreciate the help nonetheless, at least now I know I'm not just missing something obvious.

Ultimately, I think I've... well, not resolved my minor frustration, but made it small enough where I can just get used to it, in part by changing the dialogue and subtitle font to 1 to make it a little smaller, and also, interestingly, by reverting the change to the dialogue box transparency and bringing that value down to .9. Something about the darker dialogue box, for whatever unfathomable reason, makes the larger text bother me less. Maybe the better contrast between the box and the text is just making it easier on my eyes to read or something. Either way, this is sufficient. Looking forward to you bringing back the subtitle background in the next version for much the same reason. Thanks for all your work, Axonis, it's very much appreciated.

Good karma+2 votes
InnoClarke
InnoClarke - - 28 comments @ Vanilla UI Plus

Yeah, see, I wondered about that earlier, and tested it, talking to Mr. House, and did get one section where it displayed 6 one-line, uh, lines without needing to scroll at an altered value of 460 (which I know is very high, the idea was just to see if it was doing *anything*). Without that altered value, it displays just 5 of those lines, as the settings file says.

Then I opted to test it with Ulysses, where I immediately had 4 two-line responses, but only the first three displayed without needing to scroll... which is exactly how it functions at the default value of 230. Am I just a retard here (yes, probably)? Is this how its supposed to work? Shouldn't it have displayed all four topics at once?

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Vanilla UI Plus

Well, I'm utterly at a loss, then. I've disabled all mods except the requirements, reinstalled VUI+ fresh, etc., and that option simply refuses to work.

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Vanilla UI Plus

I'm attempting to the size of the dialogue box to show more items via the settings.xml. I adjust the DialogMaxHeight, save the file, but it doesn't change. If I alter other things in the mod, like which font, say, subtitles use, that change is shown in-game. But this one isn't, and I'm not sure why. I made sure that VUI+ is latest mod to be installed that alters the UI and that it was at the bottom of the load order. What am I missing here?

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Half-Life 2 2004 Pack

I would also like to know if the ragdolls have been reverted to their retail physics. Also, has the SMG had its rate of fire reverted?

Good karma+4 votes
InnoClarke
InnoClarke - - 28 comments @ Rainbow Six: Black Ops 2.0

This is probably a dumb sort of request, but is it at all possible to replace the pre-mission interface from Rogue Spear with RS1's? I've always thought Rogue Spear's weird blue/yellow colour scheme, with bright LEDs and green arrows looked awkward and not as serious and straightforward as the original interface from RS1. I'm going to *guess* that it isn't possible, that it's hard coded into the game, but I feel like it's worth requesting anyway, just in case.

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Stalker Upgradeable Backpacks 1.5.1 Fixed

Are you able to resolve the issue where if a backpack is thrown on the ground to be used as a stash, it loses the upgrades upon being picked back up? I see that mentioned in the original mod's page, and it makes me concerned to do something like use the quick-release in combat and lost tens of thousands of rubles in upgrades when doing so. That would sort of defeat the purpose of the mod.

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ O.L.D. D.O.G. HUD - Old Dog HUD - Traditional & Classic HUD

Damn, I looked all over that readme and still missed you mentioning it, oops. It's also kinda odd, because I don't remember having enabled the option to begin with. But hey, now I know. Thanks.

Good karma+2 votes
InnoClarke
InnoClarke - - 28 comments @ O.L.D. D.O.G. HUD - Old Dog HUD - Traditional & Classic HUD

Great HUD, pretty much exactly what I was looking for, but I'm noticing a minor issue where, when the stamina bar is full (or damn close to it), it loses the entire coloured bar and is just the little cells behind it.

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Pripyat Reclamation Patch

Every time I try to open the game with PRP, my game crashes. :/

Edit: Finally figured out what caused it. Disabling the drunken weaving effect the Controllers have causes an issue. The idea was the disable the effect the same way it was disabled in Shadow of Chernobyl, by changing (in postprocess.ltx, in gamedata/configs/misc) [effector_controller_aura2]:effector_alcohol to instead say effector_none. Except, by default, postprocess.ltx doesn't include an effector with that name, causing the game to crash. To fix this, I simply went further up a bit to where there's [effector_alcohol], went two lines above it and pasted a bit from ZRP's version of this file:

[effector_none]
pp_eff_cyclic = 0

This way, you can disable the drunken weaving effect *without* breaking your game.

Good karma+4 votes
InnoClarke
InnoClarke - - 28 comments @ Sky Reclamation Project (SRP)

ZRP definitely is a more complex beast, for sure, for me, I just like how easy it is to find and alter specific variables without having to go digging through a bunch of .ltx files with extraneous information. I wanna alter enemy hit probability, then alter my dispersion values, then reduce how much ammo spawns on dead enemies? I can have all of that done in the span of a minute through ZRP's modifier. It's not a *necessity*, but as someone that's spent hundreds of hours modding Bethesda games over the years, I've come to just really appreciate when I don't have to sift through a bunch of files and can easily configure things from a very nice, easy-to-understand interface. It's why the Mod Configuration Menu is such a godsend for New Vegas, and why ModOrganizer 2 is one of the absolute best things to ever happen to modding. It makes **** so much simpler.

But yes, at this current juncture, you're correct, such an application isn't particularly necessary for SRP, specifically because it *is* less complicated than ZRP and is therefore more manageable. It wasn't a big deal to uninstall the transparent inventory textures, for instance, (which are a little too transparent for my taste), but hey, if I were given the option just to click 'Restore opaque UI' and hit 'apply' instead, I'd certainly take it. :P

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Sky Reclamation Project (SRP)

I just have a simple question. Have you ever considered a Modifier application like ZRP has? The great thing about ZRP is how incredibly user-friendly it is thanks to that application, allowing regular users to modify their game much more to their liking without having to learn the ins and outs of the game's numerous .ltx files. If that, that's understandable, but I figured I might as well ask regardless.

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Black-Mesa HD textures

The weapons come with Thanez's hands.

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Watching Paint Dry: The Game (BETA)

Yo homie, has it ever occurred to you that maybe someone likes watching paint dry? lol

Good karma+3 votes
InnoClarke
InnoClarke - - 28 comments @ April 2019 Status Update

One thing I will say is that I'm glad the idea of Lea/Lydia becoming pregnant with your kid didn't make it in. That's... really not the sort of thing I would want in my game about a sniper going around sniping people. Maybe it would've worked in a different context, especially a book, but it feels more than a little out of place in an action video game.

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Unofficial Patch 10.3 released!

Man, Bloodlines just doesn't like people playing it for so long, I guess. Which is amusing, because your work has made playing the game for longer periods of time much more palatable.

Ah, I guess I'll upgrade to rc3, start a new game, and hope it doesn't pull this same stuff again. Very odd!

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Unofficial Patch 10.3 released!

Same with the serial killer? Is it supposed to give me the humanity back after I kill him? If so, I must've missed it. I guess I was less likely to notice humanity gain since I spent almost all of my playthrough at full humanity, so the humanity losses stuck out more. Sorry about that.
------
As for the issue in Skyeline, I noticed both bugs at the same time upon entering Skyeline for the first time (the phones, trash cans, door knobs, and key pads were all chairs). Restarting the game fixed the model swapping bug, but the issue with the elevator buttons never went away. I was Nosferatu, so luckily it didn't mean much since my Downtown haven was in the sewers, but alas.
------
On closer inspection, I notice that virtually every selectable map tile is misaligned to some extent. King's Way and Grout are most noticeable, but if you switch back and forth between the two images, you'll notice that every part of the map jumps out of alignment at least a little once the area on the map is able to be selected.

I.imgur.com
and
I.imgur.com
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Another thing: While standing on the Vesuvius side of Hollywood (especially next to Vesuvius or next to Metalhead Industries), looking towards the opposite side, yellow smoke can be seen at the top of the screen, which moves about awkwardly as you look from side to side.

I.imgur.com
and
I.imgur.com
and
I.imgur.com
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Finally, the save for Fat Larry. I tried an even earlier save, and the bug wasn't present, then I took a later save after the bug had started to occur in my playthrough, and here you see it persisting. I suspect it has something to do with the can behind his truck, but I don't know.

Mega.nz

If you head to Skyeline with this save, you'll notice that the elevator bug is still there, even just after starting the game up.

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Unofficial Patch 10.3 released!

Edit: I'm not sure why this didn't post as a reply to your prior post. Oh well, I suppose.

Same with the serial killer? Is it supposed to give me the humanity back after I kill him? If so, I must've missed it. I guess I was less likely to notice humanity gain since I spent almost all of my playthrough at full humanity, so the humanity losses stuck out more. Sorry about that.
------
As for the issue in Skyeline, I noticed both bugs at the same time upon entering Skyeline for the first time (the phones, trash cans, door knobs, and key pads were all chairs). Restarting the game fixed the model swapping bug, but the issue with the elevator buttons never went away. I was Nosferatu, so luckily it didn't mean much since my Downtown haven was in the sewers, but alas.
------
On closer inspection, I notice that virtually every selectable map tile is misaligned to some extent. King's Way and Grout are most noticeable, but if you switch back and forth between the two images, you'll notice that every part of the map jumps out of alignment at least a little once the area on the map is able to be selected.

I.imgur.com
and
I.imgur.com
------
Another thing: While standing on the Vesuvius side of Hollywood (especially next to Vesuvius or next to Metalhead Industries), looking towards the opposite side, yellow smoke can be seen at the top of the screen, which moves about awkwardly as you look from side to side.

I.imgur.com
and
I.imgur.com
and
I.imgur.com
------
Finally, the save for Fat Larry. I tried an even earlier save, and the bug wasn't present, then I took a later save after the bug had started to occur in my playthrough, and here you see it persisting. I suspect it has something to do with the can behind his truck, but I don't know.

Mega.nz

If you head to Skyeline with this save, you'll notice that the elevator bug is still there, even just after starting the game up.

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Unofficial Patch 10.3 released!

Some notes I made while playing through the plus version of 10.3rc2. As I'm not seeing any changes to the following in the notes for rc3, I think the following notes are still applicable.

-Convincing Gimble to go to Vandal costs me a point of humanity, even though I've read that it shouldn't.

-Moving behind Fat Larry's truck will catapult you forward or upwards - even caused a sudden Final Death for me.

-Fat Larry's subtitles on one line mentions a "Deon Warwick," but should read "Dionne Warwick" (a very famous black singer).

-I noticed that while wearing leather, the -1 to dex allows me to actually take a point of dexterity away, getting the XP back as well. Haven't tested, but that might mean that body armour allows me to take back two points of dex.

-In the Skyeline apartments, I cannot select floors 1, 3 and 6 in the elevator. I sometimes find that once the elevator has reached floor 2, 4 or 5, I cannot select any other floor but the ground floor. Once the elevator arrives on the ground floor again, I can again select 2, 4 and 5.

-Map texture thing for 609 King's Way is misaligned, being very noticeably off to the left.

-In 'Carnival of Death', I got a humanity point for being sympathetic to the killer. I told him not to turn his back on the Masquerade in his quest to get rid of evildoers, at which point he says that he won't answer to anyone. My options are either to kill him or let him go, saying that he'll end up staked one day. Choosing not to let him violate the Masquerade, I regretfully tell him that he made me do this, prompting the game the take back the humanity point it gave me. If I already passed the sympathy test, it makes little sense to take the point away for having to put him down as a last resort, I think. Honestly not sure if a bug, oversight, or just an odd decision.

-Inside of the Society of Leopold monastery, in a conversation between some mercs... "Far be it from me to question the ethic of the Holy See" should be "...the *edict* of the Holy See."

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Furniture Pack - Worn

Excellent work. Thanks for getting this out for us to enjoy.)

Good karma+2 votes
InnoClarke
InnoClarke - - 28 comments @ Stained glass lamp - Updated

Just checking in to make sure you haven't forgotten about this furniture texture pack of yours, or even just this divider.

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Unofficial Patch 10.3

Aha, mine were desk chairs. Not just door handles, but telephones, trashcans and keypads too. Half the building seemed to be desk chairs.

Good karma+3 votes
InnoClarke
InnoClarke - - 28 comments @ Diablo Infernity - Let's make Diablo1 great again!

I'm having the same issue. That's more than a little bit of a problem, obviously, and makes this mod kind of... unplayable for me.

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ Improvement Project 0.50.2

Well, damn. A combined installer already. Awesome. Surprised you did this so quickly, as you mentioned it would make updating harder, though?

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ SGW3 Improvement Project 0.50.1

+1 to being able to eventually pick and choose from an installer. This would be absolutely fantastic. Here's hoping you can make it work once the work on the mod is completed!

Good karma+1 vote
InnoClarke
InnoClarke - - 28 comments @ 0uteriror

Just to point out, the word you're looking for is 'exterior', not 'outeriror'.

Good karma+3 votes
InnoClarke
InnoClarke - - 28 comments @ Half-Life: Delta [Public DEMO]

Good stuff, good stuff. I only have two or three complaints with what I've played so far.

1. A lot of areas sort of stutter about a bit for some reason. Everything else I've played on GoldSrc doesn't have this issue, so I'm not sure what's causing it here. This is absolutely my biggest problem. While I like this mod, I wouldn't play through a full version with this issue.

2. Everything feels a bit slow. I have to ask if you slowed down the player's movement speed or something, because the pace just isn't as quick as Gordon, Barney, or Adrian, I don't think. Also, the wrench is powerful, but it's just so slow and boring to use (there's a reason Opposing Force gave you the faster knife as well). Doesn't help that hitting enemies at anything other than hugging distance doesn't work.

3. A bit more ammo for the pistol early on would do well to make the first few levels feel a bit more enjoyable. Not too many, but enough to avoid having the player rely on the unsatisfying wrench so often.

Good karma+3 votes