Indie games are shit
Yeah I keep getting updates when you sneak them fancy pictures in there Mr. Kyo. You can't hide that from me
Thank ye kindly!
Keeping the last name entered on the table would be great or some default name for the guys who just mash start and move right along. Some computers might also have a device attached that offers slightly more efficent direct letter entry than a fidgety arcade wheel.
I almost would say I don't want to have to turn off dialog in this game. It's just so charming, fun when it needs to be, and weighty when it feels like it. Seeing Winter's post game dialogues, even if I've already seen them both, is reward enough for me.
Definitely looking forward to your future work.
And yeah, trying to get anything balanced better than it is would be an ordeal to say the least. Bird in the hand beats two in the bush.
What a delightful game. Kudos on the writing too. Does a great job of conveying the idea that there's a larger world out there without leaving you lost. It give it a wonderful tantalizing mystery aspect.
Mechanics, patterns, music... everything feels great.
Only issues I have are, first, the painter girl's first couple of patterns are far harder than most of what you see later... Well, maybe not harder, but they are quite tricky. If you don't know the tricks, you will be chomping down a lot of shots. They're good patterns but they are an early curve ball.
Second, why on earth are you having us commit runs ending in shameful retries to the scoreboard before we get to take them on again? If I get my teeth kicked in by the squid, I don't think that even merits a spot on the leaderboard. You'll have to try a lot harder than that to break shmuppers out of retry syndrome.
And finally, I wouldn't mind an option to skip all of Ol' ClosetCase McGlasseye's summoning sequence. And you can tell her I called her that too. What's she gonna do? Fill me full of even MORE bullets? Please, I'm more bullet than person now already.
Still, excellent, excellent game. I am so happy I caught this on Desura and am irritated that nobody told me stuff this good was hidden away on XBLIG. Always glad to see more refugees from that dismal little labyrinth. If you go back, bring Vorpal up here with you.
I see those new pictures! You tantalizing tease!
What sort of slowdown are you getting, if I may ask? The game ran in slow motion for me until I got it on another machine. Literally a solid third of the speed of what the game should have run at.
Hotline Miami gave me the same problem, but only the Steam version did. The same version of the game without Steam had no trouble. I don't get it.
The midboss bunnies are jerks but you just have to realize that they don't take much damage to kill. Hell, punch for punch they take less than the normal NON-BOSS rabbits, which is counter-intuitive really but you figure it out because you just cannot do damage in bulk to them. You gotta do the whole stick and move thing, sway their FALCON PUNCH and then poke them in the face twice, repeat until dead. Kyo plays harder than I do, going for five hits which puts you practically into the rapid kick combo and is to me a great way to get a bunny knuckle sandwich in the face. It's easy as pie to sway and jab them. It's almost a hypnotic rhythm.
The big problem is when they have little bunnies backing them up, which is no good. The minions are the only little jerks that can grab you out of a dodge which is another great way to get served a knuckle sandwich. You can't jump to escape that so you need to either just herd them and get the little bunnies out pronto or use a super move. If you've beaten the top-heavy cowgirl, you should have the ability to burn a whole super meter on a screen clearing attack which works great for those rabbits. I think it was Attack+Shoot+Down.
A lot of the later level strategies I had were built on saving that charge up and burning it to wipe out the toughest encounter. Each level is only about five encounters so there's at most two ******* encounters there.
Now, I still don't have an easy way to deal with shooter succubus demon things AND boss rabbits AND minion rabbits...
Also, saving for super means using the surrounded burst attack is a no go. That said, Kyo ain't kidding. The surrounded burst attack is a solid sock in the jaw to everyone around you. It isn't a LOT of damage but if you are just borderline on killing something it can definitely finish them off.
And holy cow at this new speed I can hardly mash X fast enough to get a combo going. It almost feels TOO fast.
Okay, I have a Dell XPS 9000. One comrade has an XPS 8000 that doesn't have the problem. These are not too dissimilar machines. I'm thinking the issue may be software.
The slowdown is really intense... and I should have realized it then... when more effects are on the screen. The rain really slows it down to a crawl but it doesn't run anywhere close to normal even with Pecan walking in a standard room.
Huh. Of all the computers I can beg, borrow, and steal to test BP on in the area, from spunky laptops to powerhouse gaming rigs, mine is the only one with this problem. This means it is my fault or something specific to me. Maybe this is an omen that it is finally time to wipe and rebuild my machine.
HA I FIGURED IT OUT! I KNEW there was something wrong with the way I was playing the game! I KNEW IT!
I tried BP on another computer it and runs at like ten times the speed. I almost couldn't beat Jalapina, her !! knees came out so fast. Going back to my main PC and it feels like I'm in bullet time. I almost have to mash like a crazy man just to get a combo going but it feels so right, so much faster!
So I find my save file after no small amount of work. Copy it over! And HOLY COW I can combo the hell out of Sugoi Maple.
ALL THIS TROUBLE I WAS HAVING WAS BECAUSE MY COMPUTER WAS RUNNING THE GAME AT HALF THE SPEED AND MISSING THE TIMINGS! SUGOI SHOULD NEVER HAVE INTERRUPTED ME THE WAY SHE WAS AND PROBABLY ALL THOSE OTHER BOSSES TOO! I FEEL SO VINDICATED I AM NOT A TOTAL DULLARD INCAPABLE OF PLAYING ACTION GAMES AT ALL! MAN THIS IS LIKE A GIANT LOAD OFF MY SHOULDERS.
Of course, the real problem? Why does my intel i7 8 core... or is it four cores and dual threads... whatever, I have a hell of a PC... either way, why does it struggle with this game? How weird.
Oddly enough, those were really the last two I remember. Such great characters.
My problem is when I dodge that volley and let her kick past, that triggers every video game sense I have to HIT HER NOW dummy. I turn and wail on her and she STILL interrupts my combo after two punches in that pause before Pecan's kicks start. I literally cannot complete a combo on her. It's tough enough getting her beyond the first phase without getting jabbed to death.
Okay, one more help request. Sugoi Maple. She charges in. I dodge her initial volley and counter with my own combo. 99 times out of 100 she will interrupt me before I get to the kicks. This happens before and after she adds the lightning kick flurry to her combo. I can't figure out how to do damage to her safely.
You know, come to think of it, it's been ages since I've seen an anime with a rival character like her.
About a boss rush mode, the bosses are a bit too rough to do them all at once. I almost think a time attack might be a better idea. Like the Ys series. Individual times for each boss and then a timed total run, individual difficulties too. That's a tall order though.
Also I think I'm owing Dayasha almost every boss win after the ganjuro gal.
I definitely wouldn't mind having access to jumping to specific rooms. Was sad to lose the checkpoints at bosses between Shank 1 and Shank 2.
I am swaying and countering. I am a God Hand vet after all. ;) Seemed like I had better odds of not getting swatted out of an attack when I waited for the spear uppercut. Still BARELY beat her calling in the Bomb when her minions dropped and, thank goodness, engaging the mashfest and winning the fight with one mashfest. Could not have been lucky enough to nail it twice.
Mocha whipped like she was Kenshiro and there I was counting triplets trying to find an opening half the time. The other half the time she was eating elbow and foot. Having a grand old time so far
Whoo. Nailed her. BARELY.
Sweet. Good advice. Still feels touch and go but those tips help.
Now Mint is laying me out. About every enemy can just punch me out of the combo I'm in (Faster that I can dodge out of it. ;_;) but she's really taking it to the next level. About half the time I can't complete the rapid kick combo without getting a spear to the face. She just counters the down-attack outright. The Dayasha Bomb may as well be a big ball of confetti thrown at her. I feel like I have absolutely no idea what I'm going.
Also, while I'm here, please please tell me the level select lets you warp to any section as well as bosses indiviually. That would be awesome. Can't tell as I've yet to unlock it.
What am I doing wrong? I can't even clear the second level's bunnies. The midboss bunny and two sidekicks is ridiculously hard and there are at least two encounters after that that I can't survive even if I clear them with anemic health.
Yes, I read the manual. I know about the dodge button but the minion rabbits will grab you right out of that. The midboss bunny will pound you out of any combos to take down the minions. You can't use jumps to control the crowd, the midboss will swat you out of those. And if you get knocked down that's 80% of your health gone in ground pounds and wakeup smashes. What am I missing?
Might want to stick the version number in the title bar or title screen or something. I can't tell what version I am getting and I don't think Desura is all that quick to update.
It's just that the text was verbatim as I remember it from the achievement in that Double Dragon game, but it could have been a reference to something else.
"Sometimes you just never get past the first boss. That's life. It happens."
Is that from Double Dragon on the Iphone? An awesomely obscure reference. Kudos, good sir.