Exactly what gabi1000 said.
Only stats that get changed are recoil and condition wear on firing, but only for the stronger upgrades in each class.
Exactly what gabi1000 said.
Only stats that get changed are recoil and condition wear on firing, but only for the stronger upgrades in each class.
It is in this GitHub repo. I'll make sure to add it in the description later on.
EDIT: Description now has links to the mods.
Thanks for the confirmation. Will update the description.
Inside of the "the_collector_settings.ltx", you need to add these under the [valid_stash] section:
anom_inv_stash
hidden_anom_stash
That will allow The Collector to work with Anomalous Stashes.
It could be possible. Will be later down the line, however.
This was mainly meant for GAMMA which can be a bit stingy at times with loot chances. So, having less of a chance was not in my original design. I can look to add a wider range in that direction in a later update.
Will fix the ENG text later today. Thanks for noticing.
Yes. I used GAMMA's current version of the mutant loot ui script as the foundation. So, it includes the fix for Gigant Jumpers.
Where did you find the functions that allow you to modify the fire rate of weapons? Are there any other weapon stats you can modify in the same way?
inb4 we can craft unbreakable golden melee weapons
Great work!
Loving these updates for the Framework. Thanks for making this such a useful tool!
This monkey patch doesn't touch anything to do with spawn rates for toolkits. Just must be some dumb good luck haha!
Very cool idea! I was wondering there was any way to see if you could patch this to work with Better Stat Bars? If not, I totally understand. Great work on this!
Yes it does. GAMMA requires 1.5.2. so it should be all good.
It is mainly due to a weird crash with the original mod version. Somehow, inheriting ISG's loadouts was causing crashes despite vanilla Anomaly and BaS (which some said was a culprit) not removing the sections that were causing crashes. Kinda sucks but it is what it is. Hopefully my most recent update fixes the issue.
Попробуйте самую новую версию. Замените старый на "Non-GAMMA" и дайте мне знать, если сбой все еще происходит.
Try the newest version. Replace the old one with the Non-GAMMA one and let me know if a crash still occurs.
Looked as vanilla Anomaly's files and still not sure why the "isg_primary" crash is occurring. But, I just went ahead and removed them since I am clueless about this crash.
Updated the mod. Replace the old one with the Non-GAMMA version and let me know if crashing still occurs.
Updated the mod. Read the install instructions to install the Non-GAMMA version and let me know if crashing still occurs after replacing the previous one.
Updated the mod. Read the install instructions to install the Non-GAMMA version and let me know if crashing still occurs after replacing the previous one.
So I checked BaS and it has "isg_primary" in its own ISG loadout files. So unsure what could be causing the crash. Easiest fix is just removing ISG's loadouts and see how it runs from there.
Thanks for this! Going to add it within the next few days. I appreciate the help!
That means you are missing that section (or it is named differently) in your npc_loadouts_isg.ltx file. Are you playing modded Vanilla or playing with a modpack?
Should now included a patch for GBOOBS. Download the latest version.
Mostly. GAMMA has its own balance for GBOOBS that the standard version doesn't have. I'l look into adding a standard GBOOBS version soon.
My mistake. I'll make sure to add an additional version without the crafting recipes when I get off work. Thanks for making me aware of it.
EDIT: Should be fixed now that I have separated GAMMA and non-GAMMA files. Thanks again for the heads-up.
Mostly. You would have to remove the "settings" and "trade" folders in order to not mess with GAMMA's economy. Also be aware that a lot of the extra items you could use to supplement your weapon part repairs will be missing (i.e. kerosine, grease, etc.) from the repair window. You would have to patch it accordingly or attempt to DLTX the mod (I'd suggest still removing the folders listed previously before doing so).
Great mod! However, one thing I notice is that when looking for Tasks, it doesn't seem to take into account what area you are in. I used the squad search in the Cordon and it gave me one option for a squad at the Sarcophagus, another at Radar, and another at the Deserted Hospital. If there is a way, it would be nice to re-tune how PDA generates or checks for tasks and try to have it be relevant to at least the surrounding areas, that would be really nice! Again, other than that, this is a fantastic mod.
If you are stil having that problem, I think I found the solution. The mod_system_spectre.ltx file doesn't have a repair_type. Go into the file and add this to the file (preferably above weapon_class): repair_type = pistol
Should fix the crash when right-click. Let me know if any other weapons do that still or if that doesn't fix the right-click crash.
This is super cool. How hard is the process to change a mod to DLTX? I wanted to see if I could try it with some other mods I downloaded but the instructions were a bit unclear (at least to me).
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D1 Y1 Guardian | PC | 27 | Modding Enthusiast