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D1 Y1 Guardian | PC | 27 | Modding Enthusiast

Comment History
ilrathcxv
ilrathcxv - - 30 comments @ [MODDED EXES] Caliber Conversions for All Weapons

Exactly what gabi1000 said.

Only stats that get changed are recoil and condition wear on firing, but only for the stronger upgrades in each class.

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ [MODDED EXES] Caliber Conversions for All Weapons

Github.com

It is in this GitHub repo. I'll make sure to add it in the description later on.

EDIT: Description now has links to the mods.

Good karma+2 votes
ilrathcxv
ilrathcxv - - 30 comments @ Drag-n-Drop Repair Filters and Tanks for Drunk's Enhanced Toxic Air

Thanks for the confirmation. Will update the description.

Good karma+3 votes
ilrathcxv
ilrathcxv - - 30 comments @ The Collector

Inside of the "the_collector_settings.ltx", you need to add these under the [valid_stash] section:
anom_inv_stash
hidden_anom_stash

That will allow The Collector to work with Anomalous Stashes.

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ Mutant Loot Chance Configuration (Vanilla + MODDED EXEs)

It could be possible. Will be later down the line, however.

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ Mutant Loot Chance Configuration (Vanilla + MODDED EXEs)

This was mainly meant for GAMMA which can be a bit stingy at times with loot chances. So, having less of a chance was not in my original design. I can look to add a wider range in that direction in a later update.

Good karma+2 votes
ilrathcxv
ilrathcxv - - 30 comments @ Mutant Loot Chance Configuration (Vanilla + MODDED EXEs)

Will fix the ENG text later today. Thanks for noticing.

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ Mutant Loot Chance Configuration (Vanilla + MODDED EXEs)

Yes. I used GAMMA's current version of the mutant loot ui script as the foundation. So, it includes the fix for Gigant Jumpers.

Good karma+2 votes
ilrathcxv
ilrathcxv - - 30 comments @ Ditman glitch but it's a feature

Where did you find the functions that allow you to modify the fire rate of weapons? Are there any other weapon stats you can modify in the same way?

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ More Melee Features

inb4 we can craft unbreakable golden melee weapons

Great work!

Good karma+2 votes
ilrathcxv
ilrathcxv - - 30 comments @ Experience Framework [2.1 Update 2] [MODDED EXES]

Loving these updates for the Framework. Thanks for making this such a useful tool!

Good karma+3 votes
ilrathcxv
ilrathcxv - - 30 comments @ High-Level Toolkits Include Low-Level Toolkits

This monkey patch doesn't touch anything to do with spawn rates for toolkits. Just must be some dumb good luck haha!

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ Monster World

Very cool idea! I was wondering there was any way to see if you could patch this to work with Better Stat Bars? If not, I totally understand. Great work on this!

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ [UPDATE 1] Better Armed Zombies REDUX

Yes it does. GAMMA requires 1.5.2. so it should be all good.

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ [UPDATE 1] Better Armed Zombies REDUX

It is mainly due to a weird crash with the original mod version. Somehow, inheriting ISG's loadouts was causing crashes despite vanilla Anomaly and BaS (which some said was a culprit) not removing the sections that were causing crashes. Kinda sucks but it is what it is. Hopefully my most recent update fixes the issue.

Good karma+4 votes
ilrathcxv
ilrathcxv - - 30 comments @ [UPDATE 1] Better Armed Zombies REDUX

Попробуйте самую новую версию. Замените старый на "Non-GAMMA" и дайте мне знать, если сбой все еще происходит.

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ [UPDATE 1] Better Armed Zombies REDUX

Try the newest version. Replace the old one with the Non-GAMMA one and let me know if a crash still occurs.

Good karma+2 votes
ilrathcxv
ilrathcxv - - 30 comments @ [UPDATE 1] Better Armed Zombies REDUX

Looked as vanilla Anomaly's files and still not sure why the "isg_primary" crash is occurring. But, I just went ahead and removed them since I am clueless about this crash.

Updated the mod. Replace the old one with the Non-GAMMA version and let me know if crashing still occurs.

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ [UPDATE 1] Better Armed Zombies REDUX

Updated the mod. Read the install instructions to install the Non-GAMMA version and let me know if crashing still occurs after replacing the previous one.

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ [UPDATE 1] Better Armed Zombies REDUX

Updated the mod. Read the install instructions to install the Non-GAMMA version and let me know if crashing still occurs after replacing the previous one.

Good karma+2 votes
ilrathcxv
ilrathcxv - - 30 comments @ [UPDATE 1] Better Armed Zombies REDUX

So I checked BaS and it has "isg_primary" in its own ISG loadout files. So unsure what could be causing the crash. Easiest fix is just removing ISG's loadouts and see how it runs from there.

Good karma+2 votes
ilrathcxv
ilrathcxv - - 30 comments @ [DLTX - UPDATE 3] 9x21 FMJ & HP Ammo for BaS (GAMMA + Vanilla)

Thanks for this! Going to add it within the next few days. I appreciate the help!

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ [UPDATE 1] Better Armed Zombies REDUX

That means you are missing that section (or it is named differently) in your npc_loadouts_isg.ltx file. Are you playing modded Vanilla or playing with a modpack?

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ [DLTX - UPDATE 3] 9x21 FMJ & HP Ammo for BaS (GAMMA + Vanilla)

Should now included a patch for GBOOBS. Download the latest version.

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ [DLTX - UPDATE 3] 9x21 FMJ & HP Ammo for BaS (GAMMA + Vanilla)

Mostly. GAMMA has its own balance for GBOOBS that the standard version doesn't have. I'l look into adding a standard GBOOBS version soon.

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ [DLTX - UPDATE 3] 9x21 FMJ & HP Ammo for BaS (GAMMA + Vanilla)

My mistake. I'll make sure to add an additional version without the crafting recipes when I get off work. Thanks for making me aware of it.

EDIT: Should be fixed now that I have separated GAMMA and non-GAMMA files. Thanks again for the heads-up.

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ 7em1's repair kit rework

Mostly. You would have to remove the "settings" and "trade" folders in order to not mess with GAMMA's economy. Also be aware that a lot of the extra items you could use to supplement your weapon part repairs will be missing (i.e. kerosine, grease, etc.) from the repair window. You would have to patch it accordingly or attempt to DLTX the mod (I'd suggest still removing the folders listed previously before doing so).

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ Interactive PDA 1.64

Great mod! However, one thing I notice is that when looking for Tasks, it doesn't seem to take into account what area you are in. I used the squad search in the Cordon and it gave me one option for a squad at the Sarcophagus, another at Radar, and another at the Deserted Hospital. If there is a way, it would be nice to re-tune how PDA generates or checks for tasks and try to have it be relevant to at least the surrounding areas, that would be really nice! Again, other than that, this is a fantastic mod.

Good karma+2 votes
ilrathcxv
ilrathcxv - - 30 comments @ [DLTX] Misc. Weapons Pack

If you are stil having that problem, I think I found the solution. The mod_system_spectre.ltx file doesn't have a repair_type. Go into the file and add this to the file (preferably above weapon_class): repair_type = pistol

Should fix the crash when right-click. Let me know if any other weapons do that still or if that doesn't fix the right-click crash.

Good karma+1 vote
ilrathcxv
ilrathcxv - - 30 comments @ [DLTX REQUIRED] DLTX MiniMod Repository (UPDATE 52)

This is super cool. How hard is the process to change a mod to DLTX? I wanted to see if I could try it with some other mods I downloaded but the instructions were a bit unclear (at least to me).

Good karma+1 vote