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A Doom spriter, Brutal Doom addon maker, HL2 MMod patch creator and i lazy ass man

Comment History  (0 - 30 of 314)
IDDQD_1337
IDDQD_1337 - - 314 comments @ Tds4 Wasteland of the fog0000

Looks good, I hope it will be better than the base mod

Good karma+2 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ Isle of Ascent

Finally, at least something useful, I think the era of total conversion has already begun

Good karma0 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ Mod patcher tool (Preview)

Quite a useful tool, I hope someday we will see Get A Life working using these tools

Good karma+1 vote
IDDQD_1337
IDDQD_1337 - - 314 comments @ Llebo: Outpost comparison

Man, he added alt data. missions, you just didn’t understand anything in the new game there is a mission select and a choice, that is, it is on the right

Good karma+1 vote
IDDQD_1337
IDDQD_1337 - - 314 comments @ Miller comparison

Bro, New game, Mission select and choose on the right

Good karma+1 vote
IDDQD_1337
IDDQD_1337 - - 314 comments @ SoF Payback Dialog

How did you unpack "TextLib.eng" I really became interested

Good karma+1 vote
IDDQD_1337
IDDQD_1337 - - 314 comments @ Soldier of Fortune Additional Payback

You can delete the file "HUD.xml" in the Gui2 folder

Good karma+1 vote
IDDQD_1337
IDDQD_1337 - - 314 comments @ Brutal Doom v21 HUD Pack

So need update to integrate to bdv22

Good karma+1 vote
IDDQD_1337
IDDQD_1337 - - 314 comments @ Southernmost Combine - Official Compatibility Patch For MMod 1.3

This patch is outdated and in its infancy, so it is better to download a new patch: Moddb.com

Good karma+1 vote
IDDQD_1337
IDDQD_1337 - - 314 comments @ Patch 1.5.3

Finally seperate patch

Good karma+1 vote
IDDQD_1337
IDDQD_1337 - - 314 comments @ NVIDIA special shaders addon

No is not

Good karma+1 vote
IDDQD_1337
IDDQD_1337 - - 314 comments @ Perfected Doom 3

Where is 5.0 version of Perfected Doom 3?

Good karma+1 vote
IDDQD_1337
IDDQD_1337 - - 314 comments @ Doom 3: 2553

Now we need something for Resurrection of Evil

Good karma+2 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ SGTMARKIV Massive Archive

You forgot versions 14 and 15 of Brutal Doom, they are not in this archive, and there are also no archives of earlier versions (including from Patreon) Brutal Doom 64

Good karma+1 vote
IDDQD_1337
IDDQD_1337 - - 314 comments @ Ochacho Uraraka Mugshot

In fact, it was possible to make the size through Slade Texture using Scale using the original image

Good karma+2 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ MD5 arachnid for Quake 2 Remastered

Довольно не плохо, но мне кажется не хватает текстуры свечения на рельсотронах

Good karma+2 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ Explosive Barrels and Spectres from Brutal Doom v20B (1.00 WIP)

Hey how about re-port explosive barrels and spectres from BD v21?

Good karma+2 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ Quake 2 Remastered: Enhanced Model 4x Neural Upscale

Unfortunately not, since the textures of the world do not lend themselves to upscaling (the only exception can be textures from N64, although they do not fix the desired size)

Good karma+3 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ Sonik.o.fan/TypicalSF Grenade Launcher (v21)

Seems we need a remaster for Brutal Doom Platinum

Good karma+1 vote
IDDQD_1337
IDDQD_1337 - - 314 comments @ Quake 2 Remastered: Enhanced Model 4x Neural Upscale

Bruh i forgot upscale Shamber from Q1! But still I was able to fix it.

Good karma+7 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ V20 Rifle for Brutal Doom V21

Old rifle restoration is already exist

Good karma+1 vote
IDDQD_1337
IDDQD_1337 - - 314 comments @ Thrifty Ammo/Health Patch for BDv21

unexpectedly, someone returned

Good karma+2 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ Half-Life 2 : MMod

unfortunately the new version of Amalgam uses Mapbase so patching is next to impossible

Good karma+1 vote
IDDQD_1337
IDDQD_1337 - - 314 comments @ Unreal DirectX11 Renderer for UT, UG , Rune and DX

dpjudas (co-author made of GZDoom and main dev of VKDoom) add own D3D11 support via Vulkan Renderer: Github.com

and this is not scamware!

Edit [16.03.2024]: Since version 2.16 DirectX 12 has been added

Good karma+2 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ Specific sound pack for Brutal Doom 64 v2.666

Я интегрировал ваш фикс с выпавшим магазином в основной мод.

Надеюсь вы будете рады!

Good karma+2 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ Unreal DirectX11 Renderer for UT, UG , Rune and DX

Why do you suddenly think your work is useless, you are deeply mistaken, I appreciate your work. It's just that most people don't understand your position on donations, especially those who see the watermark (there is information on one forum that is required reading) Ut99.org.

The only thing that upsets is the lack of support for games such as Duke Nukem Forever 2001 (or Duke Nukem Forever: Restoration Project), Mobile Forces and X-COM: Enforcer, then it was possible to add the ability to play on DirectX 11 to these games but you never did that, which will upset many very much.

Good karma+2 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ Unreal DirectX11 Renderer for UT, UG , Rune and DX

Why can't you leave this on your Moddb page and make it optional and not impose it directly in the game !?

Good karma+4 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ MMOD M16 Replacement For MP5

Now TFC Shotgun for MMOD

Good karma0 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ Super Shotgun Zombie for Brutal Doom V21

Actually original sprite belongs to Warhawk, i just made a reload sprite (for my BD64v2.5 fork)

Good karma+2 votes
IDDQD_1337
IDDQD_1337 - - 314 comments @ Doom 64 Retribution AI HD

For weapons sprites i used Topaz Topaz A.I Gigapixel

Good karma+1 vote